degasus
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f99c8a0b70
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merge common parts of encoding shaders
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2014-02-26 11:37:28 +01:00 |
Pierre Bourdon
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ffe588cc24
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Fix more header sorting issues in VideoCommon/ (now check-includes clean).
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2014-02-20 01:01:10 +01:00 |
Lioncash
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2afe215271
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
degasus
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e00c3ce363
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TextureConverter: remove implicit int->float convertion
They was used to check if we're writing to the first or second part of one pixel.
So this is now done with a boolean and a ternary operator.
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2014-01-13 12:10:17 +01:00 |
Scott Mansell
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9aff16e7c1
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Fix stupid bug in Z16L depth texture efb2ram encoding shader.
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2014-01-12 13:32:06 +13:00 |
degasus
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e6676b4565
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OpenGL: fix scaled efb2ram copys
This fix a regression in revision 687097d4bc because of the wrong order of moving the sampled rect and scaling.
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2014-01-05 18:19:17 +01:00 |
degasus
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4fff5ac90d
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OpenGL: drop UBO-workaround usage for efb2ram shaders
It's just brainfuck to use this workaroung there. Just fetch the uniform location like all other util shaders.
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2014-01-05 09:52:26 +01:00 |
Jasper St. Pierre
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34692ab826
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |