Commit Graph

641 Commits

Author SHA1 Message Date
Mai M 735fd60e52
Merge pull request #10217 from JMC47/bombermanjetters
Force Dual Core on for Bomberman Jetters
2021-11-16 23:29:40 -05:00
JosJuice 89cb311c86 GameINI: Fix comments causing errors in GALE01r0.ini
Same problem as 658eed4... Except instead of just making the
comments use #, I'm actually removing some of the codes entirely
because they are of questionable value.

Should fix https://bugs.dolphin-emu.org/issues/12737.
2021-11-16 17:58:16 +01:00
Léo Lam d17dcf72ff
Merge pull request #10201 from JMC47/mp6-codeadjust
GameINI: Fix Comment Causing Parsing Errors in Mario Party 6/7 INIs.
2021-11-15 14:59:31 +01:00
JMC47 658eed405a GameINI: Fix Comments in Mario Party 6/7 AR Codes
Using the "*" symbol as a comment only works for Gecko Codes for some
reason.  I changed it to "#".
2021-11-15 07:33:49 -05:00
JMC47 40acfb9067 Force Dual Core on for Bomberman Jetters
This game requires emulating the Fifo Pipeline or have Single Core be
able to read ahead in the Fifo.  Because Single Core currently processes
things in a serialized manner, this game will not run regardless of
CPU/GPU timing hacks.
2021-11-14 18:44:43 -05:00
Sepalani 3c73e46aab GameINI: Change Texture Cache to Safe in RMHJ08.ini and ROM.ini 2021-11-01 21:55:54 +04:00
JMC47 fb2404a4a7 GameINI: Change Texture Cache to Safe in R44J8P 2021-11-01 13:09:27 -04:00
Nora Hanegan bba2aec173 GameINI: Update Cheats for GMPE01, GP5E01, GP6E01, GP7E01 2021-10-21 20:54:03 -04:00
JosJuice c250ed03cf GameINI: Enable DivByZeroExceptions where needed
Combined with the previous commits in this pull request,
this fixes https://bugs.dolphin-emu.org/issues/7230 (True Crime:
New York City) and https://bugs.dolphin-emu.org/issues/9650
(Call of Duty: Finest Hour).
2021-10-13 17:42:56 +02:00
JMC47 c1349fa613 Disable Immediate XFB in King Kong
The game has extra XFB copies in some menus, messing up framepacing on
VRR monitors and breaking vsync in general.
2021-09-19 09:15:24 -04:00
Pokechu22 e902eda495 GameINI: Disable force texture filtering for Mega Man X Collection 2021-09-16 17:05:07 -07:00
Admiral H. Curtiss 788177a001 GameINI: Disable JIT branch following for Namco Museum to avoid major stuttering in Galaga Arrangement and Dig Dug Arrangement. 2021-09-11 05:27:07 +02:00
Joey Ballentine 6d25717d75 Disable dual core by default for multiple Heavy Iron games 2021-09-02 15:49:22 -04:00
Léo Lam c2c30b4d50
Merge pull request #10026 from PatrickFerry/ini-fixes-3
Various GameINI Updates
2021-08-31 02:12:01 +02:00
JMC47 3d00bc3b13 GameINI: Add Vertex Rounding to Scooby-Doo: NoOF
This game is the earliest of Heavy Iron Studios' games and has a similar
offset issue to that of the SpongeBob and Incredibles games.  While they
weren't offsetting it and breaking shadows like the other games, there's
still an offset in the upper left corner of the screen.  This fixes
that, and has no effect at 1x IR, so it's safe to enable by default.
2021-08-30 02:50:51 -04:00
Patrick Ferry c4bc46c252 GameSettings: Enable SyncGPU and Add Commented Out Accuracy Option for Another Code: R - A Journey into Lost Memories 2021-08-28 15:37:15 +01:00
Pokechu22 a5e2a0d973 dsp_rom: Remove illegal use of AX with SRS 2021-08-22 10:49:46 -07:00
Patrick Ferry f0b2385deb GameSettings: Set Texture Cache Accuracy to "Safe" for Broken Sword: Shadow of the Templars (Director's Cut) 2021-08-14 04:43:12 +01:00
Patrick Ferry a3d3300473 GameSettings: Set Texture Cache Accuracy to "Safe" for Brothers In Arms: Road To Hill 30 2021-08-14 04:43:12 +01:00
Patrick Ferry f4783b180d GameSettings: Set Texture Cache Accuracy to "Safe" for Brothers In Arms: Earned In Blood 2021-08-14 04:43:12 +01:00
Patrick Ferry e80dfdc52b GameSettings: Set Texture Cache Accuracy to "Safe" for Block Party 2021-08-14 04:43:12 +01:00
Patrick Ferry 66da9daa72 GameSettings: Set Texture Cache Accuracy to "Medium" for Avatar: The Last Airbender - The Burning Earth 2021-08-14 04:43:12 +01:00
Patrick Ferry fc7270df18 GameSettings: Set Texture Cache Accuracy to "Medium" for Alan Hansen's Sports Challenge 2021-08-14 04:43:12 +01:00
Patrick Ferry c5f95f0afe GameSettings: Set Texture Cache Accuracy to "Safe" for Arthur and the Revenge of Maltazard 2021-08-14 04:43:12 +01:00
Patrick Ferry 5a88989b94 GameSettings: Set Texture Cache Accuracy to "Safe" for Academy Of Champions: Soccer 2021-08-14 04:43:12 +01:00
Patrick Ferry 02a8b5ba75 GameSettings: Disable Dual Core and Disable "EFB Copies to Texture Only" for The Biggest Loser: Challenge 2021-08-14 04:43:11 +01:00
Patrick Ferry 55fd06e0ce GameSettings: Disable "EFB Copies to Texture Only" for Bratz: Girlz Really Rock 2021-08-14 08:17:03 +01:00
Patrick Ferry b083fc2181 GameSettings: Disable Dual Core and Disable "Defer EFB Copies to RAM" for Bratz: The Movie 2021-08-14 08:14:32 +01:00
Patrick Ferry 74f2fa2755 GameSettings: Disable Dual Core and Disable "Defer EFB Copies to RAM" for Bratz: Rock Angelz 2021-08-14 08:13:02 +01:00
Patrick Ferry f5abb3030f GameSettings: Disable Dual Core and Disable "Defer EFB Copies to RAM" for Bratz: Forever Diamondz 2021-08-14 08:09:28 +01:00
Tillmann Karras 56f92c5ce3 GameSettings: force DSPLLE in remaining Neo Geo games
These two games were missed in PR #3841.
2021-08-13 17:54:48 +01:00
JMC47 095afe25df GameINI: Add missing Vertex Rounding to GIQ.ini
This is necessary to actually fully fix the game at higher resolutions
and was forgotten in the earlier batch of INI changes.
2021-08-10 00:16:43 -04:00
Tilka 0ee97c47e8
Merge pull request #10009 from OatmealDome/re3-inv-texture-cache
GameINI: Force safe texture cache on Resident Evil 3
2021-08-08 21:05:36 +01:00
OatmealDome 2680a13564 GameINI: Force safe texture cache accuracy on Resident Evil 3 2021-08-08 16:00:30 -04:00
Tilka 682c7454f0
Merge pull request #10005 from JMC47/incredibleini
GameINI:  Fix EFB Copy Offset in more games
2021-08-08 11:11:46 +01:00
JMC47 fd4e644fb4 GameINI: Fix EFB Copy Offset in more games
SpongeBob SquarePants: Battle for Bikini Bottom and The Movie Game,
along with the two Incredibles titles suffer from an EFB offset issue
described in earlier commits.  This commit adds offsets for the
Incredibles and The Incredibles: Rise of the Underminer releases
and adds additional inis for SpongeBob special releases.
2021-08-07 11:36:38 -04:00
JosJuice c79757618d
Merge pull request #9993 from Techjar/late-vi-output
VI: Implement post-scanout XFB output
2021-08-07 12:41:59 +02:00
JMC47 f27203a2e1 GameINI: SpongeBob SquarePants Movie QoL Settings
SpongeBob SquarePants: The Movie suffers from all of the same issues as
Battle for Bikini Bottom.  These patches are not based on any existing
cheats or codes.
2021-08-04 01:51:50 -04:00
Techjar dbfe2bde3d GameINI: Disable early XFB output for WWE Crush Hour
The game has flickering problems when using early output.
2021-08-03 23:38:17 -04:00
Léo Lam 893b648d8d
Merge pull request #9992 from JMC47/gladiusregions
GameINI: Add Gladius Patch to Other Regions
2021-08-04 03:10:16 +02:00
JMC47 ecf092d7f8 GameINI: Add Gladius Patch to Other Regions
Only the NTSC version of Gladius got a patch with smurf3tte's reverse
engineering work.  Since most of the work was done, I ported over the
fix to the PAL, French, and German releases.  Leoetlino helped figure
out a consistent way to find the correct address.
2021-08-03 16:09:53 -04:00
JMC47 7b07037723 GameINI: SpongeBob SquarePants: BFBB QoL
This enables Vertex Rounding Hack and has a game patch for two bugs
resulting from game choices.  The game draws an efb copy at
coordinate 0.00195313 to 1.00195 repeating which only works due to how the
numbers work out at low resolution.

The Vertex Rounding Hack is a null operation on 1x IR, so there should
be no concern enabling it by default since higher resolutions are
completely broken without it.
2021-08-03 11:28:58 -04:00
JMC47 5bf1a8af8e GameINI: Add Safe Texture Cache to SpongebobToS
Text in SpongeBob's Truth of Square needs Safe Texture Cache in order to
render properly.
2021-08-01 23:28:51 -04:00
JMC47 167358e953 GameINI: Enable Medium Tex Cache for Generator Rex
Generator Rex: Agent of Providence needs medium texture cache in order
to render text without problems.
2021-07-31 08:26:59 -04:00
Léo Lam 0553b4a241
Merge pull request #9954 from Tilka/ax
DSPHLE: fix problems with older ucodes
2021-07-29 01:42:24 +02:00
Léo Lam f0a7602eca
Merge pull request #9966 from JMC47/ffccgba
GameINI: Add FFCC Connectivity patch to all regions
2021-07-29 01:19:29 +02:00
JMC47 1f3388be0a GameINI: Add Safe Texture Cache to Inazuma 2013
Certain text characters do not render properly with any other texture
cache setting.
2021-07-28 09:59:39 -04:00
JMC47 09dddd8a5f GameINI: Add FFCC Connectivity patch to all regions
This is a port of the NTSC patch to the Japanese and PAL regions.  Bonta
converted the GBA code, and leoetlino helped convert some addresses for
the japanese version.
2021-07-27 17:17:16 -04:00
Tillmann Karras b1185fb239 DSPHLE: handle Wii Startup Menu ucode correctly 2021-07-24 16:57:12 +01:00
JMC47 3d2ff2e1f5 GameINI: Fix Garfield Hang
The Garfield Show: TotSL hangs on story mission start with Dual Core
most of the time.
2021-07-24 11:40:06 -04:00