Commit Graph

1204 Commits

Author SHA1 Message Date
NeoBrainX 1c85be8625 Implement frame dumping in D3D11.
Fixes issue 4831.
2011-09-08 15:39:03 +02:00
NeoBrainX 17fcd406fc Merge some scissor rect related code to VideoCommon. 2011-09-05 22:04:28 +02:00
Shawn Hoffman b867c21fea apply to dx9 and dx11 backends as well 2011-09-05 12:19:11 -07:00
NeoBrainX 6845a1596c Fix various cases in scissor rect emulation.
Patch by delroth.
2011-09-05 11:10:23 -07:00
Ryan a5a2562e59 Put this hotfix in since some combination of hardware and drivers returns zero here. 2011-08-25 02:58:37 -05:00
Jordan Woyak e8fe15c3f7 Make titlebar and about dialog fancy for cmake build.
Windows needs fixing.
2011-08-21 17:43:05 -05:00
NeoBrainX 0655ee571d Shader compilation error message modified to contain some helpful information for noobs (includes a reference to the full bad shader dump).
Removed the "Hide Shader Errors" option; hide shader errors if panic handlers are disabled now.
Removed superfluous error messages about shader compilations; display only one error message instead.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7688 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-29 22:18:11 +00:00
Glenn Rice a5a45992ad Add a new type of message box (CRITICAL style) which can not be disabled. Then use that message box to display shader compilation errors in the OpenGL backend to maintain consistency with the behaviour of the DirectX backends.
Also fix the wxMessageAlert called from non-gui threads in the WXGTK build to use the passed caption.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7678 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-15 14:49:34 +00:00
Glenn Rice a154df1e7c On linux use the current desktop resolution for the default fullscreen resolution, instead of the hard coded 640x480 resolution.
Also if the OpenGL backend throw a panic alert if the RGB to/from YUYV shaders fail to compile instead of an error log.  If these shaders fail to compile it should be reported.  I am not sure that a panic alert should be thrown in general when any shader fails to compile (as was discussed on IRC).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7677 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-15 02:17:14 +00:00
baby.lueshi d8fc690838 New "TAS Input" feature for precise joystick inputs. The feature is still a work in progress, but is functional. Currently overwrites any joystick/keyboard analog inputs and does so for all controllers.
Renamed OnFrame.cpp/h to a more accurate Movie.cpp/h. Made some small changes that may improve movie synchronization.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7620 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-24 06:50:50 +00:00
NeoBrainX 84906edf61 Fix applying anti-aliasing without having to open the gfx config. Thanks to skid for pointing out the VerifyValidity problem to me ;)
Fixes issue 4498.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7574 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-31 20:16:59 +00:00
Nolan Check 8024783502 Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7538 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-12 02:14:45 +00:00
NeoBrainX e29e317580 OGL: Fix changing MSAA mode during emulation.
Fixes issue 4469.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7525 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-07 22:00:05 +00:00
NeoBrainX fe2d09576d Fix "Disable Lighting" in D3D9 and D3D11.
Fixes issue 3185.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7498 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-30 17:34:08 +00:00
NeoBrainX a779b92a09 Remove configuration profile support.
I.e. revert most of the video configuration dialog changes since r7483.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7484 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-25 20:06:45 +00:00
donkopunchstania 77a4a64909 Fix an error introduced in r7083. In the pixel shader manager the farZ and zRange of the z bias were flipped. Switched to using the viewport struct rather than a raw float array to hopefully avoid such confusion in the future. Fixes issue 4060.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7446 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-11 01:49:32 +00:00
smelenchuk 7a9a47376f roll back r7431
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7432 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-01 01:46:18 +00:00
smelenchuk 15c51c37f3 Add a "force no texture filter" option, useful for some 2D games (like Mega Man 10) and people who like their pixelated graphics.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7431 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-01 01:35:07 +00:00
Jordan Woyak 44b4198d17 Fixed issue 4141.(key press beeping) Initializing the video backend in the GUI thread seemed to be the cause for whatever reason. Hopefully other platforms don't hate this change.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7425 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-31 05:36:54 +00:00
Glenn Rice c99c247ed5 When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316.
Also, if the render window size changes while frame dumping, scale the resulting video to prevent clipping on linux.  This is a complete fix for issue 4316 on linux.  I don't know how to implement this on windows though.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7412 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-25 18:12:40 +00:00
Glenn Rice c39e3c17e1 Fix a few issues with the size of the logger pane.
Also some other general clean up issues.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7401 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-23 02:06:40 +00:00
Jordan Woyak f8620fcd0b Fixed some memory leaks. Only one was mine ;P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7392 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22 07:27:23 +00:00
gnick79 017735b9ff * GUI Video-Settings changes:
- Removed recent ghanges about separate per-game Video Settings
  - Added "One Window 3-State Support" (very close to full implementation)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7391 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 19:57:31 +00:00
Jordan Woyak 068855bbd6 Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7386 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 05:46:33 +00:00
skidau 4079523346 Game-specific video settings:
* Moved the config validity check to reflect the emulator enforced settings at the config dialog
* Removed some obsolete validity checks
* Corrected "EnablePixelLighting" typo in the ini files

Fixes issue 4277.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7374 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 00:50:34 +00:00
Jordan Woyak 78d9f927e1 Eliminated memory leaks of the save state code and put it in a namespace. It is prettier than before, but it could be better (less global usage). Other minor stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7366 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-17 10:17:45 +00:00
sl1nk3.s 571013acd8 Fix the video software backend. (closes issue 4269)
Some warning fixes and cleanup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7361 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 22:48:17 +00:00
Glenn Rice bca4f94b47 More work on making dialogs close when escape is pressed, and some general GUI code clean up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7360 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 22:22:21 +00:00
Jordan Woyak 41c98f982e A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7353 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-15 23:09:12 +00:00
Glenn Rice 2a694edf93 Probably should use the IOFile built in mechanism to check if the file is open.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7332 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-11 18:13:08 +00:00
Glenn Rice e5f7c5c58a Make sure the frame dumping file is closed when emulation stops as it should be for the non avi dump build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7331 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-11 18:04:42 +00:00
Soren Jorvang ccf3158da4 Make the non-HAVE_LIBAV case compile.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7330 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-11 16:38:54 +00:00
Glenn Rice 5706abf4a1 Hack up hack number 7328, just to get things to compile.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7329 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-11 12:56:26 +00:00
Jordan Woyak 59fd1008ca Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7328 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-11 10:21:46 +00:00
Jordan Woyak e16e177148 Missed a critical section.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7295 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 12:05:58 +00:00
Jordan Woyak 423018f811 Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7294 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 06:11:26 +00:00
Soren Jorvang 05719ac81a Move SConscript files out from the Src subdirectories to be
consistent with the other build systems.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7282 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03 19:44:56 +00:00
Soren Jorvang 540238cf79 Prepare for the release of Xcode 4, which has working LTO
with static libraries.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7280 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03 04:35:03 +00:00
Glenn Rice 3ffdcf1aec Put the video prepare code back, and use the existence of the g_renderer to determine if video prepare has been run or not.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7274 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-02 15:13:13 +00:00
Glenn Rice 3af93e8cf3 If the DSP LLE can not find the needed ROM files exit the emulator without crashing the application. Also reimplement soren's revision 7195 in a way that works on linux and windows. (This makes it easier to clean up the video backend if the DSP emulator fails to initialize.)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7271 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-02 05:16:49 +00:00
Glenn Rice a5b471f490 More conversion from char * to std::string.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7266 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-01 03:06:14 +00:00
Glenn Rice ba54fac9eb Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7265 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-28 20:40:15 +00:00
Nolan Check f0c5cc76a9 Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7253 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-26 23:41:02 +00:00
Glenn Rice 992f8be5b0 If video backend initialization fails, have the emulator die gracefully instead of crashing the application. Also a little clean up of the passage of the video window handle to the backend and back.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7248 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 21:14:13 +00:00
Soren Jorvang d2910912a4 XInitThreads() must be the very first Xlib function called or else
some X state will have initialized mutexes and some won't, leading
to unpredictable results depending on the feature set compiled into
wxWidgets and so on.

wxGTK starts by calling Xlib functions indirectly through gdk very
early on, so we must hook into wxApp::Initialize().

I believe this should properly fix issue 1540. In case of problems,
please reopen that issue. If you see XLockMutex in a backtrace,
that's a pretty good indication.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7205 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 21:53:53 +00:00
Soren Jorvang febd967907 Back out r7195 pending a closer look at thread safety in the
video backends.

This would be considerably easier if there was a way for me to have
fully working video in some sort of VM. If anyone has achieved that,
preferably with Linux but failing that with Windows, I would
appreciate any tips on how to set it up. VideoSoftware used to more
or less work in a VM, but I've never been able to get OpenGL to do
much more than open the window and display OSD messages.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7201 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 13:45:13 +00:00
Soren Jorvang c6c0137df4 Combine the two halves of video backend initialization
in Initialize() and Video_Prepare(). Video_Prepare()
then becomes the entry point for associating the current
thread with the rendering context, which is currently
only known to be necessary for OpenGL.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7195 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 01:23:56 +00:00
Soren Jorvang 2ce4b29ae2 Initialize video before HW as required by non-USE_WX platforms.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7189 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-17 19:13:44 +00:00
skidau 855bcfa40c Added an option for input display. This option shows the controls read by the emulator at each frame. GameCube controls in all four ports have been implemented. Wii controls are todo. The option can be found in the graphics settings. This option is usually used for tool-assisted speed-runs (TAS).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7186 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-17 09:12:36 +00:00
Glenn Rice 0ae8d33149 Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7170 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-14 02:18:03 +00:00