Commit Graph

26930 Commits

Author SHA1 Message Date
Stenzek 427aa188d4 ShaderCache: Use a version number for pipeline UID caches 2018-03-11 14:48:09 +10:00
Léo Lam 63d5e57337
Merge pull request #6419 from Ebola16/Fix_OpenAL
Change FATAL_ERROR to STATUS message for OpenAL not found in externals
2018-03-10 13:35:30 +01:00
Pierre Bourdon d72947d638
Merge pull request #6427 from JosJuice/thousandseparate-encoding
StringUtil: Fix Windows encoding in ThousandSeparate
2018-03-10 13:16:00 +01:00
JosJuice 34be8488a5 StringUtil: Fix Windows encoding in ThousandSeparate
Some locales use non-breaking spaces as separators, so getting the
encoding right is important. If DolphinWX gets a string that isn't
valid UTF-8, it flat out won't display the string.
2018-03-10 12:13:30 +01:00
Pierre Bourdon a4ef133456
Merge pull request #6399 from stenzek/videocommon-shader-cache
VideoCommon Shader (Pipeline) Cache
2018-03-10 08:22:28 +01:00
Stenzek 93ab50c555 OGL: Move primitive restart enable logic to GLUtil 2018-03-10 16:11:20 +10:00
Stenzek 51a586d11a GLUtil: Encapsulate functions in a namespace 2018-03-10 16:11:19 +10:00
Stenzek e31cc1f679 ShaderCache: Implement background shader compilation
This enables shaders to be compiled while the game is starting, instead
of blocking startup. If a shader is needed before it is compiled,
emulation will block.
2018-03-10 16:11:19 +10:00
Stenzek 9fa24700b6 VideoConfig: Collapse ubershader configuration fields to a single value 2018-03-10 15:56:45 +10:00
Stenzek 590307b94c ShaderCache: Use memcmp for comparing pipeline UIDs
As these are stored in a map, operator< will become a hot function when
doing lookups, which happen every frame. std::tie generated a rather
large function here with quite a few branches.
2018-03-10 15:56:42 +10:00
Stenzek 41296db083 Renderer: Remove now-redundant Set{Rasterization,Depth,Blending}State 2018-03-10 15:56:40 +10:00
Stenzek fc1fe0672b OGL: Add some basic state tracking
We would want to improve the granularity here in the future, but for
now, this should avoid any performance loss from switching to the
VideoCommon shader cache.
2018-03-10 15:56:37 +10:00
Stenzek f9c829c7f7 OGL: Re-implement async shader compiling 2018-03-10 15:56:34 +10:00
Stenzek dec0c3bce8 Move shader caches to VideoCommon 2018-03-10 15:56:30 +10:00
Stenzek 24df896eb8 VKShader: Fix incorrect loading of binary shaders 2018-03-10 15:56:27 +10:00
Stenzek 1ddc4c5568 D3D: Make NativeVertexFormat thread safe 2018-03-10 15:56:24 +10:00
Stenzek 40845e6b8f D3D: Make StateCache thread safe 2018-03-10 15:56:21 +10:00
Stenzek bfb4709c80 AbstractPipeline: Allow setting pipeline to null 2018-03-10 15:56:18 +10:00
Stenzek 5e5dfe686a VKPipeline: Fix render pass and add pipeline layout fields 2018-03-10 15:56:13 +10:00
Stenzek a61fcb0088 OGL: Fix abstract pipelines on drivers without binding layout support 2018-03-10 15:56:06 +10:00
Stenzek 00204dc988 OGL: Make ProgramShaderCache thread safe 2018-03-10 15:55:56 +10:00
Léo Lam 63838c013b
Merge pull request #6281 from JosJuice/unify-gamelist-code
Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
2018-03-09 20:39:02 +01:00
Léo Lam ef975b8c56
Merge pull request #6377 from sepalani/memcheck
DolphinWX: Propagate IDM_UPDATE_BREAKPOINTS to CodeWindow
2018-03-09 20:35:54 +01:00
Léo Lam 98338ebc74
Merge pull request #6426 from JosJuice/filemonitor-store-offset
FileMonitor: Store last file offset instead of path
2018-03-09 19:43:40 +01:00
Ryan Meredith b7276483da Change FATAL_ERROR to STATUS message for OpenAL not found in externals 2018-03-09 12:29:23 -05:00
JosJuice 0e2690f40b FileMonitor: Store last file offset instead of path
This saves us from having to call GetPath when the same file is being
read over and over. (GetPath is more expensive than GetOffset due to
it iterating through parts of the file system and creating strings.)
2018-03-09 15:18:32 +01:00
JosJuice 1f1dae367d Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.

Fixes:

- DolphinQt2 showing the wrong size for split WBFS disc images.

- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.

- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.

Removes:

- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.

- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
2018-03-09 13:08:38 +01:00
Léo Lam 1add238a28
Merge pull request #6425 from JosJuice/qt-vs-launch
Fix launching DolphinQt2 from Visual Studio
2018-03-09 13:01:31 +01:00
JosJuice 0d3a7d5e38 Fix launching DolphinQt2 from Visual Studio 2018-03-08 22:33:11 +01:00
Léo Lam 3cc64cc146
Merge pull request #6418 from spycrab/qt_gameconfig
Qt/PropertiesDialog: Add "Game Config" tab
2018-03-08 20:33:12 +01:00
Léo Lam ed2d749fb9
Merge pull request #6424 from delroth/traversal-watchdog
Add systemd watchdog support to the traversal server
2018-03-08 17:29:45 +01:00
Léo Lam 1eae5fe790
Merge pull request #6422 from sepalani/nullptr-blank
HLE: Improve format string detection heuristic
2018-03-08 17:26:09 +01:00
JosJuice d29667311e Translation resources sync with Transifex 2018-03-08 12:15:59 +01:00
Pierre Bourdon 9e0739f5e5 traversal: add systemd watchdog support 2018-03-08 06:10:17 +00:00
Pierre Bourdon f221fac02e cmake: check for optional libsystemd presence 2018-03-08 06:00:40 +00:00
spycrab 394388af4e Qt/PropertiesDialog: Add "Game Config" tab 2018-03-07 20:59:41 +01:00
Anthony 1a1133bf8e
Merge pull request #6423 from leoetlino/tid
UI: Show title ID in info panel
2018-03-07 10:47:43 -08:00
Léo Lam 3af09da0f3 UI: Show title ID in info panel
Add a way to easily get the title ID of a game. For Wii titles, it's
sometimes more useful to know than the game ID.
2018-03-07 17:40:22 +01:00
Stenzek 24a46dc6af
Merge pull request #6315 from stenzek/abstract-framebuffers
Abstract Framebuffers
2018-03-08 00:52:49 +10:00
Léo Lam aee977e32a
Merge pull request #6420 from JosJuice/qt-translateability
Tweak Qt strings to be more translation friendly
2018-03-07 13:40:14 +01:00
Léo Lam 6ca1c46117
Merge pull request #6415 from spycrab/qt_resize
Qt/GameList: Make a few columns resizable
2018-03-07 13:36:26 +01:00
Sepalani 4f1c0ca3e9 HLE: Improve format string detection heuristic 2018-03-06 21:21:56 +04:00
JosJuice 83373e2e87 Qt2 TAS input: Generate key strings automatically
This saves us from having to hardcode strings, and it also gives
us strings in whatever format is appropriate on the current OS
(for instance, IIRC Windows uses Alt+F where other OSes use Alt-F).
2018-03-06 17:38:57 +01:00
JosJuice 45040f00c6 Tweak Qt strings to be more translation friendly 2018-03-04 19:13:13 +01:00
Léo Lam a436c6182b
Merge pull request #6388 from leoetlino/merge
Consolidate ec_wii functions into IOSC
2018-03-02 23:14:37 +01:00
Léo Lam 96e4e01564
Merge pull request #6416 from Ebola16/Warning
Remove DSPLLE ReadAnnotatedAssembly error log entry
2018-03-02 23:10:43 +01:00
Anthony 78b00d8d32
Merge pull request #6382 from spycrab/qt_patches
Qt/PropertiesDialog: Implement "Patches" tab
2018-03-02 10:34:00 -08:00
Anthony 619449a11e
Merge pull request #6417 from leoetlino/casper
GameINI: Add a game patch to work around dcache issue (RX4E4Z)
2018-03-02 10:23:04 -08:00
Léo Lam 289ed21140 GameINI: Add a game patch to work around dcache issue (RX4E4Z)
Work around a dcache issue by preventing the game from doing
something pointless.

The game's DVD read function writes 0x87654321 to the entire read
buffer and 0x12345678 to the last 4 bytes. It then calls DVDReadAsync()
and without waiting for the read to complete at all, it checks if the
last 4 bytes are still 0x12345678. If they are, then the game fails.

The check always passes on console because DVDReadAsync() calls
issueCommand(), which calls DCInvalidateRange(read_buffer) (dcbi).

Dolphin cannot emulate this without an extremely significant
performance hit.
2018-03-02 12:07:17 +01:00
Stenzek 4c24a69710 VideoCommon: Add support for Abstract Framebuffers 2018-03-02 20:20:48 +10:00