Noticed missing include as a build failure on gcc-11:
```
[ 15%] Building CXX object Source/Core/Common/CMakeFiles/common.dir/Config/Config.cpp.o
Source/Core/Common/Config/Config.cpp:23:24:
error: 'unique_lock' in namespace 'std' does not name a template type
23 | using WriteLock = std::unique_lock<std::shared_mutex>;
| ^~~~~~~~~~~
Source/Core/Common/Config/Config.cpp:11:1:
note: 'std::unique_lock' is defined in header '<mutex>';
did you forget to '#include <mutex>'?
```
Signed-off-by: Sergei Trofimovich <slyfox@gentoo.org>
A small, nonexhaustive set of warning fixes. The DiscIO Volume change
is a workaround for a GCC bug [1] that causes returning an unengaged
std::optional to emit annoying -Wmaybe-uninitialized warnings.
This last change alone fixes pages upon pages of warnings since
Volume.h is included from several files.
-Wstringop-truncation is another irrelevant warning for us, but
unfortunately there seems to be no way to disable it without
adding ugly pragmas wherever the warning appears.
Removed conditional use of std::mutex instead of std::shared_mutex on MacOS.
Because MacOS < 10.12 did not support std::shared_mutex, a previous commit
naïvely substituted std::mutex, which does not have the same behavior.
Reverses PR #8273, which substitues std::mutex for std::shared_mutex on
macOS, and results in several bugs that seem to only affect MacOS
- https://bugs.dolphin-emu.org/issues/11919
- https://bugs.dolphin-emu.org/issues/11842
- https://bugs.dolphin-emu.org/issues/11845
This change eliminates conditional code for MacOS in the core configuration
layer code and enables the use of modern language features that are more
secure and thread-safe.
This is done by:
1) Implementing said protocol in a new controller input class CemuHookUDPServer.
2) Adding functionality in the WiimoteEmu class for pushing that motion input to the emulated Wiimote and MotionPlus.
3) Suitably modifying the UI for configuring an Emulated Wii Remote.
API has been made stricter, layers are now managed with shared pointers,
so using them temporarily increased their reference counters.
Additionally, any s_layers map has been guarded by a read/write lock,
as concurrent write/reads to it were possible.
Only invoke config changed callbacks from Config::Save, not
Layer::Save. The latter results in callbacks being called
once per layer, up to 7 times per save.
Currently, a simple typo in the system name will trigger an assert
message that complains about a "programming error". This is not
user friendly and misleading.
So this changes GetSystemFromName to return an std::optional, which
allows for callers to check whether the system exists and handle
failures better.
Originally, Layer contained a std::map of Sections, which containted a std::map
containing the (key, value) pairs. Here we flattern this structure so that only
one std::map is required, reducing the number of indirections required and
vastly simplifying the code.
Settings that come from the SYSCONF are now included in Dolphin's
config system as part of the base layer. They are handled in a
special way compared to other settings to make sure they are only
loaded from and saved to the SYSCONF (to avoid different, possibly
contradicting sources of truth).
The Config::AddLoadLayer functions call Load on the layer
explicitly, but Load is already called in the constructor,
so they'd cause the loader's Load function to be called twice,
which is potentially expensive considering we have to read an INI
from the host filesystem.
This commit removes the Config::AddLoadLayer functions because
they don't appear to be necessary.