Commit Graph

7963 Commits

Author SHA1 Message Date
Pierre Bourdon 12d026c544 Merge pull request #47 from lioncash/remove-stringfromint
Remove function StringFromInt from StringUtil.cpp/.h. C++11 has std::to_string for this now.
2014-02-07 00:19:15 +01:00
Pierre Bourdon 4c6d4cc270 Merge pull request #41 from Parlane/printf_warnings
Give StringFromFormat a printf format attribute.
2014-02-07 00:18:12 +01:00
Lioncash 05742ffd48 Remove function StringFromInt from StringUtil.cpp/.h. C++11 has std::to_string for this now. 2014-02-06 18:08:31 -05:00
Ryan Houdek 7a9f7bfa83 Fix a typo in EGL.h for setting mode.
Seems to have been a copy and paste issue where SetMode would always set to DETECT
This isn't right since mode should be set correctly by SetMode
2014-02-06 21:41:11 +00:00
Matthew Parlane 70d2592ffb Fix warnings found by StringFromFormat having printf style checking. 2014-02-07 01:38:08 +13:00
Matthew Parlane 09cc7e2ddf Give StringFromFormat a printf format attribute.
It gives StringFromFormat printf style arguments that should be type-checked against a format string.
2014-02-07 01:10:04 +13:00
Lioncash 9ac6e35b5f Add static and const qualifiers to the maps. 2014-02-06 03:23:13 -05:00
Lioncash 78356ce184 Simplified GetAreaCode() and GetHardwareModel() to simply use a map in comparisons. 2014-02-05 19:59:13 -05:00
Pierre Bourdon 9a24ba343b Merge pull request #34 from lioncash/geckocode-foreach
Change some for+iterator loops in GeckoCode.cpp and GeckoCodeConfig.cpp into foreach loops.
2014-02-05 17:07:40 +01:00
Lioncash 249b00c469 Change the modified parameter in the Clamp function to be a pointer.
Makes it easier to identify the one being modified.
2014-02-05 04:04:35 -05:00
Lioncash 6b87a0ef20 Introduce a generic clamp function to clean up some similarly duplicated code. 2014-02-04 20:43:07 -05:00
Lioncash 8039963858 Add const qualifiers to two foreach loop variables for consistency.
Also fix a vector include I happened to notice. Should be "<vector>" not "vector"
2014-02-04 19:44:02 -05:00
Pierre Bourdon 59e2179172 Merge pull request #35 from lioncash/videocommons-kill-xchg-in-statistics
[VideoCommon] Eliminate the function Xchg in Statistics.cpp. std::swap does the same thing.
2014-02-04 16:40:25 -08:00
Lioncash 6d9cd07bb9 [VideoCommon] Eliminate the function Xchg in Statistics.cpp. std::swap does the same thing. 2014-02-04 19:35:27 -05:00
Lioncash a73a600343 Fix name conventions of some of the foreach loop variables. 2014-02-04 19:30:46 -05:00
Lioncash 63700ad28a Change some for+iterator loops in GeckoCode.cpp and GeckoCodeConfig.cpp into foreach loops. 2014-02-04 19:19:48 -05:00
Tony Wasserka af24ed782d Merge pull request #14 from degasus/uboWorkaroundRemove
OGL: Remove non-UBO code path.
2014-02-04 14:05:55 -08:00
Ryan Houdek 00089433a6 Merge pull request #31 from Sonicadvance1/slowmemfix
[JITARM] Fixes an issue in the slowmem path that causes grey THP movies,...
2014-02-04 12:55:43 -08:00
Ryan Houdek 57f86f7f52 [JITARM] Fixes an issue in the slowmem path that causes grey THP movies, and issues of games not working like Mario Kart being incapable of getting ingame. This was due to me forgetting an instruction. 2014-02-04 13:44:26 -06:00
Tillmann Karras 442796b681 Jit64IL: nits 2014-02-04 09:09:06 +01:00
Matthew Parlane 0c2a826693 Merge pull request #29 from lioncash/remove-pointless-cstr
Remove a pointless c_str() call in FileUtil.cpp.
2014-02-03 19:48:53 -08:00
Lioncash 7ebc829b17 Remove a pointless c_str() call in FileUtil.cpp. The function takes a string in it's parameter 2014-02-03 21:31:12 -05:00
Pierre Bourdon 36f6ec8b89 Merge pull request #27 from delroth/swcp-struct-fix
SWCommandProcessor: fix the CPReg structure fields
2014-02-03 16:42:05 -08:00
Tillmann Karras 8ef57064b2 Silence warning 2014-02-04 01:30:39 +01:00
Pierre Bourdon 8ab6ed4b49 SWCommandProcessor: fix the CPReg structure fields
This structure fields should match byte-to-byte the layout of MMIO registers:
it is addressed using the MMIO reg address when doing a CP MMIO read. This was
unfortunately not the case, causing CP reads to be mostly broken with the
software renderer.
2014-02-04 01:16:14 +01:00
Pierre Bourdon 3363b396af Merge pull request #23 from lioncash/sorta-large-input-cleanup
Larger cleanup to input-related source files (this time using unique_ptr).
2014-02-02 15:11:15 -08:00
Lioncash e96f464eb5 [VideoCommon] Remove references to now non-existant files OpenCL.h and OpenCL/OCLTextureDecoder.h in the Visual Studio vcxproj file. 2014-02-01 21:52:06 -05:00
Lioncash 3efb0aa5f7 Purely stylistic cleanup of Core/HW/WiimoteEmu/Attachment/* files.
Also cleaned up WiimoteEmu.h as well.
2014-02-01 19:13:38 -05:00
Lioncash c31a623780 Clean up InputConfigDiag.cpp.
Changes a bunch of for+iterator loops into foreach loops.
2014-02-01 19:02:32 -05:00
Lioncash 557015626a Introduce the usage of unique_ptr into the InputCommon ControlEmu.h class. Allows for the automatic handling of resource deallocation. 2014-02-01 17:20:35 -05:00
degasus 6089e4470a OGL: remove ubo workaround
This was only keeped for some broken mesa versions. Meanwhile most used versions should be fixed for almost a year.
2014-02-01 22:33:45 +01:00
Pierre Bourdon 97119d0e89 Merge pull request #18 from lioncash/small-jit-macro-cleanup
Move two macros (JITDISABLE and INSTRUCTION_START) into JitBase.h.
2014-02-01 09:29:00 -08:00
degasus 31c3bee5bc VertexShaderGen: fix D3D posmtx attribute regression by VertexLoaderCleanup branch
Sorry, I'm too dumb too test my code. I hope this will work fine now.
2014-02-01 11:35:46 +01:00
Tony Wasserka 3dd31fe22b Merge pull request #11 from degasus/VertexLoaderCleanup
Vertex loader cleanup.
2014-01-31 06:13:26 -08:00
neobrain 0735fb7a52 Merge pull request #13 from degasus/dlCacheRemove
Remove Display List caching.
2014-01-31 03:42:06 -08:00
degasus 3437c7f060 VideoCommon: small VertexLoader(Manager)? refactoring 2014-01-31 07:31:03 +01:00
degasus 010a0d481a VideoCommon: remove Cache Displaylist
This option was known to break every second game and only boost a bit.
It also seems to be broken because of streaming into pinned memory and buffer storage buffers.

v2: also remove dlc_desc
2014-01-31 07:30:55 +01:00
degasus a65162f1cd PortableVertexFormat: use AttributeFormat for posmtx attribute format 2014-01-31 07:19:34 +01:00
degasus 6c59b691b0 PortableVertexFormat: use AttributeFormat for texcoord attribute format 2014-01-31 07:19:34 +01:00
degasus ef2d6e7d53 PortableVertexFormat: use AttributeFormat for color attribute format 2014-01-31 07:19:34 +01:00
degasus b38ef39ab7 PortableVertexFormat: use AttributeFormat for normal attribute format 2014-01-31 07:19:34 +01:00
degasus 210f4f3e55 PortableVertexFormat: add a struct which hold all needed information for every vertex and use this for position
atm, position attribute is hardcoded both in VertexLoader and in backends.

v2: fix coding style + cleanup lookup table
2014-01-31 07:19:25 +01:00
Lioncash 89001accd8 Move two macros that literally doesn't change across all JIT platforms (JITDISABLE and INSTRUCTION_START) and simply have it in the JitBase.h source file. This way the macro is just located in one spot rather than 6 places. 2014-01-30 22:11:39 -05:00
Lioncash 825c5f689b Remove some unnecessary comments, as pointed out by Matt_P. 2014-01-30 20:21:18 -05:00
Lioncash d91a5abba1 Light cleanup to a little bit of InputCommon. Replaces much of the iterators that litter this section of the codebase.
Also clean up a little bit of the comments that describe the interface classes.
2014-01-30 19:51:21 -05:00
Lioncash fea3076241 Fix an unused variable within function GetScheduledEventsSummary() in CoreTiming.cpp. 2014-01-30 15:52:27 -05:00
degasus 02d1d8e6a0 NativeVertexFormat: swap unsigned / signed formats to match GX order 2014-01-30 11:12:10 +01:00
Pierre Bourdon 72cc6431e5 Merge pull request #9 from Sonicadvance1/Fix-AndroidRender
[Android] Fix Android not calling eglSwapBuffers
2014-01-29 15:08:32 -08:00
Ryan Houdek 99b6c82ac3 [Android] Fix Adreno v53 development drivers rotating framebuffer
Older Qualcomm drivers rotated the framebuffer 90 degrees and this fix didn't work.
Now for some obscene reason it rotates a full 180 degrees.
This can at least be worked around by flipping around the image on our end.
2014-01-29 16:39:45 -06:00
Ryan Houdek 990be70eb7 [Android] Fix Android not calling eglSwapBuffers
This isn't the cleanup that GLInterface needs, but for now it makes it so it'll swap and not just black screen
A cleanup to GLInterface will be coming in a couple weeks.
2014-01-29 15:54:55 -06:00