Léo Lam
520039ab28
Boot: Use values from libogc for booting Wii homebrew
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Set HID0, HID4, GPR1 to values that are used by libogc for
initialisation. This makes boots more similar to a launch
from the HBC or another loader, since normally the registers
have already been initialised by the loader.
This fixes a crash in homebrew that assume GPR1 points to a correct
location and attempt to use it before initialising registers.
2017-12-09 17:24:03 +01:00
Léo Lam
ecd7191b5a
Boot: Fix BAT setup in Wii mode
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HID4.SBE must be set before calling PowerPC::Update{D,I}BAT, otherwise
extended BATs will not be enabled.
2017-12-09 17:24:03 +01:00
Leo Lam
1a9d6b99e9
Merge pull request #6237 from lioncash/gekko-disasm
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GekkoDisassembler: Correct disassembly of fabs, fnabs, and fneg
2017-12-08 22:50:40 +01:00
JosJuice
be7f212dd0
Merge pull request #6245 from lioncash/missing-decl
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DolphinWX: Resolve missing declaration warnings
2017-12-08 12:17:28 +01:00
Lioncash
e88c457276
DolphinWX: Resolve missing declaration warnings
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Without the include, the prototypes of the functions can't be found
2017-12-07 18:58:20 -05:00
Markus Wick
d243b2c0a8
Merge pull request #6244 from tramzel/android_analog_triggers
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[Android] Add support for true analog triggers.
2017-12-07 21:53:58 +01:00
Anthony
3b887388cd
Merge pull request #6234 from amolloy/high_sierra
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Fix Wiimote support on macOS 10.13 High Sierra
2017-12-07 12:04:37 -08:00
Pierre Bourdon
8a830074b6
Merge pull request #6220 from leoetlino/utf8
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WX: Fix argument parsing
2017-12-07 15:16:39 +01:00
Leo Lam
ecf30cfc74
Merge pull request #6240 from JosJuice/stream-path-encoding
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Don't use wrong encoding for paths when opening streams on Windows
2017-12-07 10:04:55 +01:00
taylor
6f6cdd206b
[Android] Add support for true analog triggers.
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This only works if GCPadNew.ini and Dolphin.ini files are not already in the dolphin config folder. Any advice would be helpful. I'd really like to tackle the UI and wiring for deadzones, radius, etc.
2017-12-06 16:46:10 -08:00
Stenzek
9d246800c2
Merge pull request #6227 from degasus/efb2tex_copies
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VideoCommon: Drop now unused efb2tex matrix generation.
2017-12-06 19:52:31 +10:00
degasus
02dd062518
VideoCommon: Drop now unused efb2tex matrix generation.
2017-12-06 09:30:03 +01:00
Markus Wick
cde02b5b5f
Merge pull request #6239 from stenzek/d3d-videocommon-efbtotex
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D3D: Use VideoCommon EFB-to-Texture Shaders
2017-12-06 09:28:52 +01:00
JosJuice
9d8a82e1d9
Don't use wrong encoding for paths when opening streams on Windows
2017-12-05 21:23:35 +01:00
Stenzek
d0601c0a83
TextureConversionShader: Use round() instead of roundEven() in HLSL
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HLSL does not define roundEven(), only round(). This means that the
output may differ slightly for OpenGL vs Direct3D. However, it ensures
consistency across OpenGL drivers, as round() in GLSL can go either way.
2017-12-06 03:33:50 +10:00
Stenzek
e0ffce2785
D3D: Use VideoCommon EFB-to-texture shaders
2017-12-06 03:33:50 +10:00
Stenzek
beb35320f6
TextureConverterShaderGen: Make generated shaders HLSL-compatible
2017-12-06 03:33:50 +10:00
Leo Lam
08da19fc87
Merge pull request #6217 from ligfx/qtfifofix
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FIFOPlayerWindow: don't reset frame/object limit every frame
2017-12-04 12:05:33 +01:00
Leo Lam
d1ef62cc5a
Merge pull request #6238 from lioncash/shader-str
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DolphinWX/Main: Fix shader compilation dialog translations
2017-12-04 12:03:25 +01:00
Lioncash
ed2be3b8e3
DolphinWX/Main: Fix shader compilation dialog translations
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Fixes issue 10685
2017-12-04 04:33:49 -05:00
Markus Wick
30b5cbcb02
Merge pull request #6235 from lioncash/reorder
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WiiSaveBanner: Resolve a -Wreorder warning
2017-12-04 08:52:42 +01:00
Markus Wick
0e8c883b24
Merge pull request #6236 from lioncash/missing-decl
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OGL/TextureConverter: Resolve -Wmissing-variable-declaration warnings
2017-12-04 08:52:04 +01:00
Lioncash
de82330a74
GekkoDisassembler: Correct disassembly of fabs, fnabs, and fneg
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These three instructions use the B field (bits 16-20 of the opcode)
to determine what the operand register is. However, the code was
using the path that uses the C field (bits 21-25).
This amends the code to use the B field (and also fixes the 64-bit PPC
opcodes, because why not?).
Fixes issue 10683.
2017-12-04 00:02:35 -05:00
Lioncash
050440fd5b
OGL/TextureConverter: Remove unnecessary using declaration
2017-12-03 18:51:22 -05:00
Lioncash
93e85f9a7c
OGL/TextureConverter: Resolve -Wmissing-variable-declaration warnings
2017-12-03 18:51:17 -05:00
Lioncash
666af4605e
WiiSaveBanner: Resolve a -Wreorder warning
2017-12-03 18:34:49 -05:00
Andrew Molloy
f5839f854a
Fix whitespace in and around WiimoteScannerDarwin::~WiimoteScannerDarwin() (linter).
2017-12-03 12:31:18 -05:00
Andrew Molloy
8354e89cf1
Break out of the loop waiting for the SearchBT to be done in WiimoteScannerDarwin::FindWiimotes() when the object is destroyed. Allows the application to quit correctly when Continuous Scanning is enabled on macOS.
2017-12-03 11:41:06 -05:00
Andrew Molloy
d306397bbc
-[deviceInquiryComplete:error:aborted:] comes in on the main thread in macOS 10.13, so instead of using CFRunLoopRun()/CFRunLoopStop(), just let the run loop do one pass. This is already in a loop waiting for done to be false. This also means -[deviceInquiryComplete:error:aborted:] should no longer call CFRunLoopStop(). Fixes connecting to Wiimotes in macOS 10.13+, should continue to work as before in 10.12 and below.
2017-12-03 10:32:07 -05:00
Markus Wick
8bcc392d5d
Merge pull request #5887 from linkmauve/alpha-fix
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Simplify EFB copy shaders
2017-12-03 11:21:08 +01:00
JosJuice
f68956a614
Merge pull request #6232 from lioncash/d3d-vert-mgr
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D3D/VertexManager: Add missing includes
2017-12-03 09:24:23 +01:00
Stenzek
0c480a7777
Merge pull request #6233 from lioncash/vulkan-texture
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VKTexture: Remove unimplemented ScaleRectangleFromTexture() prototype
2017-12-03 11:32:36 +10:00
Lioncash
6ca85dbf0a
VKTexture: Add missing override specifier to the other ScaleRectangeFromTexture() prototype
2017-12-02 20:20:13 -05:00
Lioncash
c7bc16811c
VKTexture: Remove unimplemented ScaleRectangleFromTexture() prototype
2017-12-02 20:15:32 -05:00
Lioncash
b0fadbb5de
D3D/VertexManager: Add missing includes
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Gets rid of reliance on indirect includes
2017-12-02 20:09:33 -05:00
Markus Wick
4c48cc6757
Merge pull request #6230 from leoetlino/warning-fixes
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Small warning fixes
2017-12-02 22:16:21 +01:00
Léo Lam
d95177526f
VideoBackends: Fix -Wswitch warnings
2017-12-02 21:52:07 +01:00
Léo Lam
67ba326ff6
VideoCommon: Fix -Wformat warnings
2017-12-02 21:48:01 +01:00
Emmanuel Gil Peyrot
85bb1d7bb0
VideoCommon: Reimplement texture format conversion
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This fixes the rendering of the scan visor in Metroid Prime 2: Echoes,
as seen in https://fifoci.dolphin-emu.org/dff/mp2-scanner/
The alpha channel was off-by-one on Ivy Bridge due to the rounding
after multiplication with colmat. This commit removes this matrix
altogether in most cases, making them simple GLSL swizzles.
2017-12-02 19:29:01 +01:00
Anthony
d71f4168e9
Merge pull request #6229 from JosJuice/clarify-keys-dump
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Clarify the "Select the OTP/SEEPROM dump" message
2017-12-02 09:49:22 -08:00
Anthony
c48ccdb1cd
Merge pull request #6228 from JosJuice/usb-keyboard-background-input
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Make USB keyboard input respect the background input setting
2017-12-02 09:48:42 -08:00
JosJuice
c4db59e7b6
Clarify the "Select the OTP/SEEPROM dump" message
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Most users don't know what OTP/SEEPROM means.
2017-12-02 18:23:38 +01:00
JosJuice
05879875f6
Make USB keyboard input respect the background input setting
2017-12-02 18:12:04 +01:00
Markus Wick
76fbdbb06e
Merge pull request #5903 from linkmauve/fix-mp2e
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Round values in swizzlers
2017-12-02 17:38:21 +01:00
Markus Wick
7498d80a6f
Merge pull request #5882 from degasus/efb2tex_copies
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Use VideoCommon shader generators for efb2tex copies.
2017-12-02 16:28:12 +01:00
degasus
e2a9ee384f
VideoCommon: Rename TextureConversionShader namespace.
2017-12-02 15:17:39 +01:00
degasus
e8febd0cef
VideoCommon: Create a namespace for TextureConversionShaderGen.
2017-12-02 15:17:39 +01:00
Markus Wick
491c10ec96
VideoBackends: Use VideoCommon shader generators for efb2tex copies.
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This will generate one shader per copy format. For now, it is the same
shader with the colmat hard coded. So it should already improve the GPU
performance a bit, but a rewrite of the shader generator is suggested.
Half of the patch is done by linkmauve1:
VideoCommon: Reorganise the shader writes.
2017-12-02 15:17:39 +01:00
JosJuice
2b2941d0c9
Translation resources sync with Transifex
2017-12-01 20:34:09 +01:00
aldelaro5
b7fdf374e6
debugger: Add the XER to the register view
2017-12-01 05:31:41 -05:00