Commit Graph

20284 Commits

Author SHA1 Message Date
Lioncash 0d0e9f626d GeckoCodeConfig: Amend unnecessary string literals to char literals
Also gets rid of an unnecessary std::string construction in a loop.
std::string already has an operator+ overload to prepend characters.
2017-03-21 18:03:06 -04:00
Lioncash 28235b5cb6 GeckoCodeConfig: Remove unused commented out code 2017-03-21 18:03:06 -04:00
Lioncash f0fa692457 GeckoCodeConfig: Move gecko code title building to its own function
Keeps it separate from the rest of the saving code and also allows for
easy rvalue-reference moving into the lines vector as a side-benefit.
2017-03-21 18:03:02 -04:00
Lioncash f91292eff2 GeckoCodeConfig: Return vector by value for LoadCodes()
Using an out-param is a leftover from C++03. Action Replay codes already
return the vector of codes by value as well.
2017-03-21 16:58:13 -04:00
Lioncash 780dffcb13 FifoDataFile: In-class initialize member variables where applicable 2017-03-21 15:41:05 -04:00
Lioncash 4e5e7cff0a FifoRecorder: In-class initialize member variables where applicable 2017-03-21 15:41:05 -04:00
Lioncash eda27ee397 FifoPlayer: In-class initialize member variables where applicable 2017-03-21 15:40:56 -04:00
Lioncash 0d1bc53e55 JitBase: Rename MergeAllowedNextInstructions to CanMergeNextInstructions
This is more indicative that it's checking for something
2017-03-21 13:50:03 -04:00
Lioncash f98211bfcf JitBase: Make MergeAllowedNextInstructions a const member function 2017-03-21 13:45:18 -04:00
Markus Wick f03fa54bcb Merge pull request #5116 from degasus/ArmRegCache
JitArm64: Fix usages in conditional code.
2017-03-21 18:14:16 +01:00
MerryMage 8a788ebdd9 JitAsm: Add missing forward declaration of X64CodeBlock 2017-03-21 16:56:43 +00:00
Anthony d2690568f9 Merge pull request #5110 from MerryMage/const-pool
Jit64: Implement a constant pool
2017-03-20 13:29:57 -07:00
MerryMage 4491e9b829 Jit_SystemRegisters: Add missing sizes to constant arrays 2017-03-20 20:21:43 +00:00
MerryMage 9058ccea3f IR_X86: Use MConst for constants 2017-03-20 20:21:43 +00:00
MerryMage 3dccc369d3 Jit64AsmCommon: Use MConst for constants 2017-03-20 20:21:43 +00:00
MerryMage 4814c4ac5a EmuCodeBlock: Use MConst for constants 2017-03-20 20:21:43 +00:00
MerryMage 8b93baefb7 Jit_SystemRegisters: Use MConst for constants 2017-03-20 20:21:43 +00:00
MerryMage 0fe234ec9b Jit_FloatingPoint: Use MConst for constants 2017-03-20 20:21:42 +00:00
MerryMage ff441efc26 EmuCodeBlock: Use ConstantPool 2017-03-20 20:21:42 +00:00
MerryMage 9951961338 ConstantPool: Implement a constant pool
Constants are copied into this pool so that they live at a memory
location that is close to the code that references it. The pool allocates
memory from a provided X64CodeBlock to use.

The purpose of the pool is to overcome the 32-bit offset limitation that
RIP-relative addressing has.`
2017-03-20 20:21:42 +00:00
MerryMage b0d6c29073 JitAsmCommon: Add missing sizes to constant arrays
This allows generic code to determine the size of these arrays.
2017-03-20 20:21:41 +00:00
degasus c5b9c740c9 JitArm64: Fix gpr.R() usages in conditional code. 2017-03-20 21:18:13 +01:00
degasus f7a52c0c35 JitArm64: Fix gpr.GetReg usages in conditional code. 2017-03-20 21:18:13 +01:00
Anthony 26bb26fe54 Merge pull request #4901 from JosJuice/filemonitor-redesign
FileMonitor redesign
2017-03-20 12:46:19 -07:00
Anthony 50faffc9c2 Merge pull request #5009 from aldelaro5/memcheck-fix
Fix memory breakpoint when checking the middle of the data
2017-03-20 12:41:02 -07:00
Markus Wick 5cc55f0fe3 Merge pull request #5096 from Armada651/anything-with-a-viewport
VertexShaderGen: Correct for negative viewport dimensions.
2017-03-20 10:55:56 +01:00
Anthony b35bbdfb58 Merge pull request #4856 from ligfx/backgroundinput
Move "Background Input" out of individual controller configurations
2017-03-19 22:31:30 -07:00
Matthew Parlane 8eb26d298e Merge pull request #5099 from JosJuice/wii-menu-strings
Display nicer version strings for the Wii Menu
2017-03-20 14:03:04 +13:00
Matthew Parlane 9da35edd15 Merge pull request #5093 from JosJuice/six-char-game-ids
Use 6-char game IDs for NAND tiles (if they are printable)
2017-03-20 13:38:35 +13:00
Matthew Parlane 910360f7e7 Merge pull request #5085 from leoetlino/es-nandutils
IOS: Add NandUtils
2017-03-20 13:27:17 +13:00
Matthew Parlane a20b73cfb4 Merge pull request #5112 from MerryMage/quantize
Jit64AsmCommon: Use correct quantization table
2017-03-20 13:26:38 +13:00
MerryMage 5f59755d15 Jit64AsmCommon: Use correct quantization table
Stores quantize, loads dequantize.
2017-03-19 14:49:24 +00:00
Lioncash 35c230a418 NetPlayServer: const correctness 2017-03-19 09:36:40 -04:00
Lioncash 025eac9062 NetPlayClient: const correctness 2017-03-19 09:32:58 -04:00
Léo Lam 98e27ad9cb IOS/ES: Use FindInstalledTMD instead of content loader
Proper semantics.

IOS only cares about the TMD and nothing else, so we should use
FindInstalledTMD, instead of reading/parsing/decrypting a bunch of
useless stuff, which is slow *and* causes issues because of the cache.
2017-03-19 11:27:34 +01:00
Léo Lam 8984112501 IOS/ES: Move GetStoredContentsFromTMD to NandUtils 2017-03-19 11:10:45 +01:00
Léo Lam 0ed8d68192 IOS/ES: Add functions to get TMDs 2017-03-19 11:10:45 +01:00
Léo Lam 194b0ae36d IOS: Add NandUtils
This keeps the ES specific NAND code in a single place and makes it
reusable. Eventually, other ES specific code will be moved to it.
2017-03-19 11:10:45 +01:00
Anthony 9604a06921 Merge pull request #5102 from leoetlino/channel-title-type
Check whether WAD is a channel before reading names
2017-03-18 23:30:27 -07:00
Matthew Parlane cb87b25ac6 Merge pull request #5106 from lioncash/constant
Memmap: Replace '0' constant with nullptr
2017-03-19 16:42:36 +13:00
Matthew Parlane 036d676230 Merge pull request #5107 from lioncash/unused
ES: Remove unused string format argument in LaunchPPCTitle
2017-03-19 16:41:28 +13:00
Matthew Parlane d108747371 Merge pull request #5108 from lioncash/shadow-vars
NetPlayClient: Eliminate variable shadowing
2017-03-19 16:41:03 +13:00
Lioncash 8e999b209a NetPlayClient: Eliminate variable shadowing
Gets rid of two -Wshadow warnings
2017-03-18 22:58:07 -04:00
aldelaro5 8bf27cf42f Fix memory breakpoint when checking the middle of the data
If the delimiters of a memory aren't exactly the same as an address, but their size includes the memory breakpoint delimiter, the break will not go through.  This makes it so that you can specify a search for a memory breakpoint with a data size and will check if the data fits with that size on all memory breakpoints so the breaks go through.
2017-03-18 22:48:57 -04:00
Lioncash 3404057732 ES: Remove unused string format argument in LaunchPPCTitle
Gets rid of a -Wformat-extra-args warning.
2017-03-18 22:44:46 -04:00
Lioncash 2b8abddadf Memmap: Replace '0' constant with nullptr 2017-03-18 22:35:35 -04:00
Mahdi Hijazi ecf2eaac99 Remove obselete game menu settings button 2017-03-18 22:08:49 +01:00
Mahdi Hijazi 4c0e5dedb4 Fix loading the saved screen shots for Android version
Apparently the path was changed from using "/thump.png" to using
"/gameId-#.png". We will always use the first screenshot for the game
broswer wich will be "/gameId-1.png"
2017-03-18 22:08:41 +01:00
Mahdi Hijazi d19f9038da Fix menu actions on Android TV
Saving screenshot was not working due to 2 problems. The first one is that
the view id of the save screenshot in the Android TV fragment doesnt match
the one declared inside the menu_emulation. Second Problem will be fixed
in another commit.

This commit chnage the code to not depend on reusing the ids of the menu
everywhere in the emulator inorder for the onMenuItemClicked to work.
Instead you need to call EmulationActivity.handleMenuAction passing
the action to handle regardless of the ids you are using in the view.
2017-03-18 22:08:32 +01:00
Léo Lam c987f58319 Check whether WAD is a channel before reading names
Dolphin assumes that content 0 is opening.bnr, without checking
whether content 0 exists or if it is even supposed to be there (it's
only there for channels). This results in sometimes reading garbage.

This adds a check to only try to read names from content 0's header
if the title is a channel (channel, system channel or game channel).
2017-03-18 19:07:11 +01:00