XTra.KrazzY
09c8368180
Fixed NullSound hanging on movies. Compared to DSound, it's now slower on movies but faster in menus
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2183 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 19:50:06 +00:00
daco65
2ff2852771
Njoy: added an option to choose what kind of analog filtering you want. it should be changeable when you choose to view advanced settings. this solved my analog/digital config problems i had and it *should* still work for those who had np with Jpeterson's change. i was told the wiimote had the same problem (makes sense) but im not sure if alot of ppl had that problem with their controllers so i have kept it as an ini changeable option only (set AdvancedMapFilter to True to use the same filtering as Njoy 0.3 does with AdvancedMapFilter enabled.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2180 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 18:43:03 +00:00
John Peterson
1fbebb4ce1
Wiimote: Configure gamepad in Wiimote plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2172 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 13:10:29 +00:00
daco65
bb4cec5b45
this is just temp until i can talk to JP why added the 6000 in the first place. doesn't make sense to me
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2170 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 01:40:25 +00:00
donkopunchstania
f5f99e8f04
clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2163 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 22:08:20 +00:00
daco65
128313cdea
fixed the analogue config bug ( at least for me o.o )
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2157 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 19:23:25 +00:00
XTra.KrazzY
a85f92c8d1
Unnecessary PanicAlert removal
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2156 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 19:20:49 +00:00
XTra.KrazzY
c8526c7be1
1. Fixed RTC in both Wii and GC (added Wii epoch bias, notify me if it isn't good for your PC and I'll revert it).
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2. Added some Zelda UCode HLE Documentation and changed the way it handles mail, also fixed a bug there.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2155 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 19:17:51 +00:00
Shawn Hoffman
c3dbbb1f23
Mic device WIP. define USE_PORTAUDIO and link with portaudio to test it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2153 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 18:25:25 +00:00
John Peterson
2757dbe2a8
InputCommon and Wiimote: Detect pads in the Wiimote plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2151 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 15:39:28 +00:00
John Peterson
94d8eb5d4e
InputCommon and nJoy: Moved more functions to InputCommon
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2150 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 15:05:03 +00:00
John Peterson
c6b4f5c819
InputCommon and nJoy: Moved functions to InputCommon, to be shared with the Wiimote plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2147 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 14:34:23 +00:00
hrydgard
5822e284f3
Add Release_JITIL configuration to use magumagu's JIT instead under windows (currently 32-bit only) (this is intended to be temporary). Add comment about crashes with JITIL in Burnout2 and Animal Crossing. Some warning disables and cleanups.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2145 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 13:09:58 +00:00
John Peterson
5045119da3
Wiimote: Typo
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2143 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 12:31:07 +00:00
John Peterson
ca0e807db6
Wiimote: Fixed the speaker status bar status, the status is [Green] [Blue] [Green] that means [On/Off] [Muted/Unmuted] [Activity]
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2142 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 12:27:04 +00:00
John Peterson
e926bc61d1
Wiimote: Added logging messages for the speaker configuration and for the 0x18 sound reports, the speaker currently produce a low humming noise in the wpad tools demo, but no real sound
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2141 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 10:15:55 +00:00
nakeee
adde9b778b
compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2134 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-07 19:17:20 +00:00
John Peterson
60e89dfc6f
nJoy: Fixed bug that would cause the settings to be lost when nJoy was started without any detected gamepad
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2131 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-07 05:57:28 +00:00
John Peterson
382b4af74b
Wiimote: Fixed the dual mode bug I mentioned in the last commit, now the Nunchuck should not get stuck when switching between the real and emulated Nunchuck. The only important problem left is disconnect problem that occurs about one in five times you switch to the real wiimote.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2130 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-07 04:19:52 +00:00
John Peterson
fcdd2a8e17
Wiimote:
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1. Fixed the dual mode. You should now be able to change between the real and emulated Wiimote at any time, even when the Nunchuck is connected. It also supports third party Wireless Nunchucks that never sends any calibration values. The Nunchuck status should be automatically updated. The Nunchuck stick may get stuck, but that should fix itself if you disconnect and reconnect again. The only important problems seems to be that the real Wiimote fails to answer sometimes so that the Core functions disconnect it.
2. Began looking at how to reconnect the Wiimote after an unwanted HCI disconnect command
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2129 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-07 03:16:41 +00:00
hrydgard
81631d8452
Nothing important, just cleaning my dev folder. (mostly formatting changes, removed a superfluous strlen from logging in ogl plugin)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2126 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-06 18:04:24 +00:00
John Peterson
5df69d0384
Wiimote Configuration: Changed the height of the configuration window to 748 pixels, that should give enough room for it inside a 768 pixels screen height.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2123 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-06 07:09:21 +00:00
John Peterson
6f39549842
Wiimote: Changed a %s to a %u that could cause a crash in WII_IPC_HLE_WiiMote.cpp. Made the configuration window center only if there is room for it, that should fix issue 557.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2122 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-06 07:03:09 +00:00
John Peterson
79f56c9e97
Wiimote: Added GUI controls for gamepad input, not connected yet
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2121 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-06 06:15:59 +00:00
magumagu9
90c9810b85
Use glMultiDrawArrays instead of glDrawArrays, which significantly
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reduces the number of OpenGL calls for large sets of triangle strips;
this is something like a 10% perf improvement in the case I'm looking
at.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2120 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-06 03:41:33 +00:00
XTra.KrazzY
7cc80c32f9
Fixed Wiimote config window closing (Don't use EndModal if you aren't using ShowModal)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2117 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-05 05:44:16 +00:00
John Peterson
3d73d781ec
Wiimote: Reset variables on Shutdown(). I think this makes DoesChannelExist(scid) in the Core to return false.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2116 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-05 00:13:38 +00:00
John Peterson
c9c95534c8
Wiimote: Added timeout for Eeprom data reading, it should fail very rarely, but if it would we now stop waiting for it after two seconds. If it fails it will break the functionality of the real wiimote because g_WiiMotes[i]->ReadData() will not be called by ReadWiimote_ThreadFunc() while we are waiting for it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2115 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-05 00:02:54 +00:00
nakeee
a0724e8321
scons fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2114 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 18:00:38 +00:00
Shawn Hoffman
0a81e741c5
build fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2113 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 17:48:40 +00:00
nakeee
7bb2aee235
compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2112 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 17:46:22 +00:00
Shawn Hoffman
7b7cfa940e
remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2111 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 17:33:59 +00:00
XTra.KrazzY
77215fd27c
Joined work of nakee and mine, cleanup the logging code a bit.
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This solves the random __Log symbol and crash problem on linux
Please tell us if you find problems in the logging code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2109 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 15:28:39 +00:00
John Peterson
c43d8e9dcd
Wiimote: Added new gamepad controller options to the GUI, they are not connected yet
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2108 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 13:35:28 +00:00
XTra.KrazzY
48a3c6eeb4
Reverted r2096 and added new case.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2105 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 07:40:37 +00:00
John Peterson
cf303e70e9
Wiimote: Show the decrypted Nunchuck calibration values in the log when a real Wiimote and Nunchuck is used. Fixed an earlier bug that made the neutral emulated nunchuck accelerometer values zero, now they are back to 0x80,0x80,0xb3.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2104 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 06:40:05 +00:00
magumagu9
4307803090
A bit more _MSC_VER cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2100 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 01:55:24 +00:00
John Peterson
ec39c45dd5
Wiimote: Added decryption function, it could be useful for debugging real Wiimote extensions
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2099 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 00:06:11 +00:00
nakeee
c10d69fe07
more MSC_VER
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2098 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 23:25:30 +00:00
nakeee
25b7942de2
real Wiimote connects on linux (thanks sonic1!)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2097 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 23:05:31 +00:00
XTra.KrazzY
c1d47f1c29
Got rid of the Wii UCode special CRC case handling. Tell me if it bothers any of you for any possible reason
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2096 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 22:58:01 +00:00
nakeee
9981670e37
removed more MSV_VER
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2095 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 22:46:18 +00:00
nakeee
a1b7a91348
I mean * honestly :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2094 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 22:09:13 +00:00
nakeee
bde4241e9e
fixed underrun buffer in hle on linux
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made wiimote compile on linux again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2093 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 22:06:18 +00:00
John Peterson
4660943322
Wiimote: Added option to record adjusted wiimote accelerometer values
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2089 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 11:45:59 +00:00
John Peterson
2b8d2134e5
nJoy: Slight oversight in last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2088 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 10:25:45 +00:00
John Peterson
fcb951c0c9
nJoy: Made the out of focus option only apply to gamepad input. As I understand it it's primarily used to allow keyboard input at the same time as Dolphin is used. Then it would probably be annoying to send the keyboard input to Dolphin while you are typing. Keyboard inputs was also the main idea with the out of focus option, I think that it's not as important for gamepad input as you are less likely to use the gamepad in two different programs simultaneously.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2087 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 10:17:01 +00:00
John Peterson
1ead45ca04
Wiimote: Fixed slight oversight in the last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2086 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 09:39:35 +00:00
John Peterson
5972f886ab
Wiimote: Fixed the hanging for real. Any call to a function in the wxDialog frame class while the main thread is in a WaitForSingleObject() loop or any other loop will hang the g_pReadThread execution until sometime after that loop has ended. So we must wait for pReadThread to stop from the wxDialog with a timer, we can not use any loop in the main thread to wait for it to stop.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2083 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 07:43:52 +00:00
LPFaint99
f999ae94df
Make checking for focus optional for njoy input.
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So if one wants, on one monitor play Dolphin, and on the other use the keyboard for something else
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2082 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 06:21:22 +00:00