Commit Graph

680 Commits

Author SHA1 Message Date
JosJuice 9bd514ed1c Add TGC disc image compatibility 2016-12-18 18:57:36 +01:00
Léo Lam 31ccfffd38 Common: Add alignment header
Gets rid of duplicated alignment code.
2016-12-06 20:33:53 +01:00
Markus Wick d5ca153c26 Merge pull request #4401 from JosJuice/rename-getuniqueid
DiscIO/SConfig: Rename GetUniqueID to GetGameID
2016-10-31 12:39:27 +01:00
JosJuice 1081497cad DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not
actually completely unique.
2016-10-29 15:24:02 +02:00
JosJuice d6731d34ef Remove VolumeCreator logs
These logs are very rarely useful and cause the issue
https://bugs.dolphin-emu.org/issues/9767
2016-10-29 13:08:24 +02:00
Lioncash d9eb7c4e80 NANDContentLoader: Add IOFile forward declaration
This would previously fail to compile when included in files that do not
include FileUtil.h due to lack of a type declaration.

This moves the constructor and destructor into the cpp file in order to
satisfy the requirements of unique_ptr construction and deletion. That is,
unique_ptr requires a concrete type at the point of construction and
destruction. If the constructor or destructor is left in the header, then
at the point of construction or destruction, IOFile will still be
considered an incomplete type, as unique_ptr's deleter will still only be
able to see the forward declaration, which it can't use.
2016-10-14 20:27:22 -04:00
shuffle2 cc66f0336f Merge pull request #3963 from JosJuice/banner-loaded-failure
VolumeGC: Set m_banner_loaded when banner loading fails
2016-10-03 06:33:52 -07:00
Mat M ccfc081697 Merge pull request #4245 from aldelaro5/logs-levels-changes
Lots of Logs levels changes (also enable INFO level in every build)
2016-10-02 16:51:44 -04:00
aldelaro5 f0aa9b3751 Reorganise a ton of logs level
Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels.
2016-10-01 15:50:28 -04:00
Lioncash 61b977c914 WiiWad: Make WiiWAD constructor explicit 2016-09-25 18:04:11 -04:00
Lioncash 7de0d51345 WiiWad: Move static implementation details to cpp file
These functions don't actually depend on any state from the class
instance, so they don't really belong in the header, and are just
an implementation detail.
2016-09-25 18:04:04 -04:00
Lioncash 144c23dead Filesystem: Return strings from GetFileName without the const qualifier
This is mostly pointless and can inhibit move construction
2016-09-18 12:56:25 -04:00
Lioncash 5aeedcd27c NANDContentLoader: Remove unnecessary trailing semicolons 2016-09-14 20:12:25 -04:00
Lioncash b43a26b90c NANDContentLoader: Remove virtual specifier from CNANDContentLoader destructor
This class is marked final, so there's no need to declare it as virtual.
2016-09-14 19:45:52 -04:00
Lioncash 3196bf5392 NANDContentLoader: Specify constructors as explicit where applicable
Prevents implicit conversion.
2016-09-14 19:44:44 -04:00
Lioncash 89c65be703 NANDContentLoader: Delay vector construction until needed in Get()
No need to construct the vector right off the bat.
2016-09-14 19:41:41 -04:00
Lioncash b1ffa74043 NANDContentLoader: Make CNANDContentData's Get function return by non-const value
const specifiers like this are practically pointless and can inhibit move construction.
2016-09-14 19:15:31 -04:00
EmptyChaos eccec3c6d3 DiscIO: Fix NAND Memory Leak
CNANDContentData is a base class with a non-virtual destructor so
derived classes don't get destroyed causing them to leak resources.
2016-09-14 15:54:05 +10:00
Léo Lam c1184957a5 Run clang-format on missed files
`clang-format`s files that lint missed because of the bug. Fortunately,
not much.
2016-08-11 21:14:39 +02:00
JosJuice 0a15aaaa12 Move DiscIO enums to a new file
At first there weren't many enums in Volume.h, but the number has been
growing, and I'm planning to add one more for regions. To not make
Volume.h too large, and to avoid needing to include Volume.h in code
that doesn't use volume objects, I'm moving the enums to a new file.
I'm also turning them into enum classes while I'm at it.
2016-07-13 17:29:27 +02:00
Pierre Bourdon f4d2626d2b Merge pull request #4005 from EmptyChaos/blockcache-bug
SectorReader: Minor cache bias bug
2016-07-13 12:11:19 +02:00
JosJuice 53e7eed28d DiscScrubber: Fix issue 9356 2016-07-11 11:46:15 +02:00
EmptyChaos 9036b9d8e8 SectorReader: Fix cache line bias
Minor bug where SectorReader::GetEmptyCacheLine was biased towards
the first hit.
2016-07-09 02:27:35 +10:00
JosJuice 31226b8503 DiscScrubber: Replace unused blocks with 0x00 instead of 0xFF 2016-07-07 11:51:58 +02:00
JosJuice 202c9d58cd VolumeGC: Set m_banner_loaded when banner loading fails
If banner loading fails once, it will very likely fail again.
Setting m_banner_loaded to true when banner loading fails
prevents LoadBannerFile from wasting time if it's called again.
Banner loading requires loading the file system, which takes a
noticeable amount of time, so this matters.
2016-06-28 18:05:44 +02:00
JosJuice 1878605d77 Undo some comment formatting changes from b5104a7 2016-06-25 18:07:10 +02:00
Rukai b5104a79f1 GCVolume: supports reading all opening.bnr information
DQT2: Game properties dialog contains info tab giving information about the selected iso.
2016-06-26 00:03:59 +10:00
Pierre Bourdon 3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Pierre Bourdon c4240692b6 SectorReader: Fix reading the last block of the disc.
Regression from PR #3795.
2016-05-29 18:26:04 +02:00
EmptyChaos 97d570f0c9 DriveReader: Fix View > Show Drives
DriveReader::m_size was never initialized which was indirectly
causing CGameListCtrl to crash Dolphin when it tried to insert a
character at a negative index in a string.

Reading one sector at a time is very inefficient and appears to
be causing timing issues during boot so SectorReader has been
enhanced to support batching.

SectorReader has been given a working cache system.
2016-04-26 21:24:08 +10:00
BhaaL a449ef4e11 properly open/close the file to avoid rapid open/close cycles
ES_OPENCONTENT and ES_CLOSECONTENT now call Open and Close respectively,
as the old code did.
2016-03-20 13:10:51 +01:00
BhaaL 8a6d9e1e0b hide the distinction between WAD and File from ES
instead, leave all the management with the NANDContentLoader.

for file data (directly on the NAND), this opens the file on-demand and
returns the requested chunk when asked for it.
for on-the-fly decrypted WAD data, we just keep the decoded buffer in
memory, like we've done before - except that we don't give away any objects
we don't want to.
2016-03-20 13:10:50 +01:00
BhaaL 1e28d06f26 fix some style inconsistencies that drove me nuts 2016-03-20 13:10:47 +01:00
booto 92278886b9 DiscIO: Use specified Wii region for discs 2016-01-15 03:35:10 +08:00
Pierre Bourdon bff79df363 Merge pull request #3429 from sepalani/debug_vector_fix
Debug Builds: Fixed vector assertion
2016-01-07 00:48:40 +01:00
JosJuice 81466d7fa3 DolphinWX: Stop using XPM images
Using the XPM format for images has become a maintenance problem because
people don't know how to create them. This commit removes all XPM images
and all C files that contain PNG images. DolphinWX now uses the PNGs
in the Resources folder instead, just like DolphinQt and DolphinQt2 do.
2016-01-05 19:11:58 +01:00
Sepalani ba794272f5 Debug Builds: Fixed vector assertion 2016-01-03 13:17:26 +01:00
Mathew Maidment 1b69743ba1 Merge pull request #3362 from lioncash/memory
NANDContentLoader/WiiWAD: Get rid of raw delete and new
2015-12-22 06:39:12 -05:00
Rohit Nirmal aaa89d4f73 Silence -Wshadow and -Wmaybe-uninitialized warnings. 2015-12-21 10:06:07 -06:00
Lioncash cbeb7034eb Volume: Make GetTMD return a vector 2015-12-19 18:00:44 -05:00
Lioncash c78c54c546 NANDContentLoader/WiiWAD: Get rid of raw delete and new 2015-12-19 17:37:09 -05:00
Markus Wick c310b3f0e6 Merge pull request #3309 from JosJuice/reload-banner-without-volume
Don't read from volume when reloading Wii banners
2015-12-15 18:48:49 +01:00
Markus Wick 2990df3f59 Merge pull request #3265 from JosJuice/volumedirectory-simplifications
DiscIO: Small VolumeDirectory simplifications
2015-12-15 18:36:49 +01:00
Markus Wick 25a584626f Merge pull request #3127 from JosJuice/read-return
DiscIO: Improve error handling for reading integers
2015-12-15 18:16:40 +01:00
Markus Wick e4b83d17bf Merge pull request #3270 from JosJuice/more-translations
Mark more strings for translation
2015-12-15 18:13:26 +01:00
JosJuice cbfab2a754 DiscIO: Improve DiscScrubber::ReadFromVolume error handling 2015-12-14 10:01:38 +01:00
JosJuice bd67333da9 DiscIO: Improve CBlobBigEndianReader error handling 2015-12-14 09:56:44 +01:00
JosJuice c01265db34 DiscIO: Unify CBlobBigEndianReader 2015-12-14 09:38:23 +01:00
JosJuice c7e747d775 DiscIO: Improve IVolume::Read32 error handling
Callers can now check whether reads fail, either by checking the return
value or by setting the buffer to a known bad value and seeing if it stays
untouched. I've added error checks to FileSystemGCWii and Boot_BS2Emu,
but not to Boot since it doesn't check any of its other reads either.
2015-12-14 09:38:21 +01:00
Rohit Nirmal 5a7e0aba70 Fix building with PCH disabled. 2015-12-08 16:57:37 -06:00