Léo Lam
10c7e56689
IPC_HLE: Fix incorrect file path for IOCTL_SET_ATTR
...
We were reading the string from the wrong location…
2016-12-07 13:52:44 +01:00
Léo Lam
31ccfffd38
Common: Add alignment header
...
Gets rid of duplicated alignment code.
2016-12-06 20:33:53 +01:00
aldelaro5
9ff95c58fa
Add a special input configuration dialog for the GameCube Mic
...
This is more logical as the mic is plugged into an EXI slot so it should be configured via the GameCube config dialog. This also allows to pass the right port number for the new dialog.
2016-12-05 18:09:31 -05:00
aldelaro5
431929fa1d
Moved the Mic button of the GCPad to its own group.
...
This is needed to separate it from the GCPad input configuration dialog as it would be moved to its own dialog.
2016-12-05 18:09:23 -05:00
Michael
e31aa70ff8
Add a hotkey for dumping textures
2016-12-05 08:20:45 -08:00
Markus Wick
7192789c11
Merge pull request #4486 from stenzek/gl-minimize-assert
...
OGL: Fix assertion when minimizing window
2016-12-05 12:46:29 +01:00
Lioncash
ddeccf2622
ISOProperties: Separate the filesystem tab out into its own class
2016-12-04 22:35:01 -05:00
Stenzek
bff394ec8a
Merge pull request #4489 from stenzek/vulkan-minor-fixes
...
Vulkan: Minor fixes
2016-12-05 12:19:49 +10:00
Stenzek
15e2133ce7
Merge pull request #4462 from stenzek/vulkan-faster-xfb
...
Vulkan: Cleanup/refactoring, faster RealXFB
2016-12-05 12:15:38 +10:00
Tillmann Karras
f575902cf3
evdev: set flag in a thread-safe way
2016-12-05 00:47:26 +00:00
Tillmann Karras
3c090a37d4
evdev: fix shutdown hang
...
Note: This probably means our approach of populating from udev isn't
safe to be called multiple times.
2016-12-05 00:47:26 +00:00
Tillmann Karras
0043bd3547
Remove two unused variables
2016-12-05 00:47:26 +00:00
Léo Lam
59abfee11d
DolphinWX: Add ability to filter symbols (by name)
...
This allows the user to filter symbols by name, instead of having to
scroll through a very, very long listbox…
2016-12-04 18:18:07 +01:00
degasus
5082a664c8
VertexLoaderX64: Avoid unchecked pointer cast.
2016-12-04 13:09:16 +01:00
degasus
21f3e97435
Jit64: Avoid pointer casts if possible.
2016-12-04 13:09:16 +01:00
degasus
f325d41def
DSPJit: Use tmp register for pointer immediate.
...
PIE.
2016-12-04 13:09:16 +01:00
degasus
d26709f713
Jit64: Use ImmPtr for mtcrf.
...
Only a small overhead, but PIE compatible.
2016-12-04 13:09:16 +01:00
degasus
8189ef432b
Jit64: Use ImmPtr for mcrxr.
...
Only a small overhead, but PIE compatible.
2016-12-04 13:09:16 +01:00
degasus
23c284c081
Jit64: Use ImmPtr for inst.OE handling.
...
A bit slower, but PIE compatible and *very* rarely.
2016-12-04 13:09:15 +01:00
Stenzek
8f97a24904
Vulkan: Enable GS instancing
2016-12-04 20:53:49 +10:00
Stenzek
9736198c3b
Vulkan: Use explicit barriers instead of dependancies
...
At least on NV, some of these don't seem to have the intended effect. One
known instance of this is in texture conversion.
2016-12-04 20:10:13 +10:00
Stenzek
a475792163
Vulkan: Fix incorrect logic in readback preemption
...
This could have been causing a large number of command buffer
submissions per frame, depending on when the readbacks occured.
2016-12-04 20:10:13 +10:00
Stenzek
58978c1440
Vulkan: Faster path for decoding XFB data
...
Using a texel buffer as the copy destination removes the need to copy to
an intermediate texture first.
2016-12-04 20:10:13 +10:00
Stenzek
804cd0ff03
Vulkan: Move XFB encoding/decoding to TextureConverter
2016-12-04 20:10:13 +10:00
Stenzek
d67463e0a7
Vulkan: Simplify palette texture conversion
2016-12-04 20:10:13 +10:00
Stenzek
add638538b
Vulkan: Combine PaletteTextureConverter and TextureEncoder classes
2016-12-04 20:10:13 +10:00
Stenzek
804af42ccc
Vulkan: Support binding texel buffers in UtilityShaderDraw
2016-12-04 20:10:13 +10:00
Stenzek
e241ec6666
Vulkan: Implement StagingTexture2D on top of StagingBuffer
...
Greatly simplifies things, and we weren't using the linear texture
implementation anyway.
2016-12-04 20:10:13 +10:00
Stenzek
4bc0e14995
Vulkan: Use an enumeration to index pipeline layouts
2016-12-04 20:10:13 +10:00
Stenzek
cd3481fbc7
Vulkan: Differentiate between descriptor set layouts and bind points
...
This also moves the pipeline and descriptor set layouts used for texture
conversion (texel buffers) to ObjectCache, and shares a binding location
with the SSBO set.
2016-12-04 20:10:13 +10:00
Stenzek
4e9018049d
Vulkan: Support logging debug reports without enabling validation layers
...
There is a caveat, Host GPU must be checked prior to starting the game, as
we can't enable the extension at runtime without recreating the instance.
2016-12-04 19:55:12 +10:00
Stenzek
1cfb0a1185
Vulkan: Fix deadlock in some resize scenarios
...
Only have experienced this on a few occasions when using the anv driver.
2016-12-04 19:12:33 +10:00
Mat M
d1c89db8c8
Merge pull request #4448 from lioncash/isoproperties
...
DolphinWX: Separate the information panel from ISOProperties
2016-12-03 19:15:25 -05:00
Stenzek
2ef884893a
Vulkan: Fix map error when texture dumping is enabled
2016-12-04 00:23:34 +10:00
Stenzek
4c860ddb70
Vulkan: Fix typo in PopulateBackendInfoMultisampleModes
2016-12-04 00:23:30 +10:00
Stenzek
730ec3809a
Vulkan: Remove unused variable
2016-12-04 00:23:25 +10:00
Stenzek
107e8c8ee7
OGL: Fix assertion when minimizing window
...
Also fixes a potential divide by zero in Renderer::RenderText.
2016-12-03 20:35:14 +10:00
Markus Wick
827de2ed06
Merge pull request #4485 from ligfx/fixmin
...
DolphinQt2: InfoWidget: explicit type for std::min
2016-12-03 11:15:00 +01:00
Michael Maltese
f798bcd5c0
DolphinQt2: InfoWidget: explicit type for std::min
...
Avoids errors on macOS:
```
Source/Core/DolphinQt2/Config/InfoWidget.cpp:190:21: error: no matching function for call to 'min'
u64 read_size = std::min(file_data.size(), game_size - read_offset);
^~~~~~~~
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../include/c++/v1/algorithm:2589:1: note: candidate template ignored: deduced conflicting types for parameter '_Tp' ('unsigned long' vs. 'unsigned long long')
min(const _Tp& __a, const _Tp& __b)
```
2016-12-02 21:26:18 -08:00
Mat M
0e93bad737
Merge pull request #4483 from stenzek/vulkan-gs-uid-assert
...
Vulkan: Fix assertion triggering when geometry shaders are unsupported
2016-12-02 02:41:37 -05:00
Stenzek
7b1966a680
Vulkan: Fix assertion triggering when geometry shaders are unsupported
...
Happened when loading the pipeline UID cache.
2016-12-02 17:37:10 +10:00
Lioncash
20fcfd0ed8
DolphinWX: Separate the information panel from ISOProperties
...
Makes the information panel self-contained.
This was done first, as opposed to isolating the GameConfig panel--the
first panel in the group--as this panel had code all over the place in
ISOProperties, so I figured it'd be best to fix this one up first.
2016-12-01 21:21:46 -05:00
Mat M
20676a6640
Merge pull request #4463 from leoetlino/libusb
...
Externals: Update libusb to version 1.0.21
2016-12-01 21:14:58 -05:00
Mat M
2e7c90eeb5
Merge pull request #4450 from PEmu1/fifo-player-capitalization
...
Update FIFO Player Window Capitalization
2016-12-01 21:09:44 -05:00
Anthony
0705c53681
Merge pull request #4340 from sepalani/step_timeout
...
CodeWindow: Fix step out issues
2016-12-01 13:32:44 -06:00
David Korth
25fe999a79
Added support for Wii RVT-R disc images.
...
These disc images are encrypted and signed using a different set of keys.
We only care about the master key, so we check the signature issuer. If
it matches the debug issuer, then we'll use the RVT-R key. Otherwise,
the previous set of common and Korean keys are used.
2016-12-01 07:51:29 -05:00
JosJuice
4baa368f8b
Automatic translation resources sync with Transifex
2016-12-01 08:37:36 +01:00
Anthony
ffe20705dd
Merge pull request #4362 from ligfx/osxhotplug
...
ControllerInterface: enable hotplugging on macOS
2016-12-01 00:29:56 -06:00
Michael Maltese
7ed8fb95c5
ControllerInterface: enable hotplugging on macOS
2016-11-30 22:27:46 -08:00
Anthony
a95e3c875e
Merge pull request #4343 from ligfx/fixsdlcrash
...
ControllerInterface: Fix crashes when using SDL controllers
2016-11-30 20:47:38 -06:00