Commit Graph

8 Commits

Author SHA1 Message Date
spycrab a00250bfe6 Qt/GeckoCodeWidget: Autosort list and fix accessing the wrong element 2018-05-29 03:36:35 +02:00
Lioncash 437c954b60 DolphinQt2/GeckoCodeWidget: Remove unimplemented OnDelete() prototype
Tidies up the interface a little (and prevents a linker error from
occurring in the future, should it ever have been called).
2018-05-20 16:42:13 -04:00
Justin Futrell c7f0c7484d GeckoCodeWidget: Add a Sort button 2018-05-20 11:05:11 +02:00
spycrab c09075209f Qt: Implement Cheats Manager 2018-04-19 10:42:24 +02:00
JosJuice 1f1dae367d Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.

Fixes:

- DolphinQt2 showing the wrong size for split WBFS disc images.

- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.

- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.

Removes:

- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.

- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
2018-03-09 13:08:38 +01:00
spycrab ecaa68ade9 Qt: Make game revision vars u16 2018-02-28 22:35:10 +01:00
spycrab ee90893bfe Qt/GeckoCodeWidget: Option to add/remove gecko codes from UI 2018-01-24 21:09:59 +01:00
spycrab f90e81b9db Qt/Properties: Implement "Gecko codes" tab 2017-09-15 19:45:46 +02:00