Léo Lam
0c7b9570b4
Move WiiUtils to Core
...
Allows reusing the WAD import logic more easily, whereas UICommon
code can only be used from UICommon and UI.
And managing what's on the NAND is the Core's responsability, not UI.
2017-06-28 11:22:10 +02:00
Shawn Hoffman
7431dd3dce
msbuild: make Externals inclusion methods uniform
2017-06-03 18:20:41 -07:00
Shawn Hoffman
a6c102ba5c
msbuild: remove extra zlib include from UICommon
2017-06-03 18:20:41 -07:00
Shawn Hoffman
a3caa14ade
remove duplicate code in msbuild files
2017-06-03 18:20:40 -07:00
BhaaL
072c161445
upgrade to Windows SDK 10.0.15063.0
...
this is required for /permissive- to work, because some headers in the
Windows SDK use Microsoft extensions that are not allowed in standards mode
2017-05-28 13:37:31 +02:00
Pierre Bourdon
d592bdd4d4
Migrate to Visual Studio 2017.
...
Auto-generated by the IDE, I'll trust it knows what it's doing.
2017-05-25 15:58:59 -07:00
Léo Lam
c8bffb0153
Reuse the IOS code for WAD installation
...
* Less code and logic duplication.
* Fixes a bug with the data dir not being created, steps being done in
the wrong order.
2017-05-14 15:30:42 +02:00
Ryan Houdek
f61363a791
Add command line parsing to UICommon.
2017-02-16 17:24:58 +01:00
Ryan Houdek
77c7fa836f
Add the cpp-optparse project to Externals.
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From https://github.com/weisslj/cpp-argparse
2017-02-16 14:09:13 +01:00
Léo Lam
69a13a12e2
Add USB passthrough setting and USBUtils
...
This adds a USB passthrough setting to ConfigManager and everything
needed for the UI to show and manage the whitelist properly.
2017-02-05 11:36:46 +01:00
Shawn Hoffman
aa7208e270
[windows] Update projects to vs2015.
2015-09-03 04:23:01 -07:00
Ryan Houdek
d0ae3f7d24
Break out the disassembler code from the WXWidgets UI.
...
This cleans up some of the code between core and UI for disassembling and dumping code blocks.
Should help the QT UI in bringing up its debug UI since it won't have to deal with this garbage now.
2015-05-31 18:16:59 -05:00
Augustin Cavalier
19109e2d01
Migrate global init stuff into UICommon.
...
This avoids code duplication in a bunch of places .
I also moved the NVIDIA Optimus export into VideoCommon.
2014-10-05 20:47:37 -04:00