Pokechu22
52c82733f6
Use custom isnan implementation to avoid HLSL optimizer issues
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This adjusts the NaN replacement logic introduced in #9928 to work around the HLSL compiler optimizing away calls to isnan, which caused that functionality to not work with ubershaders on D3D11 and D3D12 (it did work with specialized shaders, despite a warning being logged for both; that warning is also now gone). Note that the `D3DCOMPILE_IEEE_STRICTNESS` flag did not solve this issue, despite the warning suggesting that it might.
Suggested by @kayru and @jamiehayes.
2021-09-07 19:04:40 -07:00
Admiral H. Curtiss
34992f52c7
PowerPC/JitCache: Clear valid_block bits for long invalidations.
2021-09-07 23:14:20 +02:00
JosJuice
23f6fdebcb
Revert "JitArm64: Indexed paired loadstores workaround, attempt 2"
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This reverts commit 3071a1d13b
.
2021-09-05 11:45:40 +02:00
JosJuice
743de44f03
JitArm64: Move psq_stXX GetCallerSavedUsed calls later
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This is a proper fix for the issue that 3071a1d
was a workaround for.
It wasn't some kind of bug in the register cache that had laid dormant,
it was a simple mistake made in b24b79e
.
2021-09-05 11:42:07 +02:00
Mai M
282fda1530
Merge pull request #10086 from JosJuice/jitarm64-w0
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JitArm64: Fix W0 being present twice in register cache
2021-09-04 21:14:40 -04:00
JosJuice
ea1210773c
JitArm64: Fix W0 being present twice in register cache
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Fixes a regression from ecf86bb
.
The GPR allocation_order is initialized with only 28 elements,
so the 29th element ends up getting zero initialized.
Very sneaky bug...
2021-09-04 12:48:45 +02:00
JosJuice
4b8b53ac73
Merge pull request #10083 from JoeyBallentine/bfbb-dualcore-fix
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Disable Dual Core by default for multiple Heavy Iron games
2021-09-03 16:52:06 +02:00
Joey Ballentine
6d25717d75
Disable dual core by default for multiple Heavy Iron games
2021-09-02 15:49:22 -04:00
JosJuice
156ccdb805
Merge pull request #10082 from lioncash/texenum
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BPMemory: Make ZTexOp enum an enum class
2021-09-02 08:14:05 +02:00
Lioncash
f36fd5fa39
BPMemory: Make ZTexOp enum an enum class
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Avoids placing generic names in the surrounding namespace.
2021-09-01 18:23:22 -04:00
JosJuice
907091ac35
Merge pull request #10078 from Pokechu22/msbuild-DivUtils
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msbuild: Move DivUtils to DolphinLib.props
2021-09-01 15:49:29 +02:00
Lioncash
269b7a2166
MemoryInterface: Eliminate trivial sign conversion cases
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We can just use unsigned loop variables instead of signed ones.
2021-09-01 06:39:06 -04:00
Lioncash
163b24833d
MemoryInterface: Migrate bitfields over to Common::BitField
2021-09-01 06:36:25 -04:00
Pokechu22
e9c6c13886
msbuild: Move DivUtils to DolphinLib.props
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It was accidentally put into the main DolphinLib.vcxproj in #9566 .
2021-08-31 22:48:07 -07:00
Lioncash
15566048f0
DVDInterface: Migrate bitfields over to Common::BitField
2021-08-31 17:27:43 -04:00
Lioncash
e68b9de62c
SI: Migrate bitfields to Common::BitField
2021-08-31 16:26:07 -04:00
Léo Lam
32c7524f4d
Merge pull request #10021 from Dentomologist/make_windows_tabbar_scroll_buttons_opaque
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DolphinQt: Make Windows tab bar scroll buttons opaque
2021-08-31 19:18:03 +02:00
Léo Lam
c3dadd140b
Merge pull request #10074 from lioncash/pte
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MMU: Tidy up PTE-related code
2021-08-31 19:17:08 +02:00
Léo Lam
ef358a122a
Merge pull request #10075 from lioncash/memcheck
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MMU: Don't truncate 64-bit values when calling Memcheck()
2021-08-31 19:06:33 +02:00
Lioncash
ed0aa5928f
Gekko: Remove unused UReg_PTE
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PTEs are only ever operated on in terms of their halves in our code
currently, so this can be removed.
2021-08-31 12:18:31 -04:00
Lioncash
029aff0741
MMU: Remove now-unused defines
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Now that we're using register unions where applicable, we can remove
these defines, since they're now unused.
2021-08-31 12:18:28 -04:00
Lioncash
7a6b63b309
MMU: Don't truncate 64-bit values when calling Memcheck()
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Previously in Read_U64 and Write_U64 the value that was read or written
would be truncated to a 32-bit value before being passed off to the
memcheck handler, which can result in incorrect values being logged out.
2021-08-31 11:39:13 -04:00
Dentomologist
1fa1e7135c
DolphinQt: Make Windows tab bar scroll buttons opaque
2021-08-31 08:33:00 -07:00
Lioncash
a8ebca4fc6
MMU: Invert conditionals in Memcheck()
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Lets us unindent code a little bit.
2021-08-31 11:30:57 -04:00
Lioncash
ee40b640d3
MMU: Make use of UPTE_Lo and UReg_SR in TranslatePageAddress()
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Allows us to get rid of a bit of masking in exchange for stating the
bits being accessed or written to directly.
2021-08-31 10:52:52 -04:00
Lioncash
e687569e02
Gekko: Add union for segment registers
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Will be used in the following commit.
2021-08-31 10:45:12 -04:00
JosJuice
755c599c83
Translation resources sync with Transifex
2021-08-31 16:42:26 +02:00
Lioncash
75840f62ff
MMU: Make use of UReg_SDR1 in SDRUpdated()
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Lets us simplify SDRUpdated() a little bit.
This also fixes the layout of UReg_SDR1. Turns out this struct has been
incorrect (from a little-endian perspective) the entire time and went
unnoticed, since the union was never used.
2021-08-31 10:20:56 -04:00
Lioncash
1c776d8c1a
MMU: Move invalidation logic into the TLBEntry struct
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Puts the invalidation logic in one place and lets us tidy up
InvalidateTLBEntry a little.
2021-08-31 10:04:44 -04:00
Lioncash
3216040bfe
MMU: Remove implicit sign conversions and truncation in UpdateTLBEntry
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These are trivial to resolve.
Converting the structure member into a u32 results in no increase in
structure size, as it's making use of the three extra padding bits in
the structure.
2021-08-31 10:00:18 -04:00
Lioncash
c008b1c335
MMU: Move UPTE1/UPTE2 unions into Gekko.h
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Keeps the register definitions in one spot and lets us remove a comment
about them.
2021-08-31 09:45:28 -04:00
Lioncash
65e131ef5f
MMU: Convert PTE unions over to Common::BitField
2021-08-31 09:36:13 -04:00
Léo Lam
c5becb4a7e
Merge pull request #10040 from JosJuice/simplify-mcrfs
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Interpreter: Simplify mcrfs implementation
2021-08-31 15:31:54 +02:00
Léo Lam
d1048f390e
Merge pull request #10073 from JosJuice/revert-10025
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Revert "DolphinQt: Minor consistency fixes for the Settings window"
2021-08-31 12:18:25 +02:00
JosJuice
e376a985e4
Revert "DolphinQt: Minor consistency fixes for the Settings window"
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This reverts commit 9d45bac175
.
2021-08-31 09:15:03 +02:00
Tilka
e69f7e7c77
Merge pull request #10072 from Tilka/dsp_cycles
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DSPInterpreter: fix off-by-one errors in cycle counting
2021-08-31 03:54:06 +01:00
Tillmann Karras
72ca41b9bf
DSPInterpreter: fix off-by-one errors in cycle counting
2021-08-31 01:51:42 +01:00
Léo Lam
c2c30b4d50
Merge pull request #10026 from PatrickFerry/ini-fixes-3
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Various GameINI Updates
2021-08-31 02:12:01 +02:00
Léo Lam
8ecb0447b6
Merge pull request #10025 from mbc07/gui-fixes-settings
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DolphinQt: Minor consistency fixes for the Settings window
2021-08-31 01:43:02 +02:00
Léo Lam
48339afb98
Merge pull request #10041 from lioncash/conv
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Interpreter: Make signedness and narrowing conversions explicit
2021-08-31 01:07:27 +02:00
Léo Lam
95fcedeef3
Merge pull request #10053 from lioncash/kdreq
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IOS/Network/KD: Minor tidy-up changes
2021-08-31 00:45:17 +02:00
Léo Lam
1fa74ab824
Merge pull request #10058 from AdmiralCurtiss/dsp-cleanup
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DSPHLE: Minor cleanup & savestate fix for AX coefficients.
2021-08-31 00:16:54 +02:00
Admiral H. Curtiss
f592565532
DSPHLE/AX: Reload resampling coefficients on savestate load if necessary.
2021-08-30 23:36:09 +02:00
Léo Lam
271612f328
Merge pull request #10064 from lioncash/regs
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Gekko: Migrate register structs over to Common::BitField
2021-08-30 23:19:17 +02:00
Léo Lam
d7109b149b
Merge pull request #10066 from leoetlino/abort-on-panic-alert-option
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Add an option to abort when a panic alert occurs
2021-08-30 22:43:21 +02:00
Léo Lam
16a903890c
Merge pull request #10071 from JMC47/scoobyvertexrounding
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GameINI: Add Vertex Rounding to Scooby-Doo: Night of 100 Frights
2021-08-30 22:41:44 +02:00
Léo Lam
6659f8019e
Merge pull request #10035 from JosJuice/jitarm64-dcbx-in-loop
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JitArm64: dcbx loop detection for improved performance when invalidating large memory regions
2021-08-30 22:39:20 +02:00
Léo Lam
d94aa913f5
Merge pull request #10065 from iwubcode/graphics-debug-details
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VideoBackends / VideoCommon: expose ability to view shader/texture debug names
2021-08-30 21:00:24 +02:00
iwubcode
1f2f505373
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
2021-08-30 13:47:48 -05:00
JosJuice
9b83cf3e7f
Merge pull request #10069 from leoetlino/clang-format-12
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Update clang-format to version 12
2021-08-30 09:13:15 +02:00