Wii sound fix. May remove the broken sound that was sometimes heard in Wii Sports.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1135 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -70,7 +70,8 @@ enum
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enum
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{
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ARAM_SIZE = 0x01000000, // 16 MB
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ARAM_MASK = 0x00FFFFFF
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ARAM_MASK = 0x00FFFFFF,
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WII_MASK = 0x017FFFFF
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};
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// UARAMCount
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@ -611,11 +612,18 @@ void Update_ARAM_DMA()
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GenerateDSPInterrupt(INT_ARAM);
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}
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u8 ReadARAM(const u32 _iAddress)
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u8 ReadARAM(u32 _iAddress)
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{
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//LOGV(DSPINTERFACE, 0, "ARAM (r) 0x%08x", _iAddress);
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// _dbg_assert_(DSPINTERFACE,(_iAddress) < ARAM_SIZE);
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if(Core::GetStartupParameter().bWii)
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{
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if(_iAddress > WII_MASK)
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_iAddress = (_iAddress & WII_MASK);
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return g_ARAM[_iAddress];
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}
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else
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return g_ARAM[_iAddress & ARAM_MASK];
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}
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@ -626,7 +634,7 @@ u8* GetARAMPtr()
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void WriteARAM(u8 _iValue, u32 _iAddress)
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{
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//LOGV(DSPINTERFACE, 0, "ARAM (w) 0x%08x 0x%08x", _iAddress);
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//LOGV(DSPINTERFACE, 0, "ARAM (w) 0x%08x = 0x%08x", _iAddress, (_iAddress & ARAM_MASK));
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// _dbg_assert_(DSPINTERFACE,(_iAddress) < ARAM_SIZE);
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//rouge leader writes WAY outside
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