OGL: fix buffer destruction
This buffer will be unbound in the StreamBuffer class itself, so no need to unbind them before.
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@ -63,9 +63,6 @@ void VertexManager::CreateDeviceObjects()
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void VertexManager::DestroyDeviceObjects()
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void VertexManager::DestroyDeviceObjects()
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{
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{
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glBindBuffer(GL_ARRAY_BUFFER, 0 );
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0 );
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delete s_vertexBuffer;
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delete s_vertexBuffer;
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delete s_indexBuffer;
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delete s_indexBuffer;
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}
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}
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