From ff942d44b54bedd8f7eeacf737ee99300f8d0141 Mon Sep 17 00:00:00 2001 From: degasus Date: Tue, 18 Nov 2014 23:13:06 +0100 Subject: [PATCH] OGL: fix buffer destruction This buffer will be unbound in the StreamBuffer class itself, so no need to unbind them before. --- Source/Core/VideoBackends/OGL/VertexManager.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/Source/Core/VideoBackends/OGL/VertexManager.cpp b/Source/Core/VideoBackends/OGL/VertexManager.cpp index 0fbcefa83f..e696aca536 100644 --- a/Source/Core/VideoBackends/OGL/VertexManager.cpp +++ b/Source/Core/VideoBackends/OGL/VertexManager.cpp @@ -63,9 +63,6 @@ void VertexManager::CreateDeviceObjects() void VertexManager::DestroyDeviceObjects() { - glBindBuffer(GL_ARRAY_BUFFER, 0 ); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0 ); - delete s_vertexBuffer; delete s_indexBuffer; }