Merge pull request #3575 from mathieui/netplay-server-cleanup
Small netplay server cleanup & fix
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commit
ff5d6887d1
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@ -58,17 +58,6 @@ NetPlayServer::~NetPlayServer()
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// called from ---GUI--- thread
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NetPlayServer::NetPlayServer(const u16 port, bool traversal, const std::string& centralServer, u16 centralPort)
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: is_connected(false)
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, m_is_running(false)
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, m_do_loop(false)
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, m_ping_key(0)
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, m_update_pings(false)
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, m_current_game(0)
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, m_target_buffer_size(0)
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, m_selected_game("")
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, m_server(nullptr)
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, m_traversal_client(nullptr)
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, m_dialog(nullptr)
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{
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//--use server time
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if (enet_initialize() != 0)
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@ -461,18 +450,18 @@ void NetPlayServer::AdjustPadBufferSize(unsigned int size)
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m_target_buffer_size = size;
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// tell clients to change buffer size
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sf::Packet* spac = new sf::Packet;
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*spac << (MessageId)NP_MSG_PAD_BUFFER;
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*spac << (u32)m_target_buffer_size;
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auto spac = std::make_unique<sf::Packet>();
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*spac << static_cast<MessageId>(NP_MSG_PAD_BUFFER);
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*spac << static_cast<u32>(m_target_buffer_size);
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SendAsyncToClients(spac);
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SendAsyncToClients(std::move(spac));
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}
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void NetPlayServer::SendAsyncToClients(sf::Packet* packet)
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void NetPlayServer::SendAsyncToClients(std::unique_ptr<sf::Packet> packet)
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{
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{
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std::lock_guard<std::recursive_mutex> lkq(m_crit.async_queue_write);
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m_async_queue.Push(std::unique_ptr<sf::Packet>(packet));
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m_async_queue.Push(std::move(packet));
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}
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ENetUtil::WakeupThread(m_server);
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}
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@ -511,17 +500,37 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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PadMapping map = 0;
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GCPadStatus pad;
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packet >> map >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >> pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight;
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packet >> map
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>> pad.button
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>> pad.analogA
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>> pad.analogB
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>> pad.stickX
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>> pad.stickY
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>> pad.substickX
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>> pad.substickY
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>> pad.triggerLeft
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>> pad.triggerRight;
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// If the data is not from the correct player,
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// then disconnect them.
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if (m_pad_map[map] != player.pid)
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if (m_pad_map.at(map) != player.pid)
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{
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return 1;
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}
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// Relay to clients
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sf::Packet spac;
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spac << (MessageId)NP_MSG_PAD_DATA;
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spac << map << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY << pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight;
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spac << map
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<< pad.button
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<< pad.analogA
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<< pad.analogB
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<< pad.stickX
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<< pad.stickY
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<< pad.substickX
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<< pad.substickY
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<< pad.triggerLeft
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<< pad.triggerRight;
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SendToClients(spac, player.pid);
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}
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@ -542,7 +551,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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// If the data is not from the correct player,
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// then disconnect them.
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if (m_wiimote_map[map] != player.pid)
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if (m_wiimote_map.at(map) != player.pid)
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{
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return 1;
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}
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@ -665,12 +674,12 @@ void NetPlayServer::OnTraversalStateChanged()
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// called from ---GUI--- thread
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void NetPlayServer::SendChatMessage(const std::string& msg)
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{
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sf::Packet* spac = new sf::Packet;
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auto spac = std::make_unique<sf::Packet>();
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*spac << (MessageId)NP_MSG_CHAT_MESSAGE;
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*spac << (PlayerId)0; // server id always 0
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*spac << msg;
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SendAsyncToClients(spac);
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SendAsyncToClients(std::move(spac));
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}
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// called from ---GUI--- thread
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@ -681,11 +690,11 @@ bool NetPlayServer::ChangeGame(const std::string &game)
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m_selected_game = game;
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// send changed game to clients
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sf::Packet* spac = new sf::Packet;
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auto spac = std::make_unique<sf::Packet>();
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*spac << (MessageId)NP_MSG_CHANGE_GAME;
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*spac << game;
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SendAsyncToClients(spac);
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SendAsyncToClients(std::move(spac));
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return true;
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}
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@ -710,7 +719,7 @@ bool NetPlayServer::StartGame()
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g_netplay_initial_gctime = Common::Timer::GetLocalTimeSinceJan1970();
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// tell clients to start game
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sf::Packet* spac = new sf::Packet;
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auto spac = std::make_unique<sf::Packet>();
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*spac << (MessageId)NP_MSG_START_GAME;
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*spac << m_current_game;
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*spac << m_settings.m_CPUthread;
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@ -729,7 +738,7 @@ bool NetPlayServer::StartGame()
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*spac << (u32)g_netplay_initial_gctime;
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*spac << (u32)(g_netplay_initial_gctime >> 32);
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SendAsyncToClients(spac);
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SendAsyncToClients(std::move(spac));
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m_is_running = true;
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@ -22,7 +22,7 @@ class NetPlayServer : public TraversalClientClient
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{
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public:
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void ThreadFunc();
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void SendAsyncToClients(sf::Packet* packet);
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void SendAsyncToClients(std::unique_ptr<sf::Packet> packet);
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NetPlayServer(const u16 port, bool traversal, const std::string& centralServer, u16 centralPort);
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~NetPlayServer();
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@ -50,7 +50,7 @@ public:
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std::unordered_set<std::string> GetInterfaceSet();
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std::string GetInterfaceHost(const std::string& inter);
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bool is_connected;
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bool is_connected = false;
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#ifdef USE_UPNP
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void TryPortmapping(u16 port);
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@ -90,13 +90,13 @@ private:
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NetSettings m_settings;
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bool m_is_running;
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bool m_do_loop;
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bool m_is_running = false;
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bool m_do_loop = false;
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Common::Timer m_ping_timer;
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u32 m_ping_key;
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bool m_update_pings;
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u32 m_current_game;
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unsigned int m_target_buffer_size;
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u32 m_ping_key = 0;
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bool m_update_pings = false;
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u32 m_current_game = 0;
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unsigned int m_target_buffer_size = 0;
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PadMappingArray m_pad_map;
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PadMappingArray m_wiimote_map;
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@ -117,9 +117,9 @@ private:
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std::thread m_thread;
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Common::FifoQueue<std::unique_ptr<sf::Packet>, false> m_async_queue;
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ENetHost* m_server;
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TraversalClient* m_traversal_client;
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NetPlayUI* m_dialog;
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ENetHost* m_server = nullptr;
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TraversalClient* m_traversal_client = nullptr;
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NetPlayUI* m_dialog = nullptr;
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#ifdef USE_UPNP
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static void mapPortThread(const u16 port);
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