Expose arbitrary mipmap detection toggle in UI
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f5730e1636
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@ -90,6 +90,7 @@ bool IsSettingSaveable(const Config::ConfigLocation& config_location)
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Config::GFX_ENHANCE_POST_SHADER.location,
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Config::GFX_ENHANCE_FORCE_TRUE_COLOR.location,
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Config::GFX_ENHANCE_DISABLE_COPY_FILTER.location,
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Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION.location,
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// Graphics.Stereoscopy
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@ -128,4 +129,4 @@ bool IsSettingSaveable(const Config::ConfigLocation& config_location)
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return std::find(s_setting_saveable.begin(), s_setting_saveable.end(), config_location) !=
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s_setting_saveable.end();
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}
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} // namespace ConfigLoader
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} // namespace ConfigLoaders
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@ -81,6 +81,8 @@ void EnhancementsWidget::CreateWidgets()
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new GraphicsBool(tr("Force 24-Bit Color"), Config::GFX_ENHANCE_FORCE_TRUE_COLOR);
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m_disable_copy_filter =
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new GraphicsBool(tr("Disable Copy Filter"), Config::GFX_ENHANCE_DISABLE_COPY_FILTER);
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m_arbitrary_mipmap_detection = new GraphicsBool(tr("Arbitrary Mipmap Detection"),
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Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION);
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enhancements_layout->addWidget(new QLabel(tr("Internal Resolution:")), 0, 0);
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enhancements_layout->addWidget(m_ir_combo, 0, 1, 1, -1);
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@ -100,6 +102,7 @@ void EnhancementsWidget::CreateWidgets()
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enhancements_layout->addWidget(m_disable_fog, 7, 0);
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enhancements_layout->addWidget(m_force_24bit_color, 7, 1);
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enhancements_layout->addWidget(m_disable_copy_filter, 8, 0);
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enhancements_layout->addWidget(m_arbitrary_mipmap_detection, 8, 1);
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// Stereoscopy
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auto* stereoscopy_box = new QGroupBox(tr("Stereoscopy"));
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@ -336,7 +339,7 @@ void EnhancementsWidget::AddDescriptions()
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static const char TR_FORCE_24BIT_DESCRIPTION[] =
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QT_TR_NOOP("Forces the game to render the RGB color channels in 24-bit, thereby increasing "
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"quality by reducing color banding.\nIt has no impact on performance and causes "
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"few graphical issues.\n\n\nIf unsure, leave this checked.");
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"few graphical issues.\n\nIf unsure, leave this checked.");
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static const char TR_FORCE_TEXTURE_FILTERING_DESCRIPTION[] =
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QT_TR_NOOP("Filter all textures, including any that the game explicitly set as "
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"unfiltered.\nMay improve quality of certain textures in some games, but will "
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@ -345,7 +348,13 @@ void EnhancementsWidget::AddDescriptions()
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QT_TR_NOOP("Disables the blending of adjacent rows when copying the EFB. This is known in "
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"some games as \"deflickering\" or \"smoothing\". Disabling the filter has no "
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"effect on performance, but may result in a sharper image, and causes few "
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"graphical issues.\n\n\nIf unsure, leave this checked.");
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"graphical issues.\n\nIf unsure, leave this checked.");
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static const char TR_ARBITRARY_MIPMAP_DETECTION_DESCRIPTION[] =
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QT_TR_NOOP("Enables detection of arbitrary mipmaps, which some games use for special "
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"distance-based effects.\nMay have false positives that result in blurry textures "
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"at increased internal resolution, such as in games that use very low resolution "
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"mipmaps.\nDisabling this can also reduce stutter in games that "
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"frequently load new textures.\n\nIf unsure, leave this checked.");
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AddDescription(m_ir_combo, TR_INTERNAL_RESOLUTION_DESCRIPTION);
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AddDescription(m_aa_combo, TR_ANTIALIAS_DESCRIPTION);
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@ -358,6 +367,7 @@ void EnhancementsWidget::AddDescriptions()
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AddDescription(m_force_24bit_color, TR_FORCE_24BIT_DESCRIPTION);
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AddDescription(m_force_texture_filtering, TR_FORCE_TEXTURE_FILTERING_DESCRIPTION);
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AddDescription(m_disable_copy_filter, TR_DISABLE_COPY_FILTER_DESCRIPTION);
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AddDescription(m_arbitrary_mipmap_detection, TR_ARBITRARY_MIPMAP_DETECTION_DESCRIPTION);
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AddDescription(m_3d_mode, TR_3D_MODE_DESCRIPTION);
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AddDescription(m_3d_depth, TR_3D_DEPTH_DESCRIPTION);
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AddDescription(m_3d_convergence, TR_3D_CONVERGENCE_DESCRIPTION);
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@ -41,6 +41,7 @@ private:
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QCheckBox* m_disable_fog;
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QCheckBox* m_force_24bit_color;
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QCheckBox* m_disable_copy_filter;
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QCheckBox* m_arbitrary_mipmap_detection;
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// Stereoscopy
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QComboBox* m_3d_mode;
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