OpenGL: fix our ubo workaround when blend_func_extended is missing

This commit is contained in:
degasus 2014-01-21 10:03:05 +01:00
parent 8b2c540544
commit fe02833f13
1 changed files with 1 additions and 2 deletions

View File

@ -249,8 +249,7 @@ void VertexManager::vFlush()
if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
// Need to set these again, if we don't support UBO
VertexShaderManager::SetConstants();
PixelShaderManager::SetConstants();
ProgramShaderCache::UploadConstants();
}
// only update alpha