OpenGL: fix our ubo workaround when blend_func_extended is missing
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@ -249,8 +249,7 @@ void VertexManager::vFlush()
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if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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{
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// Need to set these again, if we don't support UBO
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// Need to set these again, if we don't support UBO
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VertexShaderManager::SetConstants();
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ProgramShaderCache::UploadConstants();
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PixelShaderManager::SetConstants();
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}
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}
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// only update alpha
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// only update alpha
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