Merge pull request #3540 from lioncash/vi
VideoInterface: Change a global into a translation-unit local variable
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commit
fa785d70b1
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@ -770,7 +770,7 @@ void VideoThrottle()
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// depending on the emulation speed set
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bool ShouldSkipFrame(int skipped)
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{
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u32 TargetFPS = VideoInterface::TargetRefreshRate;
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u32 TargetFPS = VideoInterface::GetTargetRefreshRate();
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if (SConfig::GetInstance().m_EmulationSpeed > 0.0f)
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TargetFPS = u32(TargetFPS * SConfig::GetInstance().m_EmulationSpeed);
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const u32 frames = s_drawn_frame.load();
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@ -801,7 +801,7 @@ void UpdateTitle()
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float FPS = (float)(s_drawn_frame.load() * 1000.0 / ElapseTime);
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float VPS = (float)(s_drawn_video.load() * 1000.0 / ElapseTime);
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float Speed = (float)(s_drawn_video.load() * (100 * 1000.0) / (VideoInterface::TargetRefreshRate * ElapseTime));
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float Speed = (float)(s_drawn_video.load() * (100 * 1000.0) / (VideoInterface::GetTargetRefreshRate() * ElapseTime));
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// Settings are shown the same for both extended and summary info
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std::string SSettings = StringFromFormat("%s %s | %s | %s", cpu_core_base->GetName(), _CoreParameter.bCPUThread ? "DC" : "SC",
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@ -177,7 +177,7 @@ FifoPlayer::FifoPlayer() :
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void FifoPlayer::WriteFrame(const FifoFrameInfo& frame, const AnalyzedFrameInfo& info)
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{
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// Core timing information
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m_CyclesPerFrame = SystemTimers::GetTicksPerSecond() / VideoInterface::TargetRefreshRate;
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m_CyclesPerFrame = SystemTimers::GetTicksPerSecond() / VideoInterface::GetTargetRefreshRate();
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m_ElapsedCycles = 0;
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m_FrameFifoSize = frame.fifoDataSize;
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@ -49,7 +49,7 @@ static UVIBorderBlankRegister m_BorderHBlank;
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// 0xcc002076 - 0xcc00207f is full of 0x00FF: unknown
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// 0xcc002080 - 0xcc002100 even more unknown
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u32 TargetRefreshRate = 0;
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u32 s_target_refresh_rate = 0;
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static u32 s_clock_freqs[2] =
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{
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@ -94,7 +94,7 @@ void DoState(PointerWrap &p)
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p.Do(m_DTVStatus);
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p.Do(m_FBWidth);
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p.Do(m_BorderHBlank);
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p.Do(TargetRefreshRate);
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p.Do(s_target_refresh_rate);
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p.Do(s_ticks_last_line_start);
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p.Do(s_half_line_count);
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p.Do(s_half_line_of_next_si_poll);
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@ -609,7 +609,12 @@ void UpdateParameters()
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s_even_field_last_hl = s_even_field_first_hl + m_VerticalTimingRegister.ACV * 2;
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s_odd_field_last_hl = s_odd_field_first_hl + m_VerticalTimingRegister.ACV * 2;
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TargetRefreshRate = lround(2.0 * SystemTimers::GetTicksPerSecond() / (GetTicksPerEvenField() + GetTicksPerOddField()));
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s_target_refresh_rate = lround(2.0 * SystemTimers::GetTicksPerSecond() / (GetTicksPerEvenField() + GetTicksPerOddField()));
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}
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u32 GetTargetRefreshRate()
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{
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return s_target_refresh_rate;
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}
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u32 GetTicksPerSample()
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@ -622,7 +627,6 @@ u32 GetTicksPerHalfLine()
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return GetTicksPerSample() * m_HTiming0.HLW;
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}
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u32 GetTicksPerField()
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{
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return GetTicksPerEvenField();
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@ -305,36 +305,35 @@ union UVIHorizontalStepping
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};
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};
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// urgh, ugly externs.
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extern u32 TargetRefreshRate;
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// For BS2 HLE
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void Preset(bool _bNTSC);
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// For BS2 HLE
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void Preset(bool _bNTSC);
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void Init();
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void SetRegionReg(char region);
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void DoState(PointerWrap &p);
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void Init();
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void SetRegionReg(char region);
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void DoState(PointerWrap &p);
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void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
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void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
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// returns a pointer to the current visible xfb
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u32 GetXFBAddressTop();
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u32 GetXFBAddressBottom();
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// returns a pointer to the current visible xfb
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u32 GetXFBAddressTop();
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u32 GetXFBAddressBottom();
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// Update and draw framebuffer
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void Update();
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// Update and draw framebuffer
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void Update();
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// UpdateInterrupts: check if we have to generate a new VI Interrupt
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void UpdateInterrupts();
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// UpdateInterrupts: check if we have to generate a new VI Interrupt
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void UpdateInterrupts();
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// Change values pertaining to video mode
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void UpdateParameters();
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// Change values pertaining to video mode
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void UpdateParameters();
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u32 GetTargetRefreshRate();
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u32 GetTicksPerSample();
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u32 GetTicksPerHalfLine();
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u32 GetTicksPerField();
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u32 GetTicksPerSample();
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u32 GetTicksPerHalfLine();
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u32 GetTicksPerField();
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// Get the aspect ratio of VI's active area.
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// This function only deals with standard aspect ratios. For widescreen aspect ratios, multiply the result by 1.33333..
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float GetAspectRatio();
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// Get the aspect ratio of VI's active area.
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// This function only deals with standard aspect ratios. For widescreen aspect ratios, multiply the result by 1.33333..
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float GetAspectRatio();
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}
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} // namespace VideoInterface
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@ -108,7 +108,7 @@ bool AVIDump::CreateFile()
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s_stream->codec->width = s_width;
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s_stream->codec->height = s_height;
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s_stream->codec->time_base.num = 1;
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s_stream->codec->time_base.den = VideoInterface::TargetRefreshRate;
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s_stream->codec->time_base.den = VideoInterface::GetTargetRefreshRate();
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s_stream->codec->gop_size = 12;
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s_stream->codec->pix_fmt = g_Config.bUseFFV1 ? AV_PIX_FMT_BGRA : AV_PIX_FMT_YUV420P;
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