CustomTexture: also support the legacy format

This commit is contained in:
degasus 2015-01-14 21:53:05 +01:00
parent 62402efa6c
commit f9ced4eb13
2 changed files with 84 additions and 54 deletions

View File

@ -18,11 +18,18 @@
#include "VideoCommon/HiresTextures.h"
#include "VideoCommon/VideoConfig.h"
std::unordered_map<std::string, std::string> HiresTexture::textureMap;
static std::unordered_map<std::string, std::string> s_textureMap;
static bool s_check_native_format;
static bool s_check_new_format;
static const std::string s_format_prefix = "tex1_";
void HiresTexture::Init(const std::string& gameCode)
{
textureMap.clear();
s_textureMap.clear();
s_check_native_format = false;
s_check_new_format = false;
CFileSearch::XStringVector Directories;
@ -66,21 +73,40 @@ void HiresTexture::Init(const std::string& gameCode)
const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
const std::string code = StringFromFormat("%s_", gameCode.c_str());
const std::string code2 = "";
if (rFilenames.size() > 0)
{
for (auto& rFilename : rFilenames)
{
std::string FileName;
SplitPath(rFilename, nullptr, &FileName, nullptr);
if (FileName.substr(0, code.length()).compare(code) == 0 && textureMap.find(FileName) == textureMap.end())
textureMap.insert(std::map<std::string, std::string>::value_type(FileName, rFilename));
if (FileName.substr(0, code.length()) == code)
{
s_textureMap[FileName] = rFilename;
s_check_native_format = true;
}
if (FileName.substr(0, s_format_prefix.length()) == s_format_prefix)
{
s_textureMap[FileName] = rFilename;
s_check_new_format = true;
}
}
}
std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, const u8* tlut, size_t tlut_size, u32 width, u32 height, int format, bool has_mipmaps, bool dump)
{
if (!dump && s_check_native_format)
{
// try to load the old format first
u64 tex_hash = GetHashHiresTexture(texture, (int)texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
u64 tlut_hash = tlut_size ? GetHashHiresTexture(tlut, (int)tlut_size, g_ActiveConfig.iSafeTextureCache_ColorSamples) : 0;
std::string name = StringFromFormat("%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32)(tex_hash ^ tlut_hash), (u16)format);
if (s_textureMap.find(name) != s_textureMap.end())
return name;
}
if (dump || s_check_new_format)
{
// checking for min/max on paletted textures
u32 min = 0xffff;
@ -121,16 +147,22 @@ std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, co
u64 tex_hash = GetHashHiresTexture(texture, (int)texture_size);
u64 tlut_hash = tlut_size ? GetHashHiresTexture(tlut, (int)tlut_size) : 0;
std::string basename = StringFromFormat("tex1%s_%dx%d_%016lx", has_mipmaps ? "_m" : "", width, height, tex_hash);
std::string basename = s_format_prefix + StringFromFormat("%s%dx%d_%016lx", has_mipmaps ? "m_" : "", width, height, tex_hash);
std::string tlutname = tlut_size ? StringFromFormat("_%016lx", tlut_hash) : "";
std::string formatname = StringFromFormat("_%d", format);
if (!dump && textureMap.find(basename + "_*" + formatname) != textureMap.end())
// try to match a wildcard template
if (!dump && s_textureMap.find(basename + "_*" + formatname) != s_textureMap.end())
return basename + "_*" + formatname;
// else generate the complete texture
if (dump || s_textureMap.find(basename + tlutname + formatname) != s_textureMap.end())
return basename + tlutname + formatname;
}
return "";
}
HiresTexture* HiresTexture::Search(const u8* texture, size_t texture_size, const u8* tlut, size_t tlut_size, u32 width, u32 height, int format, bool has_mipmaps)
{
std::string base_filename = GenBaseName(texture, texture_size, tlut, tlut_size, width, height, format, has_mipmaps);
@ -144,12 +176,12 @@ HiresTexture* HiresTexture::Search(const u8* texture, size_t texture_size, const
filename += StringFromFormat("_mip%u", level);
}
if (textureMap.find(filename) != textureMap.end())
if (s_textureMap.find(filename) != s_textureMap.end())
{
Level l;
File::IOFile file;
file.Open(textureMap[filename], "rb");
file.Open(s_textureMap[filename], "rb");
std::vector<u8> buffer(file.GetSize());
file.ReadBytes(buffer.data(), file.GetSize());

View File

@ -39,8 +39,6 @@ public:
};
std::vector<Level> m_levels;
static std::unordered_map<std::string, std::string> textureMap;
private:
HiresTexture() {}