Use pre-increment for iterators instead of post-increment.
Pre-increment is more efficient, since it doesn't have to return the old iterator.
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@ -76,7 +76,7 @@ std::vector<ResourcePack>& GetPacks()
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std::vector<ResourcePack*> GetLowerPriorityPacks(ResourcePack& pack)
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{
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std::vector<ResourcePack*> list;
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for (auto it = std::find(packs.begin(), packs.end(), pack) + 1; it != packs.end(); it++)
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for (auto it = std::find(packs.begin(), packs.end(), pack) + 1; it != packs.end(); ++it)
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{
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auto& entry = *it;
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if (!IsInstalled(pack))
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@ -93,7 +93,7 @@ std::vector<ResourcePack*> GetHigherPriorityPacks(ResourcePack& pack)
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std::vector<ResourcePack*> list;
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auto end = std::find(packs.begin(), packs.end(), pack);
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for (auto it = packs.begin(); it != end; it++)
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for (auto it = packs.begin(); it != end; ++it)
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{
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auto& entry = *it;
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if (!IsInstalled(entry))
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@ -178,7 +178,7 @@ bool StreamBuffer::WaitForClearSpace(u32 num_bytes)
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u32 new_gpu_position = 0;
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auto iter = m_tracked_fences.begin();
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for (; iter != m_tracked_fences.end(); iter++)
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for (; iter != m_tracked_fences.end(); ++iter)
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{
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// Would this fence bring us in line with the GPU?
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// This is the "last resort" case, where a command buffer execution has been forced
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@ -254,7 +254,7 @@ bool StreamBuffer::WaitForClearSpace(u32 num_bytes)
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u32 new_gpu_position = 0;
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auto iter = m_tracked_fences.begin();
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for (; iter != m_tracked_fences.end(); iter++)
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for (; iter != m_tracked_fences.end(); ++iter)
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{
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// Would this fence bring us in line with the GPU?
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// This is the "last resort" case, where a command buffer execution has been forced
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