DVDInterface: Update comment about buffer speed
The actual code was changed based on mmastrac's hardware tests, but it seems like we forgot to edit this comment.
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@ -1183,7 +1183,7 @@ void ScheduleReads(u64 offset, u32 length, bool decrypt, u32 output_address, Rep
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{
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// The drive continues to read 1 MiB beyond the last read position when idle.
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// The drive continues to read 1 MiB beyond the last read position when idle.
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// If a future read falls within this window, part of the read may be returned
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// If a future read falls within this window, part of the read may be returned
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// from the buffer. Data can be transferred from the buffer at up to 16 MiB/s.
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// from the buffer. Data can be transferred from the buffer at up to 32 MiB/s.
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// Metroid Prime is a good example of a game that's sensitive to disc timing
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// Metroid Prime is a good example of a game that's sensitive to disc timing
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// details; if there isn't enough latency in the right places, doors can open
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// details; if there isn't enough latency in the right places, doors can open
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