From f5469878bab1a917397ba12db98fccb943525bbe Mon Sep 17 00:00:00 2001 From: JosJuice Date: Fri, 24 Mar 2017 19:56:47 +0100 Subject: [PATCH] DVDInterface: Update comment about buffer speed The actual code was changed based on mmastrac's hardware tests, but it seems like we forgot to edit this comment. --- Source/Core/Core/HW/DVDInterface.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/Core/HW/DVDInterface.cpp b/Source/Core/Core/HW/DVDInterface.cpp index b2c45564ca..d49865267c 100644 --- a/Source/Core/Core/HW/DVDInterface.cpp +++ b/Source/Core/Core/HW/DVDInterface.cpp @@ -1183,7 +1183,7 @@ void ScheduleReads(u64 offset, u32 length, bool decrypt, u32 output_address, Rep { // The drive continues to read 1 MiB beyond the last read position when idle. // If a future read falls within this window, part of the read may be returned - // from the buffer. Data can be transferred from the buffer at up to 16 MiB/s. + // from the buffer. Data can be transferred from the buffer at up to 32 MiB/s. // Metroid Prime is a good example of a game that's sensitive to disc timing // details; if there isn't enough latency in the right places, doors can open