Fix VideoCommon build configuration for DebugFast/x64.

VertexLoader: Align bounding box registers properly, the hardware reads them in 2x2 blocks.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6524 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX 2010-12-05 14:31:00 +00:00
parent 7854bd7109
commit f3d6b42e83
2 changed files with 10 additions and 3 deletions

View File

@ -141,6 +141,13 @@ void LOADERDECL UpdateBoundingBox()
if (o[0] > PixelEngine::bbox[1]) PixelEngine::bbox[1] = (u16)std::min(640.0f, o[0]);
if (o[1] < PixelEngine::bbox[2]) PixelEngine::bbox[2] = (u16)std::max(0.0f, o[1]);
if (o[1] > PixelEngine::bbox[3]) PixelEngine::bbox[3] = (u16)std::min(480.0f, o[1]);
// Hardware tests bounding boxes in 2x2 blocks => left and top are even, right and bottom are odd
PixelEngine::bbox[0] &= ~1;
PixelEngine::bbox[1] |= 1;
PixelEngine::bbox[2] &= ~1;
PixelEngine::bbox[3] |= 1;
/*
if (GetAsyncKeyState(VK_LSHIFT)) {
ERROR_LOG(VIDEO, "XForm: %f %f %f to %f %f", p[0], p[1], p[2], o[0], o[1]);

View File

@ -389,8 +389,8 @@ Global
{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.Debug|x64.Build.0 = Debug|x64
{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.DebugFast|Win32.ActiveCfg = DebugFast|Win32
{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.DebugFast|Win32.Build.0 = DebugFast|Win32
{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.DebugFast|x64.ActiveCfg = Release|x64
{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.DebugFast|x64.Build.0 = Release|x64
{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.DebugFast|x64.ActiveCfg = DebugFast|x64
{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.DebugFast|x64.Build.0 = DebugFast|x64
{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.Release|Win32.ActiveCfg = Release|Win32
{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.Release|Win32.Build.0 = Release|Win32
{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.Release|x64.ActiveCfg = Release|x64