Fix VideoCommon build configuration for DebugFast/x64.
VertexLoader: Align bounding box registers properly, the hardware reads them in 2x2 blocks. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6524 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -136,11 +136,18 @@ void LOADERDECL UpdateBoundingBox()
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// should possibly adjust for viewport?
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// should possibly adjust for viewport?
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o[0] = (o[0] + 1.0f) * 320.0f;
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o[0] = (o[0] + 1.0f) * 320.0f;
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o[1] = (o[1] + 1.0f) * 240.0f;
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o[1] = (o[1] + 1.0f) * 240.0f;
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if (o[0] < PixelEngine::bbox[0]) PixelEngine::bbox[0] = (u16)std::max(0.0f, o[0]);
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if (o[0] < PixelEngine::bbox[0]) PixelEngine::bbox[0] = (u16)std::max(0.0f, o[0]);
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if (o[0] > PixelEngine::bbox[1]) PixelEngine::bbox[1] = (u16)std::min(640.0f, o[0]);
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if (o[0] > PixelEngine::bbox[1]) PixelEngine::bbox[1] = (u16)std::min(640.0f, o[0]);
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if (o[1] < PixelEngine::bbox[2]) PixelEngine::bbox[2] = (u16)std::max(0.0f, o[1]);
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if (o[1] < PixelEngine::bbox[2]) PixelEngine::bbox[2] = (u16)std::max(0.0f, o[1]);
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if (o[1] > PixelEngine::bbox[3]) PixelEngine::bbox[3] = (u16)std::min(480.0f, o[1]);
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if (o[1] > PixelEngine::bbox[3]) PixelEngine::bbox[3] = (u16)std::min(480.0f, o[1]);
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// Hardware tests bounding boxes in 2x2 blocks => left and top are even, right and bottom are odd
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PixelEngine::bbox[0] &= ~1;
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PixelEngine::bbox[1] |= 1;
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PixelEngine::bbox[2] &= ~1;
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PixelEngine::bbox[3] |= 1;
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/*
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/*
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if (GetAsyncKeyState(VK_LSHIFT)) {
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if (GetAsyncKeyState(VK_LSHIFT)) {
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ERROR_LOG(VIDEO, "XForm: %f %f %f to %f %f", p[0], p[1], p[2], o[0], o[1]);
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ERROR_LOG(VIDEO, "XForm: %f %f %f to %f %f", p[0], p[1], p[2], o[0], o[1]);
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@ -389,8 +389,8 @@ Global
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{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.Debug|x64.Build.0 = Debug|x64
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{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.Debug|x64.Build.0 = Debug|x64
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{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.DebugFast|Win32.ActiveCfg = DebugFast|Win32
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{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.DebugFast|Win32.ActiveCfg = DebugFast|Win32
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{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.DebugFast|Win32.Build.0 = DebugFast|Win32
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{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.DebugFast|Win32.Build.0 = DebugFast|Win32
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{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.DebugFast|x64.ActiveCfg = Release|x64
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{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.DebugFast|x64.ActiveCfg = DebugFast|x64
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{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.DebugFast|x64.Build.0 = Release|x64
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{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.DebugFast|x64.Build.0 = DebugFast|x64
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{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.Release|Win32.ActiveCfg = Release|Win32
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{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.Release|Win32.ActiveCfg = Release|Win32
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{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.Release|Win32.Build.0 = Release|Win32
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{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.Release|Win32.Build.0 = Release|Win32
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{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.Release|x64.ActiveCfg = Release|x64
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{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.Release|x64.ActiveCfg = Release|x64
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