GLInterface: Make GLInterfaceMode an enum class
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@ -25,7 +25,7 @@ void* cInterfaceEGL::GetFuncAddress(const std::string& name)
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void cInterfaceEGL::DetectMode()
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{
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if (s_opengl_mode != MODE_DETECT)
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if (s_opengl_mode != GLInterfaceMode::MODE_DETECT)
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return;
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EGLint num_configs;
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@ -136,15 +136,15 @@ bool cInterfaceEGL::Create(void *window_handle, bool core)
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};
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switch (s_opengl_mode)
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{
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case MODE_OPENGL:
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case GLInterfaceMode::MODE_OPENGL:
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attribs[1] = EGL_OPENGL_BIT;
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ctx_attribs[0] = EGL_NONE;
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break;
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case MODE_OPENGLES2:
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case GLInterfaceMode::MODE_OPENGLES2:
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attribs[1] = EGL_OPENGL_ES2_BIT;
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ctx_attribs[1] = 2;
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break;
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case MODE_OPENGLES3:
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case GLInterfaceMode::MODE_OPENGLES3:
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attribs[1] = (1 << 6); /* EGL_OPENGL_ES3_BIT_KHR */
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ctx_attribs[1] = 3;
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break;
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@ -160,7 +160,7 @@ bool cInterfaceEGL::Create(void *window_handle, bool core)
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exit(1);
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}
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if (s_opengl_mode == MODE_OPENGL)
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if (s_opengl_mode == GLInterfaceMode::MODE_OPENGL)
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eglBindAPI(EGL_OPENGL_API);
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else
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eglBindAPI(EGL_OPENGL_ES_API);
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@ -23,7 +23,7 @@ protected:
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public:
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void Swap() override;
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void SwapInterval(int interval) override;
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void SetMode(u32 mode) override { s_opengl_mode = mode; }
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void SetMode(GLInterfaceMode mode) override { s_opengl_mode = mode; }
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void* GetFuncAddress(const std::string& name) override;
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bool Create(void* window_handle, bool core) override;
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bool MakeCurrent() override;
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@ -9,8 +9,9 @@
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#include "Common/CommonTypes.h"
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enum GLInterfaceMode {
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MODE_DETECT = 0,
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enum class GLInterfaceMode
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{
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MODE_DETECT,
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MODE_OPENGL,
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MODE_OPENGLES2,
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MODE_OPENGLES3,
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@ -23,12 +24,12 @@ protected:
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u32 s_backbuffer_width = 0;
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u32 s_backbuffer_height = 0;
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u32 s_opengl_mode = GLInterfaceMode::MODE_DETECT;
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GLInterfaceMode s_opengl_mode = GLInterfaceMode::MODE_DETECT;
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public:
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virtual ~cInterfaceBase() {}
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virtual void Swap() {}
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virtual void SetMode(u32 mode) { s_opengl_mode = GLInterfaceMode::MODE_OPENGL; }
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virtual u32 GetMode() { return s_opengl_mode; }
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virtual void SetMode(GLInterfaceMode mode) { s_opengl_mode = GLInterfaceMode::MODE_OPENGL; }
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virtual GLInterfaceMode GetMode() { return s_opengl_mode; }
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virtual void* GetFuncAddress(const std::string& name) { return nullptr; }
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virtual bool Create(void *window_handle, bool core = true) { return true; }
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virtual bool MakeCurrent() { return true; }
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