Merge UI related projects into the main DolphinWX project.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7136 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak 2011-02-11 21:37:52 +00:00
parent cb832f2298
commit efd22d234f
60 changed files with 195 additions and 974 deletions

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@ -1,13 +1,6 @@
add_subdirectory(AudioCommon)
add_subdirectory(Common)
add_subdirectory(Core)
if(wxWidgets_FOUND)
add_subdirectory(DebuggerUICommon)
add_subdirectory(DebuggerWX)
add_subdirectory(VideoUICommon)
endif()
add_subdirectory(DiscIO)
add_subdirectory(DolphinWX)
add_subdirectory(InputCommon)

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@ -1,6 +0,0 @@
set(SRCS Src/CodeView.cpp
Src/DebuggerUIUtil.cpp
Src/MemoryView.cpp)
add_library(debugger_ui_util STATIC ${SRCS})
target_link_libraries(debugger_ui_util ${wxWidgets_LIBRARIES})

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@ -1,185 +0,0 @@
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@ -1,14 +0,0 @@
# -*- python -*-
Import('env')
if not env['HAVE_WX']:
Return()
files = [
'CodeView.cpp',
'DebuggerUIUtil.cpp',
'MemoryView.cpp',
]
env['LIBS'] += env.StaticObject(files)

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@ -1,17 +0,0 @@
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Src/BreakpointWindow.cpp
Src/CodeWindow.cpp
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Src/DSPRegisterView.h
Src/JitWindow.cpp
Src/MemoryCheckDlg.cpp
Src/MemoryWindow.cpp
Src/RegisterView.cpp
Src/RegisterWindow.cpp)
add_library(debwx STATIC ${SRCS})
target_link_libraries(debwx common core debugger_ui_util)

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@ -1,257 +0,0 @@
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<Filter>Controls</Filter>
</ClInclude>
<ClInclude Include="Src\DSPRegisterView.h">
<Filter>Controls</Filter>
</ClInclude>
<ClInclude Include="Src\BreakpointView.h">
<Filter>Controls</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="CMakeLists.txt" />
<None Include="Src\SConscript" />
</ItemGroup>
<ItemGroup>
<Filter Include="Controls">
<UniqueIdentifier>{80816c38-4c67-4aec-96b9-cf09ce472e82}</UniqueIdentifier>
</Filter>
<Filter Include="Resources">
<UniqueIdentifier>{4a53a021-c650-4790-a108-63b53c8d2a5c}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>

View File

@ -1,23 +0,0 @@
# -*- python -*-
Import('env')
if not env['HAVE_WX']:
Return()
files = [
"BreakpointDlg.cpp",
"BreakpointView.cpp",
"BreakpointWindow.cpp",
"CodeWindow.cpp",
"CodeWindowFunctions.cpp",
"DSPDebugWindow.cpp",
"DSPRegisterView.cpp",
"MemoryCheckDlg.cpp",
"MemoryWindow.cpp",
"RegisterWindow.cpp",
"RegisterView.cpp",
"JitWindow.cpp",
]
env['LIBS'] += env.StaticObject(files)

View File

@ -1,18 +0,0 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "stdafx.h"

View File

@ -1,33 +0,0 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __STDAFX_H_
#define __STDAFX_H_
#ifdef _WIN32
// Change these values to use different versions
#define WINVER 0x0400
#define _WIN32_WINNT 0x0501
#define _WIN32_IE 0x0500
#define _RICHEDIT_VER 0x0100
#include <wx/wx.h> // wxWidgets
#endif
#endif // __STDAFX_H__

View File

@ -41,7 +41,24 @@ if(wxWidgets_FOUND)
Src/WiimoteConfigDiag.cpp
Src/MemoryCards/WiiSaveCrypted.cpp
Src/WXInputBase.cpp
Src/WxUtils.cpp)
Src/WxUtils.cpp
Src/BreakpointDlg.cpp
Src/BreakpointView.cpp
Src/BreakpointWindow.cpp
Src/CodeView.cpp
Src/CodeWindow.cpp
Src/CodeWindowFunctions.cpp
Src/DebuggerPanel.cpp
Src/DebuggerUIUtil.cpp
Src/DSPDebugWindow.cpp
Src/DSPRegisterView.cpp
Src/JitWindow.cpp
Src/MemoryCheckDlg.cpp
Src/MemoryView.cpp
Src/MemoryWindow.cpp
Src/RegisterView.cpp
Src/RegisterWindow.cpp
Src/VideoConfigDiag.cpp)
set(WXLIBS debwx
debugger_ui_util

View File

@ -131,7 +131,7 @@
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>..\Common\Src;..\AudioCommon\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link />
<PostBuildEvent>
@ -145,7 +145,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<AdditionalIncludeDirectories>..\Common\Src;..\AudioCommon\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link />
<PostBuildEvent>
@ -159,7 +159,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>..\Common\Src;..\AudioCommon\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link />
<PostBuildEvent>
@ -173,7 +173,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>..\Common\Src;..\AudioCommon\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link />
<PostBuildEvent>
@ -187,7 +187,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<AdditionalIncludeDirectories>..\Common\Src;..\AudioCommon\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link />
<PostBuildEvent>
@ -201,7 +201,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'">
<ClCompile>
<AdditionalIncludeDirectories>..\Common\Src;..\AudioCommon\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link />
<PostBuildEvent>
@ -217,8 +217,18 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<ClCompile Include="Src\AboutDolphin.cpp" />
<ClCompile Include="Src\ARCodeAddEdit.cpp" />
<ClCompile Include="Src\BootManager.cpp" />
<ClCompile Include="Src\BreakpointDlg.cpp" />
<ClCompile Include="Src\BreakpointView.cpp" />
<ClCompile Include="Src\BreakpointWindow.cpp" />
<ClCompile Include="Src\CheatsWindow.cpp" />
<ClCompile Include="Src\CodeView.cpp" />
<ClCompile Include="Src\CodeWindow.cpp" />
<ClCompile Include="Src\CodeWindowFunctions.cpp" />
<ClCompile Include="Src\ConfigMain.cpp" />
<ClCompile Include="Src\DebuggerPanel.cpp" />
<ClCompile Include="Src\DebuggerUIUtil.cpp" />
<ClCompile Include="Src\DSPDebugWindow.cpp" />
<ClCompile Include="Src\DSPRegisterView.cpp" />
<ClCompile Include="Src\Frame.cpp" />
<ClCompile Include="Src\FrameAui.cpp" />
<ClCompile Include="Src\FrameTools.cpp" />
@ -229,6 +239,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<ClCompile Include="Src\InputConfigDiagBitmaps.cpp" />
<ClCompile Include="Src\ISOFile.cpp" />
<ClCompile Include="Src\ISOProperties.cpp" />
<ClCompile Include="Src\JitWindow.cpp" />
<ClCompile Include="Src\LogWindow.cpp" />
<ClCompile Include="Src\Main.cpp" />
<ClCompile Include="Src\MainNoGUI.cpp">
@ -242,9 +253,14 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<ClCompile Include="Src\MemcardManager.cpp" />
<ClCompile Include="Src\MemoryCards\GCMemcard.cpp" />
<ClCompile Include="Src\MemoryCards\WiiSaveCrypted.cpp" />
<ClCompile Include="Src\MemoryCheckDlg.cpp" />
<ClCompile Include="Src\MemoryView.cpp" />
<ClCompile Include="Src\MemoryWindow.cpp" />
<ClCompile Include="Src\NetWindow.cpp" />
<ClCompile Include="Src\PatchAddEdit.cpp" />
<ClCompile Include="Src\PHackSettings.cpp" />
<ClCompile Include="Src\RegisterView.cpp" />
<ClCompile Include="Src\RegisterWindow.cpp" />
<ClCompile Include="Src\stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">Create</PrecompiledHeader>
@ -254,6 +270,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="Src\UDPConfigDiag.cpp" />
<ClCompile Include="Src\VideoConfigDiag.cpp" />
<ClCompile Include="Src\WiimoteConfigDiag.cpp" />
<ClCompile Include="Src\WXInputBase.cpp" />
<ClCompile Include="Src\WxUtils.cpp" />
@ -263,8 +280,17 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<ClInclude Include="Src\AboutDolphin.h" />
<ClInclude Include="Src\ARCodeAddEdit.h" />
<ClInclude Include="Src\BootManager.h" />
<ClInclude Include="Src\BreakpointDlg.h" />
<ClInclude Include="Src\BreakpointView.h" />
<ClInclude Include="Src\BreakpointWindow.h" />
<ClInclude Include="Src\CheatsWindow.h" />
<ClInclude Include="Src\CodeView.h" />
<ClInclude Include="Src\CodeWindow.h" />
<ClInclude Include="Src\ConfigMain.h" />
<ClInclude Include="Src\DebuggerPanel.h" />
<ClInclude Include="Src\DebuggerUIUtil.h" />
<ClInclude Include="Src\DSPDebugWindow.h" />
<ClInclude Include="Src\DSPRegisterView.h" />
<ClInclude Include="Src\Frame.h" />
<ClInclude Include="Src\GameListCtrl.h" />
<ClInclude Include="Src\GeckoCodeDiag.h" />
@ -273,16 +299,23 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<ClInclude Include="Src\InputConfigDiag.h" />
<ClInclude Include="Src\ISOFile.h" />
<ClInclude Include="Src\ISOProperties.h" />
<ClInclude Include="Src\JitWindow.h" />
<ClInclude Include="Src\LogWindow.h" />
<ClInclude Include="Src\Main.h" />
<ClInclude Include="Src\MemcardManager.h" />
<ClInclude Include="Src\MemoryCards\GCMemcard.h" />
<ClInclude Include="Src\MemoryCards\WiiSaveCrypted.h" />
<ClInclude Include="Src\MemoryCheckDlg.h" />
<ClInclude Include="Src\MemoryView.h" />
<ClInclude Include="Src\MemoryWindow.h" />
<ClInclude Include="Src\NetWindow.h" />
<ClInclude Include="Src\PatchAddEdit.h" />
<ClInclude Include="Src\PHackSettings.h" />
<ClInclude Include="Src\RegisterView.h" />
<ClInclude Include="Src\RegisterWindow.h" />
<ClInclude Include="Src\stdafx.h" />
<ClInclude Include="Src\UDPConfigDiag.h" />
<ClInclude Include="Src\VideoConfigDiag.h" />
<ClInclude Include="Src\WiimoteConfigDiag.h" />
<ClInclude Include="Src\WXInputBase.h" />
<ClInclude Include="Src\WxUtils.h" />
@ -335,12 +368,6 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<ProjectReference Include="..\Core\Core.vcxproj">
<Project>{8c60e805-0da5-4e25-8f84-038db504bb0d}</Project>
</ProjectReference>
<ProjectReference Include="..\DebuggerUICommon\DebuggerUICommon.vcxproj">
<Project>{c5a30052-1fc7-4a30-b4a2-6b06da298ab3}</Project>
</ProjectReference>
<ProjectReference Include="..\DebuggerWX\Debugger.vcxproj">
<Project>{518f8625-9bfd-402f-aacb-01ce9a1ced8a}</Project>
</ProjectReference>
<ProjectReference Include="..\DiscIO\DiscIO.vcxproj">
<Project>{b6398059-ebb6-4c34-b547-95f365b71ff4}</Project>
</ProjectReference>
@ -350,9 +377,6 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<ProjectReference Include="..\VideoCommon\VideoCommon.vcxproj">
<Project>{3e5c4e02-1ba9-4776-bdbe-e3f91ffa34cf}</Project>
</ProjectReference>
<ProjectReference Include="..\VideoUICommon\VideoUICommon.vcxproj">
<Project>{281f6001-d032-4c3b-87af-0b00962b4006}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="DolphinWX.rc" />

View File

@ -87,6 +87,57 @@
<ClCompile Include="Src\PHackSettings.cpp">
<Filter>GUI</Filter>
</ClCompile>
<ClCompile Include="Src\DebuggerUIUtil.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="Src\VideoConfigDiag.cpp">
<Filter>GUI\Video</Filter>
</ClCompile>
<ClCompile Include="Src\CodeView.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="Src\MemoryView.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="Src\DebuggerPanel.cpp">
<Filter>GUI\Video</Filter>
</ClCompile>
<ClCompile Include="Src\BreakpointDlg.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="Src\BreakpointWindow.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="Src\CodeWindow.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="Src\CodeWindowFunctions.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="Src\DSPDebugWindow.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="Src\JitWindow.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="Src\MemoryCheckDlg.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="Src\MemoryWindow.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="Src\RegisterWindow.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="Src\RegisterView.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="Src\DSPRegisterView.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="Src\BreakpointView.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Src\Main.h" />
@ -165,6 +216,54 @@
<ClInclude Include="Src\PHackSettings.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="Src\DebuggerUIUtil.h">
<Filter>GUI\Debugger</Filter>
</ClInclude>
<ClInclude Include="Src\VideoConfigDiag.h">
<Filter>GUI\Video</Filter>
</ClInclude>
<ClInclude Include="Src\CodeView.h">
<Filter>GUI\Debugger</Filter>
</ClInclude>
<ClInclude Include="Src\MemoryView.h">
<Filter>GUI\Debugger</Filter>
</ClInclude>
<ClInclude Include="Src\DebuggerPanel.h">
<Filter>GUI\Video</Filter>
</ClInclude>
<ClInclude Include="Src\BreakpointDlg.h">
<Filter>GUI\Debugger</Filter>
</ClInclude>
<ClInclude Include="Src\BreakpointWindow.h">
<Filter>GUI\Debugger</Filter>
</ClInclude>
<ClInclude Include="Src\CodeWindow.h">
<Filter>GUI\Debugger</Filter>
</ClInclude>
<ClInclude Include="Src\DSPDebugWindow.h">
<Filter>GUI\Debugger</Filter>
</ClInclude>
<ClInclude Include="Src\JitWindow.h">
<Filter>GUI\Debugger</Filter>
</ClInclude>
<ClInclude Include="Src\MemoryCheckDlg.h">
<Filter>GUI\Debugger</Filter>
</ClInclude>
<ClInclude Include="Src\MemoryWindow.h">
<Filter>GUI\Debugger</Filter>
</ClInclude>
<ClInclude Include="Src\RegisterWindow.h">
<Filter>GUI\Debugger</Filter>
</ClInclude>
<ClInclude Include="Src\RegisterView.h">
<Filter>GUI\Debugger</Filter>
</ClInclude>
<ClInclude Include="Src\DSPRegisterView.h">
<Filter>GUI\Debugger</Filter>
</ClInclude>
<ClInclude Include="Src\BreakpointView.h">
<Filter>GUI\Debugger</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="Src\SConscript" />
@ -192,6 +291,12 @@
<Filter Include="Resources">
<UniqueIdentifier>{9dd3ef96-b03a-4c14-9d35-6a4850acd430}</UniqueIdentifier>
</Filter>
<Filter Include="GUI\Debugger">
<UniqueIdentifier>{8ab1ce40-f5e7-47b8-9706-59c924af4eaa}</UniqueIdentifier>
</Filter>
<Filter Include="GUI\Video">
<UniqueIdentifier>{ff5180be-244f-4c0e-8a35-bd4bffb6a343}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="DolphinWX.rc">

View File

@ -38,6 +38,23 @@ else:
'WiimoteConfigDiag.cpp',
'WXInputBase.cpp',
'WxUtils.cpp',
'BreakpointDlg.cpp',
'BreakpointView.cpp',
'BreakpointWindow.cpp',
'CodeView.cpp',
'CodeWindow.cpp',
'CodeWindowFunctions.cpp',
'DebuggerPanel.cpp',
'DebuggerUIUtil.cpp',
'DSPDebugWindow.cpp',
'DSPRegisterView.cpp',
'JitWindow.cpp',
'MemoryCheckDlg.cpp',
'MemoryView.cpp',
'MemoryWindow.cpp',
'RegisterView.cpp',
'RegisterWindow.cpp',
'VideoConfigDiag.cpp',
]
if sys.platform == 'win32':

View File

@ -1,4 +0,0 @@
set(SRCS Src/VideoConfigDiag.cpp
Src/DebuggerPanel.cpp)
add_library(videouicommon STATIC ${SRCS})

View File

@ -1,13 +0,0 @@
# -*- python -*-
Import('env')
if not env['HAVE_WX']:
Return()
files = [
'VideoConfigDiag.cpp',
'DebuggerPanel.cpp',
]
env['LIBS'] += env.StaticObject(files)

View File

@ -1,217 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="DebugFast|Win32">
<Configuration>DebugFast</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="DebugFast|x64">
<Configuration>DebugFast</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{281F6001-D032-4C3B-87AF-0B00962B4006}</ProjectGuid>
<RootNamespace>VideoUICommon</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\VSProps\Base.props" />
<Import Project="..\..\VSProps\CodeGen_Debug.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\VSProps\Base.props" />
<Import Project="..\..\VSProps\CodeGen_Debug.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\VSProps\Base.props" />
<Import Project="..\..\VSProps\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\VSProps\Base.props" />
<Import Project="..\..\VSProps\CodeGen_DebugFast.props" />
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