OGL: Fix OGL3 with stereo enabled

This commit is contained in:
degasus 2014-12-20 19:13:34 +01:00
parent 9122c868fe
commit ed9c14e0d5
2 changed files with 4 additions and 1 deletions

View File

@ -154,7 +154,8 @@ static void InitBackendInfo()
void VideoBackend::ShowConfig(void *_hParent)
{
InitBackendInfo();
if (!s_BackendInitialized)
InitBackendInfo();
Host_ShowVideoConfig(_hParent, GetDisplayName(), "gfx_opengl");
}

View File

@ -118,6 +118,8 @@ void VideoConfig::Load(const std::string& ini_file)
// triplicated for each video backend.
if (bEnableShaderDebugging)
OSD::AddMessage("Warning: Shader Debugging is enabled, performance will suffer heavily", 15000);
VerifyValidity();
}
void VideoConfig::GameIniLoad()