D3D: Set s_last_fullscreen_mode when constructing the renderer.

This commit is contained in:
Jules Blok 2014-07-26 13:47:11 +02:00
parent 8e865f3848
commit ed2c74a024
1 changed files with 1 additions and 0 deletions

View File

@ -195,6 +195,7 @@ Renderer::Renderer(void *&window_handle)
s_LastAA = g_ActiveConfig.iMultisampleMode; s_LastAA = g_ActiveConfig.iMultisampleMode;
s_LastEFBScale = g_ActiveConfig.iEFBScale; s_LastEFBScale = g_ActiveConfig.iEFBScale;
s_last_fullscreen_mode = g_ActiveConfig.bFullscreen;
CalculateTargetSize(s_backbuffer_width, s_backbuffer_height); CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
SetupDeviceObjects(); SetupDeviceObjects();