From ed2c74a02495e73117682f52f1e2cfc1eb04e970 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Sat, 26 Jul 2014 13:47:11 +0200 Subject: [PATCH] D3D: Set s_last_fullscreen_mode when constructing the renderer. --- Source/Core/VideoBackends/D3D/Render.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index e712bed4db..6b69c0a634 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -195,6 +195,7 @@ Renderer::Renderer(void *&window_handle) s_LastAA = g_ActiveConfig.iMultisampleMode; s_LastEFBScale = g_ActiveConfig.iEFBScale; + s_last_fullscreen_mode = g_ActiveConfig.bFullscreen; CalculateTargetSize(s_backbuffer_width, s_backbuffer_height); SetupDeviceObjects();