Clean up code for multiple GameCube Controllers
Conflicts: Source/Core/DolphinWX/Src/Frame.cpp Source/Core/DolphinWX/Src/FrameTools.cpp
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@ -327,10 +327,10 @@ CFrame::CFrame(wxFrame* parent,
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m_LogWindow->Hide();
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m_LogWindow->Hide();
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m_LogWindow->Disable();
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m_LogWindow->Disable();
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g_TASInputDlg = new TASInputDlg(this);
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g_TASInputDlg[0] = new TASInputDlg(this);
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g_TASInputDlg1 = new TASInputDlg(this);
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g_TASInputDlg[1] = new TASInputDlg(this);
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g_TASInputDlg2 = new TASInputDlg(this);
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g_TASInputDlg[2] = new TASInputDlg(this);
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g_TASInputDlg3 = new TASInputDlg(this);
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g_TASInputDlg[3] = new TASInputDlg(this);
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Movie::SetInputManip(TASManipFunction);
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Movie::SetInputManip(TASManipFunction);
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@ -788,7 +788,7 @@ int GetCmdForHotkey(unsigned int key)
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void OnAfterLoadCallback()
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void OnAfterLoadCallback()
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{
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{
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// warning: this gets called from the CPU thread, so we should only queue things to do on the proper thread
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// warning: this gets called from the CPU thread, so we should only queue things to do on the proper thread
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if(main_frame)
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if (main_frame)
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{
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{
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wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATEGUI);
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wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATEGUI);
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main_frame->GetEventHandler()->AddPendingEvent(event);
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main_frame->GetEventHandler()->AddPendingEvent(event);
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@ -797,34 +797,18 @@ void OnAfterLoadCallback()
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void TASManipFunction(SPADStatus *PadStatus, int controllerID)
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void TASManipFunction(SPADStatus *PadStatus, int controllerID)
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{
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{
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if (main_frame && controllerID == 0)
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if (main_frame)
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main_frame->g_TASInputDlg->GetValues(PadStatus, controllerID);
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main_frame->g_TASInputDlg[controllerID]->GetValues(PadStatus, controllerID);
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if (main_frame && controllerID == 1)
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main_frame->g_TASInputDlg1->GetValues(PadStatus, controllerID);
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if (main_frame && controllerID == 2)
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main_frame->g_TASInputDlg2->GetValues(PadStatus, controllerID);
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if (main_frame && controllerID == 3)
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main_frame->g_TASInputDlg3->GetValues(PadStatus, controllerID);
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}
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}
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bool TASInputHasFocus()
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bool TASInputHasFocus()
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{
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{
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if(main_frame->g_TASInputDlg->HasFocus())
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for (int i = 0; i < 4; i++)
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return true;
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{
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if (main_frame->g_TASInputDlg[i]->HasFocus())
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if(main_frame->g_TASInputDlg1->HasFocus())
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return true;
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return true;
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}
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return false;
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if(main_frame->g_TASInputDlg2->HasFocus())
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return true;
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if(main_frame->g_TASInputDlg3->HasFocus())
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return true;
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return false;
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}
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}
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@ -110,10 +110,7 @@ public:
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CCodeWindow* g_pCodeWindow;
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CCodeWindow* g_pCodeWindow;
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NetPlaySetupDiag* g_NetPlaySetupDiag;
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NetPlaySetupDiag* g_NetPlaySetupDiag;
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wxCheatsWindow* g_CheatsWindow;
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wxCheatsWindow* g_CheatsWindow;
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TASInputDlg* g_TASInputDlg;
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TASInputDlg* g_TASInputDlg[4];
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TASInputDlg* g_TASInputDlg1;
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TASInputDlg* g_TASInputDlg2;
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TASInputDlg* g_TASInputDlg3;
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void InitBitmaps();
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void InitBitmaps();
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void DoPause();
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void DoPause();
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@ -647,29 +647,16 @@ void CFrame::OnRecordReadOnly(wxCommandEvent& event)
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void CFrame::OnTASInput(wxCommandEvent& event)
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void CFrame::OnTASInput(wxCommandEvent& event)
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{
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{
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if(SConfig::GetInstance().m_SIDevice[0] == SIDEVICE_GC_CONTROLLER)
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std::string number[4] = {"1","2","3","4"};
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{
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g_TASInputDlg->Show(true);
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g_TASInputDlg->SetTitle("TAS Input - Controller 1");
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}
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if(SConfig::GetInstance().m_SIDevice[1] == SIDEVICE_GC_CONTROLLER)
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for(int i = 0; i < 4; i++)
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{
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{
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g_TASInputDlg1->Show(true);
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if(SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER)
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g_TASInputDlg1->SetTitle("TAS Input - Controller 2");
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{
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}
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g_TASInputDlg[i]->Show(true);
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g_TASInputDlg[i]->SetTitle("TAS Input - Controller " + number[i]);
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if(SConfig::GetInstance().m_SIDevice[2] == SIDEVICE_GC_CONTROLLER)
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}
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{
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}
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g_TASInputDlg2->Show(true);
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g_TASInputDlg2->SetTitle("TAS Input - Controller 3");
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}
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if(SConfig::GetInstance().m_SIDevice[3] == SIDEVICE_GC_CONTROLLER)
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{
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g_TASInputDlg3->Show(true);
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g_TASInputDlg3->SetTitle("TAS Input - Controller 4");
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}
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}
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}
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void CFrame::OnTogglePauseMovie(wxCommandEvent& WXUNUSED (event))
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void CFrame::OnTogglePauseMovie(wxCommandEvent& WXUNUSED (event))
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