postprocessing: only add *.txt shader and sort them

This commit is contained in:
degasus 2013-03-07 19:11:50 +01:00
parent 09e5a7ace7
commit ebb34ced91
1 changed files with 5 additions and 2 deletions

View File

@ -55,6 +55,7 @@ Make AA apply instantly during gameplay if possible
#include "LogManager.h"
#include <cstdarg>
#include <algorithm>
#ifdef _WIN32
#include "EmuWindow.h"
@ -116,11 +117,13 @@ void GetShaders(std::vector<std::string> &shaders)
for (u32 i = 0; i < entry.children.size(); i++)
{
std::string name = entry.children[i].virtualName.c_str();
if (!strcasecmp(name.substr(name.size() - 4).c_str(), ".txt"))
if (!strcasecmp(name.substr(name.size() - 4).c_str(), ".txt")) {
name = name.substr(0, name.size() - 4);
shaders.push_back(name);
}
}
std::sort(shaders.begin(), shaders.end());
}
else
{
File::CreateDir(File::GetUserPath(D_SHADERS_IDX).c_str());