buildfix; don't try to save frameskip value (and fail D:< )

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5036 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman 2010-02-09 01:06:41 +00:00
parent c291a2db67
commit eb38e858bf
1 changed files with 0 additions and 1 deletions

View File

@ -144,7 +144,6 @@ void CFrame::CreateMenu()
m_pSubMenuFrameSkipping = emulationMenu->AppendSubMenu(skippingMenu, _T("Frame S&kipping")); m_pSubMenuFrameSkipping = emulationMenu->AppendSubMenu(skippingMenu, _T("Frame S&kipping"));
for(int i = 0; i < 10; i++) for(int i = 0; i < 10; i++)
skippingMenu->Append(IDM_FRAMESKIP0 + i, wxString::Format(_T("%i"), i), wxEmptyString, wxITEM_RADIO); skippingMenu->Append(IDM_FRAMESKIP0 + i, wxString::Format(_T("%i"), i), wxEmptyString, wxITEM_RADIO);
skippingMenu->Check(IDM_FRAMESKIP0 + SConfig::GetInstance().m_FrameSkip, true);
emulationMenu->AppendSeparator(); emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_SCREENSHOT, _T("Take S&creenshot\tF9")); emulationMenu->Append(IDM_SCREENSHOT, _T("Take S&creenshot\tF9"));