VideoBackends: Pass window system info from host on creation
This commit is contained in:
parent
9c57a98723
commit
eb284b5d66
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@ -25,6 +25,7 @@
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#include "Common/Logging/LogManager.h"
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#include "Common/MsgHandler.h"
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#include "Common/Version.h"
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#include "Common/WindowSystemInfo.h"
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#include "Core/Analytics.h"
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#include "Core/Boot/Boot.h"
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@ -560,7 +561,8 @@ static void Run(const std::string& path, bool first_open,
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s_have_wm_user_stop = false;
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std::unique_ptr<BootParameters> boot = BootParameters::GenerateFromFile(path, savestate_path);
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boot->delete_savestate = delete_savestate;
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if (BootManager::BootCore(std::move(boot)))
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WindowSystemInfo wsi(WindowSystemType::Android, nullptr, s_surf);
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if (BootManager::BootCore(std::move(boot), wsi))
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{
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static constexpr int TIMEOUT = 10000;
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static constexpr int WAIT_STEP = 25;
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@ -82,8 +82,7 @@ void* GLContext::GetFuncAddress(const std::string& name)
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return nullptr;
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}
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std::unique_ptr<GLContext> GLContext::Create(void* display_handle, void* window_handle, bool stereo,
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bool core)
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std::unique_ptr<GLContext> GLContext::Create(const WindowSystemInfo& wsi, bool stereo, bool core)
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{
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std::unique_ptr<GLContext> context;
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#if defined(__APPLE__)
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@ -103,7 +102,7 @@ std::unique_ptr<GLContext> GLContext::Create(void* display_handle, void* window_
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#else
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return nullptr;
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#endif
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if (!context->Initialize(display_handle, window_handle, stereo, core))
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if (!context->Initialize(wsi.display_connection, wsi.render_surface, stereo, core))
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return nullptr;
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return context;
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@ -8,6 +8,7 @@
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/WindowSystemInfo.h"
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class GLContext
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{
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@ -44,8 +45,8 @@ public:
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virtual void* GetFuncAddress(const std::string& name);
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// Creates an instance of GLInterface specific to the platform we are running on.
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static std::unique_ptr<GLContext> Create(void* display_handle, void* window_handle,
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bool stereo = false, bool core = true);
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static std::unique_ptr<GLContext> Create(const WindowSystemInfo& wsi, bool stereo = false,
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bool core = true);
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protected:
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virtual bool Initialize(void* display_handle, void* window_handle, bool stereo, bool core);
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@ -0,0 +1,35 @@
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// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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enum class WindowSystemType
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{
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Headless,
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Windows,
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MacOS,
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Android,
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X11,
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Wayland
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};
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struct WindowSystemInfo
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{
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WindowSystemInfo() = default;
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WindowSystemInfo(WindowSystemType type_, void* display_connection_, void* render_surface_)
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: type(type_), display_connection(display_connection_), render_surface(render_surface_)
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{
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}
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// Window system type. Determines which GL context or Vulkan WSI is used.
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WindowSystemType type = WindowSystemType::Headless;
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// Connection to a display server. This is used on X11 and Wayland platforms.
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void* display_connection = nullptr;
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// Render surface. This is a pointer to the native window handle, which depends
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// on the platform. e.g. HWND for Windows, Window for X11. If the surface is
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// set to nullptr, the video backend will run in headless mode.
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void* render_surface = nullptr;
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};
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@ -78,14 +78,6 @@ struct BootParameters
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Parameters parameters;
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std::optional<std::string> savestate_path;
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bool delete_savestate = false;
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// Connection to a display server. This is used on X11 and Wayland platforms.
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void* display_connection = nullptr;
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// Render surface. This is a pointer to the native window handle, which depends
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// on the platform. e.g. HWND for Windows, Window for X11. If the surface is
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// set to nullptr, the video backend will run in headless mode.
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void* render_surface = nullptr;
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};
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class CBoot
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@ -222,7 +222,7 @@ static GPUDeterminismMode ParseGPUDeterminismMode(const std::string& mode)
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}
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// Boot the ISO or file
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bool BootCore(std::unique_ptr<BootParameters> boot)
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bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
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{
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if (!boot)
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return false;
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@ -403,12 +403,14 @@ bool BootCore(std::unique_ptr<BootParameters> boot)
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std::holds_alternative<BootParameters::Disc>(boot->parameters);
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if (load_ipl)
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{
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return Core::Init(std::make_unique<BootParameters>(
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return Core::Init(
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std::make_unique<BootParameters>(
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BootParameters::IPL{StartUp.m_region,
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std::move(std::get<BootParameters::Disc>(boot->parameters))},
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boot->savestate_path));
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boot->savestate_path),
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wsi);
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}
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return Core::Init(std::move(boot));
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return Core::Init(std::move(boot), wsi);
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}
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// SYSCONF can be modified during emulation by the user and internally, which makes it
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@ -7,12 +7,13 @@
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#include <memory>
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struct BootParameters;
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struct WindowSystemInfo;
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namespace BootManager
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{
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bool BootCore(std::unique_ptr<BootParameters> parameters);
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bool BootCore(std::unique_ptr<BootParameters> parameters, const WindowSystemInfo& wsi);
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// Synchronise Dolphin's configuration with the SYSCONF (which may have changed during emulation),
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// and restore settings that were overriden by per-game INIs or for some other reason.
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void RestoreConfig();
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}
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} // namespace BootManager
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@ -107,7 +107,7 @@ static std::queue<HostJob> s_host_jobs_queue;
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static thread_local bool tls_is_cpu_thread = false;
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static void EmuThread(std::unique_ptr<BootParameters> boot);
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static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi);
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bool GetIsThrottlerTempDisabled()
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{
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@ -190,7 +190,7 @@ bool WantsDeterminism()
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// This is called from the GUI thread. See the booting call schedule in
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// BootManager.cpp
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bool Init(std::unique_ptr<BootParameters> boot)
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bool Init(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
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{
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if (s_emu_thread.joinable())
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{
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@ -215,7 +215,7 @@ bool Init(std::unique_ptr<BootParameters> boot)
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Host_UpdateMainFrame(); // Disable any menus or buttons at boot
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// Start the emu thread
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s_emu_thread = std::thread(EmuThread, std::move(boot));
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s_emu_thread = std::thread(EmuThread, std::move(boot), wsi);
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return true;
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}
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@ -386,7 +386,7 @@ static void FifoPlayerThread(const std::optional<std::string>& savestate_path,
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// Initialize and create emulation thread
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// Call browser: Init():s_emu_thread().
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// See the BootManager.cpp file description for a complete call schedule.
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static void EmuThread(std::unique_ptr<BootParameters> boot)
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static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi)
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{
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const SConfig& core_parameter = SConfig::GetInstance();
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s_is_booting.Set();
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@ -438,7 +438,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
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g_video_backend->InitBackendInfo();
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g_Config.Refresh();
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if (!g_video_backend->Initialize(boot->display_connection, boot->render_surface))
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if (!g_video_backend->Initialize(wsi))
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{
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PanicAlert("Failed to initialize video backend!");
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return;
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@ -459,7 +459,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
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bool init_controllers = false;
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if (!g_controller_interface.IsInit())
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{
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g_controller_interface.Initialize(boot->render_surface);
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g_controller_interface.Initialize(wsi.display_connection);
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Pad::Initialize();
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Keyboard::Initialize();
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init_controllers = true;
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@ -18,6 +18,7 @@
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#include "Common/CommonTypes.h"
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struct BootParameters;
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struct WindowSystemInfo;
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namespace Core
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{
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Starting,
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};
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bool Init(std::unique_ptr<BootParameters> boot);
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bool Init(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi);
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void Stop();
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void Shutdown();
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@ -104,4 +105,4 @@ void HostDispatchJobs();
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void DoFrameStep();
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} // namespace
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} // namespace Core
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@ -72,8 +72,9 @@ public:
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virtual void Shutdown() {}
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virtual ~Platform() {}
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virtual void* GetDisplayHandle() { return nullptr; }
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virtual void* GetWindowHandle() { return nullptr; }
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virtual WindowSystemType GetWindowSystem() const { return WindowSystemType::Headless; }
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virtual void* GetDisplayHandle() const { return nullptr; }
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virtual void* GetWindowHandle() const { return nullptr; }
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};
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static Platform* platform;
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@ -342,9 +343,9 @@ class PlatformX11 : public Platform
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XCloseDisplay(dpy);
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}
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void* GetDisplayHandle() override { return static_cast<void*>(dpy); }
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void* GetWindowHandle() override { return reinterpret_cast<void*>(win); }
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WindowSystemType GetWindowSystem() const override { return WindowSystemType::X11; }
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void* GetDisplayHandle() const override { return static_cast<void*>(dpy); }
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void* GetWindowHandle() const override { return reinterpret_cast<void*>(win); }
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};
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#endif
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DolphinAnalytics::Instance()->ReportDolphinStart("nogui");
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boot->display_connection = platform->GetDisplayHandle();
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boot->render_surface = platform->GetWindowHandle();
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WindowSystemInfo wsi(platform->GetWindowSystem(), platform->GetDisplayHandle(),
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platform->GetWindowHandle());
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if (!BootManager::BootCore(std::move(boot)))
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if (!BootManager::BootCore(std::move(boot), wsi))
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{
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fprintf(stderr, "Could not boot the specified file\n");
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return 1;
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#include <QProgressDialog>
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#include <QStackedWidget>
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#include <QVBoxLayout>
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#include <QWindow>
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#include <future>
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#include <optional>
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#endif
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#include "Common/Version.h"
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#include "Common/WindowSystemInfo.h"
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#include "Core/Boot/Boot.h"
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#include "Core/BootManager.h"
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}
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#endif
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static WindowSystemType GetWindowSystemType()
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{
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// Determine WSI type based on Qt platform.
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QString platform_name = QGuiApplication::platformName();
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if (platform_name == QStringLiteral("windows"))
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return WindowSystemType::Windows;
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else if (platform_name == QStringLiteral("cocoa"))
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return WindowSystemType::MacOS;
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else if (platform_name == QStringLiteral("xcb"))
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return WindowSystemType::X11;
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else if (platform_name == QStringLiteral("wayland"))
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return WindowSystemType::Wayland;
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QMessageBox::critical(
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nullptr, QStringLiteral("Error"),
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QString::asprintf("Unknown Qt platform: %s", platform_name.toStdString().c_str()));
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return WindowSystemType::Headless;
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}
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static WindowSystemInfo GetWindowSystemInfo(QWindow* window)
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{
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WindowSystemInfo wsi;
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wsi.type = GetWindowSystemType();
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// Our Win32 Qt external doesn't have the private API.
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#if defined(WIN32) || defined(__APPLE__)
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wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
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#else
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QPlatformNativeInterface* pni = QGuiApplication::platformNativeInterface();
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wsi.display_connection = pni->nativeResourceForWindow("display", window);
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if (wsi.type == WindowSystemType::Wayland)
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wsi.render_surface = window ? pni->nativeResourceForWindow("surface", window) : nullptr;
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else
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wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
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#endif
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return wsi;
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}
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MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters) : QMainWindow(nullptr)
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{
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setWindowTitle(QString::fromStdString(Common::scm_rev_str));
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@ -804,16 +845,9 @@ void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)
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// We need the render widget before booting.
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ShowRenderWidget();
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// Populate the video backend fields of the boot parameters.
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parameters->render_surface = reinterpret_cast<void*>(m_render_widget->winId());
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#ifndef WIN32
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parameters->display_connection =
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QGuiApplication::platformNativeInterface()->nativeResourceForWindow("display",
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windowHandle());
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#endif
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// Boot up, show an error if it fails to load the game.
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if (!BootManager::BootCore(std::move(parameters)))
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if (!BootManager::BootCore(std::move(parameters),
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GetWindowSystemInfo(m_render_widget->windowHandle())))
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{
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QMessageBox::critical(this, tr("Error"), tr("Failed to init core"), QMessageBox::Ok);
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HideRenderWidget();
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OnKeepOnTopChanged(Settings::Instance().IsKeepWindowOnTopEnabled());
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m_mouse_timer->start(MOUSE_HIDE_DELAY);
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// We need a native window to render into.
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setAttribute(Qt::WA_NativeWindow);
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SetFillBackground(true);
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}
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// prevent DXGI from responding to Alt+Enter, unfortunately DXGI_MWA_NO_ALT_ENTER
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// does not work so we disable all monitoring of window messages. However this
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// may make it more difficult for DXGI to handle display mode changes.
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if (wnd)
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{
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hr = s_dxgi_factory->MakeWindowAssociation(wnd, DXGI_MWA_NO_WINDOW_CHANGES);
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if (FAILED(hr))
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MessageBox(wnd, _T("Failed to associate the window"), _T("Dolphin Direct3D 11 backend"),
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MB_OK | MB_ICONERROR);
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}
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SetDebugObjectName(context, "device context");
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@ -11,7 +11,7 @@ namespace DX11
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{
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class VideoBackend : public VideoBackendBase
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{
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bool Initialize(void* display_handle, void* window_handle) override;
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bool Initialize(const WindowSystemInfo& wsi) override;
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void Shutdown() override;
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std::string GetName() const override;
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@ -127,14 +127,11 @@ void VideoBackend::InitBackendInfo()
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DX11::D3D::UnloadD3D();
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}
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bool VideoBackend::Initialize(void* display_handle, void* window_handle)
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bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
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{
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if (window_handle == nullptr)
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return false;
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InitializeShared();
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if (FAILED(D3D::Create(reinterpret_cast<HWND>(window_handle))))
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if (FAILED(D3D::Create(reinterpret_cast<HWND>(wsi.render_surface))))
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{
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PanicAlert("Failed to create D3D device.");
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return false;
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@ -54,7 +54,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.AAModes = {1};
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}
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bool VideoBackend::Initialize(void* display_handle, void* window_handle)
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bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
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{
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InitializeShared();
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@ -11,7 +11,7 @@ namespace Null
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{
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class VideoBackend : public VideoBackendBase
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{
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bool Initialize(void* display_handle, void* window_handle) override;
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bool Initialize(const WindowSystemInfo& wsi) override;
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void Shutdown() override;
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std::string GetName() const override { return "Null"; }
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@ -11,7 +11,7 @@ namespace OGL
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{
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class VideoBackend : public VideoBackendBase
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{
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bool Initialize(void* display_handle, void* window_handle) override;
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bool Initialize(const WindowSystemInfo& wsi) override;
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void Shutdown() override;
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std::string GetName() const override;
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@ -157,12 +157,11 @@ bool VideoBackend::FillBackendInfo()
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return true;
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}
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bool VideoBackend::Initialize(void* display_handle, void* window_handle)
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bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
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{
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InitializeShared();
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g_main_gl_context = GLContext::Create(display_handle, window_handle,
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g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer);
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g_main_gl_context = GLContext::Create(wsi, g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer);
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if (!g_main_gl_context)
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return false;
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@ -13,9 +13,9 @@
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std::unique_ptr<SWOGLWindow> SWOGLWindow::s_instance;
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void SWOGLWindow::Init(void* display_handle, void* window_handle)
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void SWOGLWindow::Init(const WindowSystemInfo& wsi)
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{
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||||
g_main_gl_context = GLContext::Create(display_handle, window_handle);
|
||||
g_main_gl_context = GLContext::Create(wsi);
|
||||
if (!g_main_gl_context)
|
||||
{
|
||||
ERROR_LOG(VIDEO, "GLInterface::Create failed.");
|
||||
|
|
|
@ -12,11 +12,12 @@
|
|||
#include "VideoCommon/VideoCommon.h"
|
||||
|
||||
class AbstractTexture;
|
||||
struct WindowSystemInfo;
|
||||
|
||||
class SWOGLWindow
|
||||
{
|
||||
public:
|
||||
static void Init(void* display_handle, void* window_handle);
|
||||
static void Init(const WindowSystemInfo& wsi);
|
||||
static void Shutdown();
|
||||
void Prepare();
|
||||
|
||||
|
|
|
@ -78,11 +78,11 @@ void VideoSoftware::InitBackendInfo()
|
|||
g_Config.backend_info.AAModes = {1};
|
||||
}
|
||||
|
||||
bool VideoSoftware::Initialize(void* display_handle, void* window_handle)
|
||||
bool VideoSoftware::Initialize(const WindowSystemInfo& wsi)
|
||||
{
|
||||
InitializeShared();
|
||||
|
||||
SWOGLWindow::Init(display_handle, window_handle);
|
||||
SWOGLWindow::Init(wsi);
|
||||
|
||||
Clipper::Init();
|
||||
Rasterizer::Init();
|
||||
|
|
|
@ -11,7 +11,7 @@ namespace SW
|
|||
{
|
||||
class VideoSoftware : public VideoBackendBase
|
||||
{
|
||||
bool Initialize(void* display_handle, void* window_handle) override;
|
||||
bool Initialize(const WindowSystemInfo& wsi) override;
|
||||
void Shutdown() override;
|
||||
|
||||
std::string GetName() const override;
|
||||
|
|
|
@ -12,7 +12,7 @@ namespace Vulkan
|
|||
class VideoBackend : public VideoBackendBase
|
||||
{
|
||||
public:
|
||||
bool Initialize(void* display_handle, void* window_handle) override;
|
||||
bool Initialize(const WindowSystemInfo& wsi) override;
|
||||
void Shutdown() override;
|
||||
|
||||
std::string GetName() const override { return "Vulkan"; }
|
||||
|
|
|
@ -89,7 +89,7 @@ static bool ShouldEnableDebugReports(bool enable_validation_layers)
|
|||
return enable_validation_layers || IsHostGPULoggingEnabled();
|
||||
}
|
||||
|
||||
bool VideoBackend::Initialize(void* display_handle, void* window_handle)
|
||||
bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
|
||||
{
|
||||
if (!LoadVulkanLibrary())
|
||||
{
|
||||
|
@ -107,7 +107,7 @@ bool VideoBackend::Initialize(void* display_handle, void* window_handle)
|
|||
|
||||
// Create Vulkan instance, needed before we can create a surface, or enumerate devices.
|
||||
// We use this instance to fill in backend info, then re-use it for the actual device.
|
||||
bool enable_surface = window_handle != nullptr;
|
||||
bool enable_surface = wsi.render_surface != nullptr;
|
||||
bool enable_debug_reports = ShouldEnableDebugReports(enable_validation_layer);
|
||||
VkInstance instance = VulkanContext::CreateVulkanInstance(enable_surface, enable_debug_reports,
|
||||
enable_validation_layer);
|
||||
|
@ -146,7 +146,7 @@ bool VideoBackend::Initialize(void* display_handle, void* window_handle)
|
|||
VkSurfaceKHR surface = VK_NULL_HANDLE;
|
||||
if (enable_surface)
|
||||
{
|
||||
surface = SwapChain::CreateVulkanSurface(instance, display_handle, window_handle);
|
||||
surface = SwapChain::CreateVulkanSurface(instance, wsi.display_connection, wsi.render_surface);
|
||||
if (surface == VK_NULL_HANDLE)
|
||||
{
|
||||
PanicAlert("Failed to create Vulkan surface.");
|
||||
|
@ -209,7 +209,8 @@ bool VideoBackend::Initialize(void* display_handle, void* window_handle)
|
|||
std::unique_ptr<SwapChain> swap_chain;
|
||||
if (surface != VK_NULL_HANDLE)
|
||||
{
|
||||
swap_chain = SwapChain::Create(display_handle, window_handle, surface, g_Config.IsVSync());
|
||||
swap_chain =
|
||||
SwapChain::Create(wsi.display_connection, wsi.render_surface, surface, g_Config.IsVSync());
|
||||
if (!swap_chain)
|
||||
{
|
||||
PanicAlert("Failed to create Vulkan swap chain.");
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include <vector>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/WindowSystemInfo.h"
|
||||
#include "VideoCommon/PerfQueryBase.h"
|
||||
|
||||
namespace MMIO
|
||||
|
@ -35,7 +36,7 @@ class VideoBackendBase
|
|||
{
|
||||
public:
|
||||
virtual ~VideoBackendBase() {}
|
||||
virtual bool Initialize(void* display_handle, void* window_handle) = 0;
|
||||
virtual bool Initialize(const WindowSystemInfo& wsi) = 0;
|
||||
virtual void Shutdown() = 0;
|
||||
|
||||
virtual std::string GetName() const = 0;
|
||||
|
|
Loading…
Reference in New Issue