OGLShader: Only set shader name if supported
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390cc13834
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ea1ac73c38
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@ -5,6 +5,8 @@
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoCommon/VideoConfig.h"
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namespace OGL
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{
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static GLenum GetGLShaderTypeForStage(ShaderStage stage)
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@ -29,7 +31,7 @@ OGLShader::OGLShader(ShaderStage stage, GLenum gl_type, GLuint gl_id, std::strin
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: AbstractShader(stage), m_id(ProgramShaderCache::GenerateShaderID()), m_type(gl_type),
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m_gl_id(gl_id), m_source(std::move(source)), m_name(std::move(name))
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{
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if (!m_name.empty())
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if (!m_name.empty() && g_ActiveConfig.backend_info.bSupportsSettingObjectNames)
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{
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glObjectLabel(GetGLShaderTypeForStage(stage), m_gl_id, -1, m_name.c_str());
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}
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@ -40,7 +42,7 @@ OGLShader::OGLShader(GLuint gl_compute_program_id, std::string source, std::stri
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m_type(GL_COMPUTE_SHADER), m_gl_compute_program_id(gl_compute_program_id),
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m_source(std::move(source)), m_name(std::move(name))
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{
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if (!m_name.empty())
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if (!m_name.empty() && g_ActiveConfig.backend_info.bSupportsSettingObjectNames)
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{
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glObjectLabel(GL_COMPUTE_SHADER, m_gl_compute_program_id, -1, m_name.c_str());
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}
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