Vulkan/GL: Set the alpha channel to 0 when creating the EFB framebuffer
This commit is contained in:
parent
d1dd910f17
commit
e6249619a0
|
@ -233,10 +233,10 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
|
|||
glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_efbDepth, 0, i);
|
||||
}
|
||||
|
||||
// EFB framebuffer is currently bound, make sure to clear its alpha value to 1.f
|
||||
// EFB framebuffer is currently bound, make sure to clear it before use.
|
||||
glViewport(0, 0, m_targetWidth, m_targetHeight);
|
||||
glScissor(0, 0, m_targetWidth, m_targetHeight);
|
||||
glClearColor(0.f, 0.f, 0.f, 1.f);
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glClearDepthf(1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
|
|
|
@ -333,7 +333,7 @@ bool FramebufferManager::CreateEFBFramebuffer()
|
|||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
|
||||
// Clear the contents of the buffers.
|
||||
static const VkClearColorValue clear_color = {{0.0f, 0.0f, 0.0f, 1.0f}};
|
||||
static const VkClearColorValue clear_color = {{0.0f, 0.0f, 0.0f, 0.0f}};
|
||||
static const VkClearDepthStencilValue clear_depth = {0.0f, 0};
|
||||
VkImageSubresourceRange clear_color_range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, m_efb_layers};
|
||||
VkImageSubresourceRange clear_depth_range = {VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, 0, m_efb_layers};
|
||||
|
|
Loading…
Reference in New Issue