Vulkan/GL: Set the alpha channel to 0 when creating the EFB framebuffer

This commit is contained in:
Stenzek 2016-12-27 13:05:17 +10:00
parent d1dd910f17
commit e6249619a0
2 changed files with 3 additions and 3 deletions

View File

@ -233,10 +233,10 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_efbDepth, 0, i);
}
// EFB framebuffer is currently bound, make sure to clear its alpha value to 1.f
// EFB framebuffer is currently bound, make sure to clear it before use.
glViewport(0, 0, m_targetWidth, m_targetHeight);
glScissor(0, 0, m_targetWidth, m_targetHeight);
glClearColor(0.f, 0.f, 0.f, 1.f);
glClearColor(0.f, 0.f, 0.f, 0.f);
glClearDepthf(1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

View File

@ -333,7 +333,7 @@ bool FramebufferManager::CreateEFBFramebuffer()
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
// Clear the contents of the buffers.
static const VkClearColorValue clear_color = {{0.0f, 0.0f, 0.0f, 1.0f}};
static const VkClearColorValue clear_color = {{0.0f, 0.0f, 0.0f, 0.0f}};
static const VkClearDepthStencilValue clear_depth = {0.0f, 0};
VkImageSubresourceRange clear_color_range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, m_efb_layers};
VkImageSubresourceRange clear_depth_range = {VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, 0, m_efb_layers};