diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp index 2a99f25826..b4a8f0f024 100644 --- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp @@ -233,10 +233,10 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_efbDepth, 0, i); } - // EFB framebuffer is currently bound, make sure to clear its alpha value to 1.f + // EFB framebuffer is currently bound, make sure to clear it before use. glViewport(0, 0, m_targetWidth, m_targetHeight); glScissor(0, 0, m_targetWidth, m_targetHeight); - glClearColor(0.f, 0.f, 0.f, 1.f); + glClearColor(0.f, 0.f, 0.f, 0.f); glClearDepthf(1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); diff --git a/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp b/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp index e102be287a..f5c0e038f6 100644 --- a/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp @@ -333,7 +333,7 @@ bool FramebufferManager::CreateEFBFramebuffer() VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); // Clear the contents of the buffers. - static const VkClearColorValue clear_color = {{0.0f, 0.0f, 0.0f, 1.0f}}; + static const VkClearColorValue clear_color = {{0.0f, 0.0f, 0.0f, 0.0f}}; static const VkClearDepthStencilValue clear_depth = {0.0f, 0}; VkImageSubresourceRange clear_color_range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, m_efb_layers}; VkImageSubresourceRange clear_depth_range = {VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, 0, m_efb_layers};