Merge pull request #9404 from Filoppi/patch-5
Fix typos and code coding conventions
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commit
e48377dfc6
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@ -39,7 +39,7 @@ static void TryToConnectBalanceBoard(std::unique_ptr<Wiimote>);
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static bool TryToConnectWiimoteToSlot(std::unique_ptr<Wiimote>&, unsigned int);
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static void HandleWiimoteDisconnect(int index);
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static bool g_real_wiimotes_initialized = false;
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static bool s_real_wiimotes_initialized = false;
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// This is used to store connected Wiimotes' IDs, so we don't connect
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// more than once to the same device.
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@ -807,7 +807,7 @@ void LoadSettings()
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// config dialog calls this when some settings change
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void Initialize(::Wiimote::InitializeMode init_mode)
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{
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if (!g_real_wiimotes_initialized)
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if (!s_real_wiimotes_initialized)
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{
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s_wiimote_scanner.StartThread();
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}
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@ -829,12 +829,12 @@ void Initialize(::Wiimote::InitializeMode init_mode)
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}
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}
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if (g_real_wiimotes_initialized)
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if (s_real_wiimotes_initialized)
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return;
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NOTICE_LOG_FMT(WIIMOTE, "WiimoteReal::Initialize");
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g_real_wiimotes_initialized = true;
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s_real_wiimotes_initialized = true;
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}
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// called on emulation shutdown
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@ -848,7 +848,7 @@ void Stop()
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// called when the Dolphin app exits
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void Shutdown()
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{
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g_real_wiimotes_initialized = false;
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s_real_wiimotes_initialized = false;
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s_wiimote_scanner.StopThread();
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NOTICE_LOG_FMT(WIIMOTE, "WiimoteReal::Shutdown");
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@ -99,11 +99,11 @@ enum
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STATE_LOAD = 2,
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};
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static bool g_use_compression = true;
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static bool s_use_compression = true;
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void EnableCompression(bool compression)
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{
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g_use_compression = compression;
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s_use_compression = compression;
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}
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// Returns true if state version matches current Dolphin state version, false otherwise.
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@ -358,7 +358,7 @@ static void CompressAndDumpState(CompressAndDumpState_args save_args)
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// Setting up the header
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StateHeader header{};
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SConfig::GetInstance().GetGameID().copy(header.gameID, std::size(header.gameID));
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header.size = g_use_compression ? (u32)buffer_size : 0;
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header.size = s_use_compression ? (u32)buffer_size : 0;
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header.time = Common::Timer::GetDoubleTime();
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f.WriteArray(&header, 1);
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@ -20,7 +20,6 @@
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#include "DolphinQt/Config/Graphics/GraphicsSlider.h"
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#include "DolphinQt/Config/Graphics/GraphicsWindow.h"
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#include "DolphinQt/Config/Graphics/PostProcessingConfigWindow.h"
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#include "DolphinQt/QtUtils/ModalMessageBox.h"
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#include "DolphinQt/Settings.h"
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#include "UICommon/VideoUtils.h"
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@ -4,7 +4,6 @@
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#include "DolphinQt/QtUtils/ElidedButton.h"
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#include <QFontMetrics>
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#include <QStyleOptionButton>
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#include <QStylePainter>
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@ -220,7 +220,7 @@ public:
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}
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protected:
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// TODO: Wiimote attachment has its own member that isn't being used..
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// TODO: Wiimote attachment has its own member that isn't being used.
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ciface::ExpressionParser::ControlEnvironment::VariableContainer m_expression_vars;
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void UpdateReferences(ciface::ExpressionParser::ControlEnvironment& env);
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@ -1194,7 +1194,7 @@ void Renderer::UpdateWidescreenHeuristic()
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// with NON-anamorphic orthographic projections.
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// This can cause incorrect changes to 4:3 when perspective projections are temporarily not
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// shown. e.g. Animal Crossing's inventory menu.
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// Unless we were in a sitation which was orthographically anamorphic
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// Unless we were in a situation which was orthographically anamorphic
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// we won't consider orthographic data for changes from 16:9 to 4:3.
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m_is_game_widescreen = false;
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}
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@ -1332,7 +1332,7 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
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Core::Callback_FramePresented();
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}
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// Handle any config changes, this gets propogated to the backend.
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// Handle any config changes, this gets propagated to the backend.
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CheckForConfigChanges();
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g_Config.iSaveTargetId = 0;
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