diff --git a/Source/Core/Core/HW/WiimoteReal/WiimoteReal.cpp b/Source/Core/Core/HW/WiimoteReal/WiimoteReal.cpp index 9e4edf2b54..487f31eeeb 100644 --- a/Source/Core/Core/HW/WiimoteReal/WiimoteReal.cpp +++ b/Source/Core/Core/HW/WiimoteReal/WiimoteReal.cpp @@ -39,7 +39,7 @@ static void TryToConnectBalanceBoard(std::unique_ptr); static bool TryToConnectWiimoteToSlot(std::unique_ptr&, unsigned int); static void HandleWiimoteDisconnect(int index); -static bool g_real_wiimotes_initialized = false; +static bool s_real_wiimotes_initialized = false; // This is used to store connected Wiimotes' IDs, so we don't connect // more than once to the same device. @@ -807,7 +807,7 @@ void LoadSettings() // config dialog calls this when some settings change void Initialize(::Wiimote::InitializeMode init_mode) { - if (!g_real_wiimotes_initialized) + if (!s_real_wiimotes_initialized) { s_wiimote_scanner.StartThread(); } @@ -829,12 +829,12 @@ void Initialize(::Wiimote::InitializeMode init_mode) } } - if (g_real_wiimotes_initialized) + if (s_real_wiimotes_initialized) return; NOTICE_LOG_FMT(WIIMOTE, "WiimoteReal::Initialize"); - g_real_wiimotes_initialized = true; + s_real_wiimotes_initialized = true; } // called on emulation shutdown @@ -848,7 +848,7 @@ void Stop() // called when the Dolphin app exits void Shutdown() { - g_real_wiimotes_initialized = false; + s_real_wiimotes_initialized = false; s_wiimote_scanner.StopThread(); NOTICE_LOG_FMT(WIIMOTE, "WiimoteReal::Shutdown"); diff --git a/Source/Core/Core/State.cpp b/Source/Core/Core/State.cpp index cd494d1a94..8326ae8815 100644 --- a/Source/Core/Core/State.cpp +++ b/Source/Core/Core/State.cpp @@ -99,11 +99,11 @@ enum STATE_LOAD = 2, }; -static bool g_use_compression = true; +static bool s_use_compression = true; void EnableCompression(bool compression) { - g_use_compression = compression; + s_use_compression = compression; } // Returns true if state version matches current Dolphin state version, false otherwise. @@ -358,7 +358,7 @@ static void CompressAndDumpState(CompressAndDumpState_args save_args) // Setting up the header StateHeader header{}; SConfig::GetInstance().GetGameID().copy(header.gameID, std::size(header.gameID)); - header.size = g_use_compression ? (u32)buffer_size : 0; + header.size = s_use_compression ? (u32)buffer_size : 0; header.time = Common::Timer::GetDoubleTime(); f.WriteArray(&header, 1); diff --git a/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp b/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp index a1be828d3f..41a85a0304 100644 --- a/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp +++ b/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp @@ -20,7 +20,6 @@ #include "DolphinQt/Config/Graphics/GraphicsSlider.h" #include "DolphinQt/Config/Graphics/GraphicsWindow.h" #include "DolphinQt/Config/Graphics/PostProcessingConfigWindow.h" -#include "DolphinQt/QtUtils/ModalMessageBox.h" #include "DolphinQt/Settings.h" #include "UICommon/VideoUtils.h" diff --git a/Source/Core/DolphinQt/QtUtils/ElidedButton.cpp b/Source/Core/DolphinQt/QtUtils/ElidedButton.cpp index e18c6fd21c..00eb1e1f29 100644 --- a/Source/Core/DolphinQt/QtUtils/ElidedButton.cpp +++ b/Source/Core/DolphinQt/QtUtils/ElidedButton.cpp @@ -4,7 +4,6 @@ #include "DolphinQt/QtUtils/ElidedButton.h" -#include #include #include diff --git a/Source/Core/InputCommon/ControllerEmu/ControllerEmu.h b/Source/Core/InputCommon/ControllerEmu/ControllerEmu.h index bcc25886f3..eaca692ced 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControllerEmu.h +++ b/Source/Core/InputCommon/ControllerEmu/ControllerEmu.h @@ -220,7 +220,7 @@ public: } protected: - // TODO: Wiimote attachment has its own member that isn't being used.. + // TODO: Wiimote attachment has its own member that isn't being used. ciface::ExpressionParser::ControlEnvironment::VariableContainer m_expression_vars; void UpdateReferences(ciface::ExpressionParser::ControlEnvironment& env); diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp index c16dcd95c3..f281ff5a87 100644 --- a/Source/Core/VideoCommon/RenderBase.cpp +++ b/Source/Core/VideoCommon/RenderBase.cpp @@ -1194,7 +1194,7 @@ void Renderer::UpdateWidescreenHeuristic() // with NON-anamorphic orthographic projections. // This can cause incorrect changes to 4:3 when perspective projections are temporarily not // shown. e.g. Animal Crossing's inventory menu. - // Unless we were in a sitation which was orthographically anamorphic + // Unless we were in a situation which was orthographically anamorphic // we won't consider orthographic data for changes from 16:9 to 4:3. m_is_game_widescreen = false; } @@ -1332,7 +1332,7 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6 Core::Callback_FramePresented(); } - // Handle any config changes, this gets propogated to the backend. + // Handle any config changes, this gets propagated to the backend. CheckForConfigChanges(); g_Config.iSaveTargetId = 0;