Merge pull request #3162 from lioncash/rast
Software: Minor changes to Rasterizer
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commit
e15b6e1a37
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cstring>
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Software/BPMemLoader.h"
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@ -15,24 +16,10 @@
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#include "VideoBackends/Software/XFMemLoader.h"
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#include "VideoCommon/BoundingBox.h"
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#define BLOCK_SIZE 2
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#define CLAMP(x, a, b) (x>b)?b:(x<a)?a:x
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// returns approximation of log2(f) in s28.4
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// results are close enough to use for LOD
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static inline s32 FixedLog2(float f)
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{
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u32 *x = (u32*)&f;
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s32 logInt = ((*x & 0x7F800000) >> 19) - 2032; // integer part
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s32 logFract = (*x & 0x007fffff) >> 19; // approximate fractional part
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return logInt + logFract;
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}
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namespace Rasterizer
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{
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static constexpr int BLOCK_SIZE = 2;
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static Slope ZSlope;
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static Slope WSlope;
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static Slope ColorSlopes[2][4];
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@ -83,6 +70,19 @@ void Init()
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ZSlope.f0 = 1.f;
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}
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// Returns approximation of log2(f) in s28.4
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// results are close enough to use for LOD
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static s32 FixedLog2(float f)
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{
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u32 x;
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std::memcpy(&x, &f, sizeof(u32));
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s32 logInt = ((x & 0x7F800000) >> 19) - 2032; // integer part
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s32 logFract = (x & 0x007fffff) >> 19; // approximate fractional part
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return logInt + logFract;
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}
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static inline int iround(float x)
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{
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int t = (int)x;
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@ -119,7 +119,7 @@ void SetTevReg(int reg, int comp, bool konst, s16 color)
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tev.SetRegColor(reg, comp, konst, color);
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}
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inline void Draw(s32 x, s32 y, s32 xi, s32 yi)
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static void Draw(s32 x, s32 y, s32 xi, s32 yi)
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{
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INCSTAT(swstats.thisFrame.rasterizedPixels);
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@ -210,13 +210,13 @@ static void InitSlope(Slope *slope, float f1, float f2, float f3, float DX31, fl
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static inline void CalculateLOD(s32* lodp, bool* linear, u32 texmap, u32 texcoord)
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{
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FourTexUnits& texUnit = bpmem.tex[(texmap >> 2) & 1];
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u8 subTexmap = texmap & 3;
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const FourTexUnits& texUnit = bpmem.tex[(texmap >> 2) & 1];
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const u8 subTexmap = texmap & 3;
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// LOD calculation requires data from the texture mode for bias, etc.
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// it does not seem to use the actual texture size
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TexMode0& tm0 = texUnit.texMode0[subTexmap];
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TexMode1& tm1 = texUnit.texMode1[subTexmap];
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const TexMode0& tm0 = texUnit.texMode0[subTexmap];
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const TexMode1& tm1 = texUnit.texMode1[subTexmap];
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float sDelta, tDelta;
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if (tm0.diag_lod)
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@ -247,11 +247,12 @@ static inline void CalculateLOD(s32* lodp, bool* linear, u32 texmap, u32 texcoor
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*linear = ((lod > 0 && (tm0.min_filter & 4)) || (lod <= 0 && tm0.mag_filter));
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// order of checks matters
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// should be:
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// if lod > max then max
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// else if lod < min then min
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lod = CLAMP(lod, (s32)tm1.min_lod, (s32)tm1.max_lod);
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// NOTE: The order of comparisons for this clamp check matters.
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if (lod > static_cast<s32>(tm1.max_lod))
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lod = static_cast<s32>(tm1.max_lod);
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else if (lod < static_cast<s32>(tm1.min_lod))
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lod = static_cast<s32>(tm1.min_lod);
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*lodp = lod;
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}
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@ -300,7 +301,7 @@ static void BuildBlock(s32 blockX, s32 blockY)
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for (unsigned int i = 0; i <= bpmem.genMode.numtevstages; i++)
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{
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int stageOdd = i&1;
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TwoTevStageOrders &order = bpmem.tevorders[i >> 1];
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const TwoTevStageOrders& order = bpmem.tevorders[i >> 1];
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if (order.getEnable(stageOdd))
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{
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u32 texmap = order.getTexMap(stageOdd);
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@ -400,10 +400,10 @@ struct TevStageCombiner
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u32 rid : 8;
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};
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u32 hex;
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int getTexMap(int i){return i?texmap1:texmap0;}
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int getTexCoord(int i){return i?texcoord1:texcoord0;}
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int getEnable(int i){return i?enable1:enable0;}
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int getColorChan(int i){return i?colorchan1:colorchan0;}
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int getTexMap(int i) const { return i ? texmap1 : texmap0;}
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int getTexCoord(int i) const { return i ? texcoord1 : texcoord0;}
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int getEnable(int i) const { return i ? enable1 : enable0; }
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int getColorChan(int i) const { return i ? colorchan1 : colorchan0; }
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};
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union TEXSCALE
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