Rasterizer: Mark some references as const
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0608ed5130
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@ -210,13 +210,13 @@ static void InitSlope(Slope *slope, float f1, float f2, float f3, float DX31, fl
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static inline void CalculateLOD(s32* lodp, bool* linear, u32 texmap, u32 texcoord)
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{
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FourTexUnits& texUnit = bpmem.tex[(texmap >> 2) & 1];
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u8 subTexmap = texmap & 3;
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const FourTexUnits& texUnit = bpmem.tex[(texmap >> 2) & 1];
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const u8 subTexmap = texmap & 3;
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// LOD calculation requires data from the texture mode for bias, etc.
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// it does not seem to use the actual texture size
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TexMode0& tm0 = texUnit.texMode0[subTexmap];
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TexMode1& tm1 = texUnit.texMode1[subTexmap];
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const TexMode0& tm0 = texUnit.texMode0[subTexmap];
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const TexMode1& tm1 = texUnit.texMode1[subTexmap];
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float sDelta, tDelta;
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if (tm0.diag_lod)
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@ -301,7 +301,7 @@ static void BuildBlock(s32 blockX, s32 blockY)
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for (unsigned int i = 0; i <= bpmem.genMode.numtevstages; i++)
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{
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int stageOdd = i&1;
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TwoTevStageOrders &order = bpmem.tevorders[i >> 1];
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const TwoTevStageOrders& order = bpmem.tevorders[i >> 1];
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if (order.getEnable(stageOdd))
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{
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u32 texmap = order.getTexMap(stageOdd);
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@ -400,10 +400,10 @@ struct TevStageCombiner
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u32 rid : 8;
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};
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u32 hex;
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int getTexMap(int i){return i?texmap1:texmap0;}
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int getTexCoord(int i){return i?texcoord1:texcoord0;}
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int getEnable(int i){return i?enable1:enable0;}
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int getColorChan(int i){return i?colorchan1:colorchan0;}
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int getTexMap(int i) const { return i ? texmap1 : texmap0;}
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int getTexCoord(int i) const { return i ? texcoord1 : texcoord0;}
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int getEnable(int i) const { return i ? enable1 : enable0; }
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int getColorChan(int i) const { return i ? colorchan1 : colorchan0; }
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};
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union TEXSCALE
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