Dumping the efb_tex will not cause crash anymore, but the dumped image is always blank, so commented out since it causes lag anyways.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2605 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
omegadox 2009-03-07 21:31:14 +00:00
parent 49335efa71
commit dde7f0104c
1 changed files with 3 additions and 3 deletions

View File

@ -694,11 +694,11 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
if(g_Config.bDumpEFBTarget) if(g_Config.bDumpEFBTarget)
{ {
static int count = 0; static int count = 0;
SaveTexture(StringFromFormat("%s/efb_frame_%i.tga", FULL_DUMP_TEXTURES_DIR, count++).c_str(), GL_TEXTURE_RECTANGLE_ARB, entry.texture, entry.w, entry.h); SaveTexture(StringFromFormat("%s/efb_frame_%i.tga", FULL_DUMP_TEXTURES_DIR, count).c_str(), GL_TEXTURE_RECTANGLE_ARB, entry.texture, entry.w, entry.h);
//TODO: Fix this //TODO: Fix this
//SaveTexture(StringFromFormat("%s/efb_tex.tga", FULL_DUMP_TEXTURES_DIR).c_str(), GL_TEXTURE_RECTANGLE_ARB, //SaveTexture(StringFromFormat("%s/efb_tex_%i.tga", FULL_DUMP_TEXTURES_DIR, count++).c_str(), GL_TEXTURE_RECTANGLE_ARB,
// bFromZBuffer ? Renderer::ResolveAndGetFakeZTarget(source_rect) : Renderer::ResolveAndGetRenderTarget(source_rect), // bFromZBuffer ? Renderer::ResolveAndGetFakeZTarget(source_rect) : Renderer::ResolveAndGetRenderTarget(source_rect),
// Renderer::GetTargetWidth(), Renderer::GetTargetHeight()); // Renderer::GetTargetWidth() * 2, Renderer::GetTargetHeight() * 2);
} }
} }