From dde7f0104c981584d0b1fc28e93ebf2cf52f57c1 Mon Sep 17 00:00:00 2001 From: omegadox Date: Sat, 7 Mar 2009 21:31:14 +0000 Subject: [PATCH] Dumping the efb_tex will not cause crash anymore, but the dumped image is always blank, so commented out since it causes lag anyways. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2605 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Plugins/Plugin_VideoOGL/Src/TextureMngr.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Source/Plugins/Plugin_VideoOGL/Src/TextureMngr.cpp b/Source/Plugins/Plugin_VideoOGL/Src/TextureMngr.cpp index 5f6c878144..96bcc8c1be 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/TextureMngr.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/TextureMngr.cpp @@ -694,11 +694,11 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool if(g_Config.bDumpEFBTarget) { static int count = 0; - SaveTexture(StringFromFormat("%s/efb_frame_%i.tga", FULL_DUMP_TEXTURES_DIR, count++).c_str(), GL_TEXTURE_RECTANGLE_ARB, entry.texture, entry.w, entry.h); + SaveTexture(StringFromFormat("%s/efb_frame_%i.tga", FULL_DUMP_TEXTURES_DIR, count).c_str(), GL_TEXTURE_RECTANGLE_ARB, entry.texture, entry.w, entry.h); //TODO: Fix this - //SaveTexture(StringFromFormat("%s/efb_tex.tga", FULL_DUMP_TEXTURES_DIR).c_str(), GL_TEXTURE_RECTANGLE_ARB, + //SaveTexture(StringFromFormat("%s/efb_tex_%i.tga", FULL_DUMP_TEXTURES_DIR, count++).c_str(), GL_TEXTURE_RECTANGLE_ARB, // bFromZBuffer ? Renderer::ResolveAndGetFakeZTarget(source_rect) : Renderer::ResolveAndGetRenderTarget(source_rect), - // Renderer::GetTargetWidth(), Renderer::GetTargetHeight()); + // Renderer::GetTargetWidth() * 2, Renderer::GetTargetHeight() * 2); } }