VI: set the JP bit of VI's DTV reg when needed
The "Force NTSC-J" option was broken by 480dbb22f2
(i.e. field-timing). A side effect of this was that it exposed a bug
where the JP region bit of VI's DTV reg was not automatically set for wads
from the JP region.
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@ -15,6 +15,7 @@
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#include "Core/Boot/Boot_DOL.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/VideoInterface.h"
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#include "Core/IPC_HLE/WII_IPC_HLE.h"
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#include "Core/IPC_HLE/WII_IPC_HLE_Device_FileIO.h"
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#include "Core/PowerPC/PowerPC.h"
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@ -88,7 +89,11 @@ bool CBoot::Boot_WiiWAD(const std::string& _pFilename)
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// setup Wii memory
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if (!SetupWiiMemory(ContentLoader.GetCountry()))
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return false;
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// this sets a bit that is used to detect NTSC-J
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if (ContentLoader.GetCountry() == DiscIO::IVolume::COUNTRY_JAPAN)
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{
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VideoInterface::SetRegionReg('J');
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}
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// DOL
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const DiscIO::SNANDContent* pContent = ContentLoader.GetContentByIndex(ContentLoader.GetBootIndex());
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if (pContent == nullptr)
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@ -154,6 +154,7 @@ void Preset(bool _bNTSC)
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// Say component cable is plugged
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m_DTVStatus.component_plugged = SConfig::GetInstance().bProgressive;
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m_DTVStatus.ntsc_j = SConfig::GetInstance().bForceNTSCJ;
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s_ticks_last_line_start = 0;
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s_half_line_count = 1;
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