Vulkan: Emit input/output locations for EFB poke geometry shader
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@ -1274,12 +1274,12 @@ bool FramebufferManager::CompilePokeShaders()
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layout(triangles) in;
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layout(triangle_strip, max_vertices = EFB_LAYERS * 3) out;
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in VertexData
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VARYING_LOCATION(0) in VertexData
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{
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vec4 col0;
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} in_data[];
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out VertexData
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VARYING_LOCATION(0) out VertexData
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{
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vec4 col0;
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} out_data;
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