Vulkan: Emit input/output locations for EFB poke geometry shader

This commit is contained in:
Stenzek 2017-06-21 00:05:45 +10:00
parent 228ddb8aba
commit d9a3b29a07
1 changed files with 2 additions and 2 deletions

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@ -1274,12 +1274,12 @@ bool FramebufferManager::CompilePokeShaders()
layout(triangles) in;
layout(triangle_strip, max_vertices = EFB_LAYERS * 3) out;
in VertexData
VARYING_LOCATION(0) in VertexData
{
vec4 col0;
} in_data[];
out VertexData
VARYING_LOCATION(0) out VertexData
{
vec4 col0;
} out_data;