Formatting and setting is now only temporarily changed (#1)
Add the cheat setting to the bootmanager config cache, and reformat
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8a2e7fddd1
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@ -63,6 +63,7 @@ public:
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private:
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bool valid;
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bool bCPUThread;
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bool bEnableCheats;
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bool bSkipIdle;
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bool bSyncGPUOnSkipIdleHack;
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bool bFPRF;
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@ -94,6 +95,7 @@ void ConfigCache::SaveConfig(const SConfig& config)
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valid = true;
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bCPUThread = config.bCPUThread;
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bEnableCheats = config.bEnableCheats;
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bSkipIdle = config.bSkipIdle;
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bSyncGPUOnSkipIdleHack = config.bSyncGPUOnSkipIdleHack;
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bFPRF = config.bFPRF;
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@ -136,6 +138,7 @@ void ConfigCache::RestoreConfig(SConfig* config)
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valid = false;
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config->bCPUThread = bCPUThread;
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config->bEnableCheats = bEnableCheats;
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config->bSkipIdle = bSkipIdle;
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config->bSyncGPUOnSkipIdleHack = bSyncGPUOnSkipIdleHack;
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config->bFPRF = bFPRF;
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@ -245,6 +248,7 @@ bool BootCore(const std::string& _rFilename)
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IniFile::Section* controls_section = game_ini.GetOrCreateSection("Controls");
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core_section->Get("CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread);
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core_section->Get("EnableCheats", &StartUp.bEnableCheats, StartUp.bEnableCheats);
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core_section->Get("SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
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core_section->Get("SyncOnSkipIdle", &StartUp.bSyncGPUOnSkipIdleHack,
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StartUp.bSyncGPUOnSkipIdleHack);
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@ -347,7 +351,7 @@ bool BootCore(const std::string& _rFilename)
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if (NetPlay::IsNetPlayRunning())
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{
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StartUp.bCPUThread = g_NetPlaySettings.m_CPUthread;
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StartUp.bEnableCheats = g_NetPlaySettings.m_enableCheats;
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StartUp.bEnableCheats = g_NetPlaySettings.m_EnableCheats;
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StartUp.bDSPHLE = g_NetPlaySettings.m_DSPHLE;
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StartUp.bEnableMemcardSdWriting = g_NetPlaySettings.m_WriteToMemcard;
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StartUp.iCPUCore = g_NetPlaySettings.m_CPUcore;
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@ -367,7 +367,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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packet >> m_current_game;
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packet >> g_NetPlaySettings.m_CPUthread;
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packet >> g_NetPlaySettings.m_CPUcore;
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packet >> g_NetPlaySettings.m_enableCheats;
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packet >> g_NetPlaySettings.m_EnableCheats;
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packet >> g_NetPlaySettings.m_SelectedLanguage;
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packet >> g_NetPlaySettings.m_OverrideGCLanguage;
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packet >> g_NetPlaySettings.m_ProgressiveScan;
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@ -13,7 +13,7 @@ struct NetSettings
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{
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bool m_CPUthread;
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int m_CPUcore;
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bool m_enableCheats;
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bool m_EnableCheats;
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int m_SelectedLanguage;
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bool m_OverrideGCLanguage;
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bool m_ProgressiveScan;
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@ -712,7 +712,7 @@ bool NetPlayServer::StartGame()
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*spac << m_current_game;
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*spac << m_settings.m_CPUthread;
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*spac << m_settings.m_CPUcore;
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*spac << m_settings.m_enableCheats;
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*spac << m_settings.m_EnableCheats;
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*spac << m_settings.m_SelectedLanguage;
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*spac << m_settings.m_OverrideGCLanguage;
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*spac << m_settings.m_ProgressiveScan;
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@ -274,7 +274,7 @@ void NetPlayDialog::GetNetSettings(NetSettings& settings)
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SConfig& instance = SConfig::GetInstance();
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settings.m_CPUthread = instance.bCPUThread;
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settings.m_CPUcore = instance.iCPUCore;
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settings.m_enableCheats = instance.bEnableCheats;
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settings.m_EnableCheats = instance.bEnableCheats;
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settings.m_SelectedLanguage = instance.SelectedLanguage;
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settings.m_OverrideGCLanguage = instance.bOverrideGCLanguage;
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settings.m_ProgressiveScan = instance.bProgressive;
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