GameSettings: Don't force EFB to RAM for PokéPark Wii

This is another one of those games that has an optional screenshot
feature where the images end up all black if you have Store EFB Copies
to Texture Only turned on. Like for other such games, let's not force
Store EFB Copies to Texture Only off, since it's a large performance
impact for a feature most players won't use.

There's one wrinkle here. As part of teaching the player how to take
screenshots, the game forces the player to take a screenshot before it
lets them progress in the story. However, the game doesn't care what's
in the screenshot, so you can progress just fine even if Store EFB
Copies to Texture Only is turned on. I personally tested it.
This commit is contained in:
JosJuice 2024-01-03 21:26:49 +01:00
parent 48eb8b17ef
commit d423ddc275
1 changed files with 0 additions and 4 deletions

View File

@ -14,7 +14,3 @@
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBToTextureEnable = False